育碧的《千刀之死》
Ubisoft's death by a thousand cuts

原始链接: https://www.thegamebusiness.com/p/ubisofts-death-by-a-thousand-cuts

## 游戏商业周回顾:红风工作室关闭与育碧重组 本周游戏行业标志着《游戏商业》成立一周年,同时育碧也出现了重大变动。最大的新闻是红风娱乐工作室的实质性关闭,该工作室以推出《彩虹六号》和《幽灵行动》系列而闻名。虽然工作室将继续开放以进行引擎工作和支持角色,但将失去105个游戏开发职位。 此次关闭是育碧更大计划的一部分,旨在削减5亿欧元的固定成本,导致多家工作室关闭和在多个地点进行裁员——包括斯德哥尔摩、哈利法克斯、多伦多等地,过去一年共裁员1500人。 持续的裁员正在育碧内部制造恐惧和不安的气氛,员工将情况描述为“千刀万剐”,甚至举行罢工。虽然育碧的目标是建立一个更精简、更集中的结构,但持续的不稳定给整个公司蒙上了阴影。

育碧的千刀之死 (thegamebusiness.com) 11点 由 ilamont 4小时前 | 隐藏 | 过去 | 收藏 | 1条评论 帮助 flaminHotSpeedo 21分钟前 [–] 我希望有一种机制,能迫使管理不善、臃肿不堪的公司尽早出售“具有文化价值”的IP。我喜欢早期的幽灵行动和彩虹六号游戏,但现在甚至懒得关注新游戏的消息。回复 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请YC | 联系 搜索:
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原文

Hi there!

Welcome to our anniversary week here at The Game Business. We’re officially one! And we wouldn’t have made it this far without you. So thank you!

Last week’s discourse was dominated by Nvidia’s DLSS 5 reveal. But for me, the biggest (and saddest) story was the (sort-of) closure of the iconic Red Storm Entertainment.

Meanwhile, Krafton loses a key court case, CD Projekt posts strong results, markets react to the critical reception to Pearl Abyss’ Crimson Desert, and a whole lot more.

Let’s go.

In Brief: Ubisoft’s Red Storm Entertainment will cease making video games, with 105 jobs lost. The studio will remain open, working on the Snowdrop Engine and handling some other services, including customer relations.

What You Need To Know:

  • Red Storm Entertainment was initially an independent studio formed in 1996 to develop games based on Tom Clancy stories. It is named after Tom Clancy’s Red Storm Rising novel.

  • The studio launched the Rainbow Six and Ghost Recon series.

  • It had been working on a spin-off game in the Tom Clancy’s The Division series, called Heartland. It was cancelled in 2024. Before that, it was developing a VR game in the Tom Clancy Splinter Cell series. That was cancelled in 2022.

  • Ubisoft is making numerous cuts in a bid to reduce its fixed costs by €500 million between March 2023 and March 2028.

My Take:

Ubisoft needs to change. It needs to be leaner. It needs to focus. That’s why it’s cutting studios and projects, and it’s why its building these ‘creative houses’.

But these ceaseless stories of studio closures and redundancies is putting a cloud over the business, and everyone working within it.

In January this year, Ubisoft closed its Stockholm and Halifax studios. A few weeks later, it announced plans to cut 200 jobs from its Paris division. There were also cuts at Ubisoft Abu Dhabi, RedLynx and Massive Entertainment. In February, it cut 40 jobs at Far Cry 6 and Splinter Cell developer Ubisoft Toronto. This month, it’s Red Storm.

Head back into 2025, and we had the closure of Ubisoft Leamington Spa, plus office closures and job reductions at offices in San Francisco, Osaka and Sydney. In fact, over 2025, Ubisoft reduced its headcount by 1,500 people.

Some Ubisoft employees are in open rebellion, as we saw with the strikes that took place last month. But everyone within the organization is living under a cloud, fearing every new email that comes in from HR. The term ‘death by a thousand cuts’ is a common phrase within the walls of Ubisoft’s offices.

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