《风暴 vs. 风暴:雅达利标志性电子游戏《风暴》的制作与重塑》
Tempest vs. Tempest: The Making and Remaking of Atari's Iconic Video Game

原始链接: https://tempest.homemade.systems

《风暴对风暴》是对戴夫·瑟勒的经典游戏《风暴》(1981)和杰夫·明特的重新构想《风暴2000》(1994)的代码和设计的详细探索。本书深入研究游戏的内部机制,在汇编代码层面进行分析——《风暴》使用6502,《风暴2000》使用68K摩托罗拉。 本书以简短易懂的章节呈现,旨在以易于理解的方式解释两款游戏的复杂性。本书提供两种版本(9MB和27MB)的免费下载,推荐使用并排代码/注释视图以获得最佳阅读体验。 作者还创建了对其他杰夫·明特游戏的类似深入分析,包括《Iridis Alpha》(“IRIDIS ALPHA THEORY”)和《Psychedelia》(“psychedelia syndrome”),供有兴趣进行进一步技术探索的人参考。关于本书创作的更多信息可在其GitHub仓库中找到。

对不起。
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原文

TEMPEST vs TEMPEST is a book-length attempt to explore and understand the code and craft of Dave Theurer's 'Tempest' (1981) and Jeff Minter's 'Tempest 2000' (1994).

The idea is to explain how lots of different little things in each of the games actually work, down to the level of how they are implemented in the 6502 (Tempest) and 68K Motorola (Tempest 2000) assembler source code.

I tried to keep it light and digestible so the book consists of lots of little chapters, each one presenting a hopefully-tasty morsel from one of the games.

You can download and read the book here (9MB). A dual-page view in your PDF reader is recommended to aid viewing code and commentary side-by-side.

If bandwidth is no object, here is a high resolution version with better quality pictures (27MB).

The book is free, but if you like it you can gift what you want.

a peek inside

source & more

Find out more about the making of this book at its github repository.

you may also like

IRIDIS ALPHA THEORY , a book length treatment of Iridis Alpha that goes into the game's mechanics in just about the same insane level of detail as this one.

psychedelia syndrome , a book length treatment of psychedelia exploring the full mechanics and source code of Jeff Minter's Psychedelia.

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