观看:人形机器人模拟测试中96%的准确率回击网球。
Watch: Humanoid Robot Returns Tennis Shots With 96% Accuracy In Simulation Tests

原始链接: https://www.zerohedge.com/ai/video-humanoid-robot-returns-tennis-shots-96-accuracy-simulation-tests

## 人形机器人网球挑战获胜 Galbot Robotics 展示了一款能够与人类对手进行持续网球拉锯战的人形机器人,展示了他们的新型 LATENT 系统。该系统与清华大学和北京大学的研究人员合作开发,并在 Unitree G1 机器人上进行了测试,展现了令人印象深刻的反应时间和精准的击球能力。 一项关键创新在于克服了人类运动数据有限的挑战。研究人员没有使用完整的比赛录像,而是专注于捕捉短促、关键的动作,例如正手击球和侧步,在小型、受控的球场内进行。这些数据与模拟训练相结合,模拟训练改变了物理参数,使机器人能够学习和执行协调的游戏玩法。 该系统在模拟正手击球中实现了 96% 的成功率,并在实际测试中成功维持了拉锯战。研究人员认为,这种从“不完美”但基础的运动数据中学习的方法,具有超越网球的广泛应用,有可能彻底改变机器人技能在足球和羽毛球等难以全面收集数据的运动中的发展。

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原文

Authored by Atharva Gosavi via Interesting Engineering,

Galbot Robotics has released a video on its official X handle on March 16 showing a humanoid robot rallying tennis shots with a human player in real time.

Robot playing tennis

The demonstration showcases the company’s LATENT system, developed in collaboration with researchers from Tsinghua University and Peking University.

The system was tested on the Unitree G1 humanoid robot, which demonstrated the ability to respond to fast-moving balls, navigate across the court, and sustain rallies with a human opponent.

“For the first time, a humanoid robot can sustain high-dynamic, long-horizon tennis rallies with millisecond-level reactions, precise ball striking, and natural whole-body motion,” Galbot’s X post read.

Teaching robots on limited movement data

One of the key challenges in training robots for sports lies in the lack of accurate human movement data. This is especially true for tennis, where players cover large areas, balls can reach speeds of up to 30 m/s, and racket-ball contact lasts only a few milliseconds.

To address this, the researchers avoided recording full matches. Instead, they focused on collecting short fragments of essential movements such as forehands, backhands, and side steps.

The data were captured using a motion-tracking system within a compact 3×5-meter court, more than 17 times smaller than a standard tennis court. A total of five players contributed approximately five hours of recorded motion data.

From basic motions to coordinated gameplay

Using this dataset, the LATENT system first trains the robot to replicate individual movements.

These learned actions were combined into sequences that allowed the robot to perform specific tasks, including reaching the ball, executing a shot, and returning to a designated position on the court.

To improve real-world performance, the model was trained in a simulation environment where key physical parameters, such as the robot’s and the ball’s mass, friction, and aerodynamics, were randomly varied.

This approach helped reduce the gap between simulated training and real-world conditions.

Our key insight is that, despite being imperfect, such quasi-realistic data still provide priors about human primitive skills in tennis scenarios,” they said.

“With further correction and composition, we learn a humanoid policy that can consistently strike incoming balls under a wide range of conditions and return them to target locations, while preserving natural motion styles,” they continued.

Real-world validation

In simulation tests, the system achieved up to 96% success in forehand shots. When deployed on a real Unitree G1 robot, it demonstrated the ability to maintain rallies with a human player and consistently return the ball to the opponent’s side of the court.

The researchers noted that this approach could extend beyond tennis to other domains where capturing complete human motion data is difficult, including football, badminton, and other sports-related robotic skills.

“Although this work primarily focuses on the tennis return task, the proposed framework has the potential to generalize to a broader range of tasks where complete and high-quality human motion data are unavailable,” they concluded.

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