Blender面部动画工具。还应该做什么?
Blender facial animation tool. What else should it do?

原始链接: https://github.com/shun126/livelinkface_arkit_receiver/wiki

## LiveLinkFace ARKit 接收器:Blender 中的实时面部动画 LiveLinkFace ARKit 接收器是一个 Blender 插件,可以使用 iPhone 的 ARKit 面部跟踪数据实现实时面部动画。它连接了 Live Link Face 应用程序(iPhone)和 Blender,自动将您的表情应用于 3D 模型中的形状键。 安装很简单:在 Blender 中下载并激活该插件,然后在 Live Link Face 应用程序中输入您的电脑 IP 地址。该插件会自动检测兼容的形状键(使用 Apple 的标准 52 个名称,非常适合 Perfect Sync 模型),并将您的面部动作镜像到 Blender 角色上。 故障排除提示包括验证网络连接和形状键命名。该工具非常适合艺术家、动画师和开发者,可以直接在 Blender 中测试面部绑定和动画,提供了一种有趣且直观的方式来使创作栩栩如生。它以 GPL-3.0 许可发布,鼓励社区贡献和改进。

Hacker News 新闻 | 过去 | 评论 | 提问 | 展示 | 招聘 | 提交 登录 Blender面部动画工具。它还应该做什么? (github.com/shun126) 8 分,happy-game-dev 1小时前 | 隐藏 | 过去 | 收藏 | 2 评论 s1mplicissimus 13分钟前 | 下一个 [–] 我很想尝试一下这个,但我没有iPhone :/ 使用网络摄像头 + 本地模型进行检测作为输入会更棒 embedding-shape 15分钟前 | 上一个 [–] 能够在Blender中直接录制和管理片段会是一个很棒的功能,也是我首先想到的 :) 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请YC | 联系 搜索:
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原文

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livelinkface_arkit_receiver

LiveLinkFace ARKit Receiver is a Blender add-on that receives facial tracking data sent from the Live Link Face app on iPhone and automatically applies it to Shape Keys in Blender.

🎨 A simple tool that allows artists to animate their models using their own facial expressions.

  • 📱 Dedicated to iPhone Live Link Face (ARKit mode)
  • 🧠 Supports real-time preview (HUD display of received Shape Key values)
  • 🪞 Ideal for testing Perfect Sync–compatible models
  • ⚙️ Developed and tested with Blender 4.5
  • ❌ Not compatible with the Metahuman protocol (ARKit only)
  1. Download the file Open Blender and drag and drop the downloaded .zip file into Blender.
  2. Check the "LiveLinkFace ARKit Receiver" checkbox and activate it.
  • Launch the Live Link Face app.
  • In the settings screen, enter your PC’s local IP address (the one running Blender), e.g. 192.168.0.10.
  • Use the default port number (11111).
  • Open the LiveLinkFace panel.
  • Select the model that includes Shape Keys corresponding to Live Link Face.
  • Click Start LiveLinkFace.
  • Shape Key names matching your model will be detected automatically.

When you move your face, the Blender model will reflect your expressions in real time.

This add-on uses Apple ARKit’s standard 52 Shape Key names.
If your model supports Perfect Sync, it will work right away.

Shape Key Name Description
browInnerUp Raise eyebrows
jawOpen Open mouth
eyeBlinkLeft Blink left eye
mouthSmileRight Smile right

(→ For the complete list, see Apple Developer Documentation)

Symptom Cause Solution
Model doesn’t move Incorrect IP settings Make sure iPhone and PC are on the same Wi-Fi network
Values drop or stutter Network delay Use a wired LAN or 5GHz Wi-Fi connection
Some keys don’t respond Shape Key name mismatch Check the Shape Key names in Blender
  • Artists creating facial rigs or Shape Keys
  • Users testing facial animation directly in Blender
  • Developers working on Perfect Sync–compatible models

This add-on is released under the GNU General Public License v3 (GPL-3.0).
You are free to modify and redistribute it under the same license terms.

This add-on was created to help artists experience the joy of bringing their creations to life with their own expressions.
If you find improvements or encounter bugs, please share your feedback through
Discussions or Issues.

ko-fi

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