字节码虚拟机在出人意料的地方 (2024)
Bytecode VMs in surprising places (2024)

原始链接: https://dubroy.com/blog/bytecode-vms-in-surprising-places/

虽然字节码虚拟机(VM)通常与 Python 或 JavaScript 等语言相关联,但它们也常用于专业化、高性能或资源受限的环境中。通过将执行过程与宿主环境解耦,这些虚拟机在标准编译不可行的情况下提供了灵活性和效率。 该架构的示例包括: * **eBPF:** 一种基于内核的虚拟机,用于高速数据包过滤和系统监控。 * **DWARF 表达式:** 一种基于栈的系统,调试器利用它来跟踪已被优化掉或在内存中发生移动的变量。 * **GDB Agent 表达式:** 一种字节码机制,允许远程调试代理在无需完整符号感知的情况下评估表达式。 * **RarVM:** WinRAR 压缩格式的一个组件,利用字节码应用可逆数据过滤器,以实现更高的压缩比。 * **GPU “超级着色器”(Ubershaders):** 旨在消除着色器编译卡顿的解释器,通过为不同的配置执行灵活的预编译代码来实现。 * **排版/图形:** TrueType 字体和 PostScript 等技术利用指令集来处理复杂的渲染和微调(Hinting)。 在这些不同的领域中,字节码虚拟机为在原本僵化或对性能敏感的系统中执行逻辑提供了一种可移植、安全且紧凑的方式。

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原文
April 30, 2024

In response to a question on Twitter, Richard Hipp wrote about why SQLite uses a bytecode VM for executing SQL statements.

Most people probably associate bytecode VMs with general-purpose programming languages, like JavaScript or Python. But sometimes they appear in surprising places! Here are a few that I know about.

eBPF

Did you know that inside the Linux kernel, there’s an extension mechanism that includes a bytecode interpreter and a JIT compiler?

I had no idea. Well, it’s called eBPF, and it’s pretty interesting: a register-based VM with ten general-purpose registers and over a hundred different opcodes.

The “BPF” in eBPF stands for Berkeley packet filter, and the basic idea is described in a 1993 USENIX paper:

Many versions of Unix provide facilities for user-level packet capture, making possible the use of general purpose workstations for network monitoring. Because network monitors run as user-level processes, packets must be copied across the kernel/user-space protection boundary. This copying can be minimized by deploying a kernel agent called a packet filter, which discards unwanted packets as early as possible. The original Unix packet filter was designed around a stack-based filter evaluator that performs sub-optimally on current RISC CPUs. The BSD Packet Filter (BPF) uses a new, register-based filter evaluator that is up to 20 times faster than the original design.

So it was originally designed for a pretty restricted use case: a directed, acyclic control flow graph representing a filter function for network packets. And for a long time, the Linux implementation was equally simple: two general-purpose registers, a switch-style interpreter, and no backwards branches.

A patch in 2011 added a JIT compiler for x86-64. In 2012, the first non-networking use case appeared. Then, in 2014, the BPF implementation was substantially extended on its way to becoming the universal in-kernel virtual machine:

It expands the set of available registers from two to ten, adds a number of instructions that closely match real hardware instructions, implements 64-bit registers, makes it possible for BPF programs to call a (rigidly controlled) set of kernel functions, and more. Internal BPF is more readily compiled into fast machine code and makes it easier to hook BPF into other subsystems.

DWARF expressions

DWARF is a file format used by compilers like GCC and LLVM to include debug information in compiled binaries. Say you’re trying to debug the following C++ code:

void add_two(int x)
{
    int ans = x + 2;
    return ans + 2; // Oops!
}

In a debugger, you might want to print the value of the ans variable. But depending on the compiler and the code, this could be surprisingly difficult! It could be in a register, on the stack, or it might have been optimized away (to name just a few possibilities).

The solution is allow the compiler to specify an expression that will compute the value of the local variable. So the DWARF spec includes an expression language:

2.5 DWARF Expressions

DWARF expressions describe how to compute a value or specify a location. They are expressed in terms of DWARF operations that operate on a stack of values.

A DWARF expression is encoded as a stream of operations, each consisting of an opcode followed by zero or more literal operands. The number of operands is implied by the opcode.

It’s up to the debugger to evaluate the expressions. GDB and LLDB both have a switch-based interpreter for DWARF expressions.

GDB agent expressions

But it turns out that GDB has another bytecode interpreter!

Using GDB’s trace and collect commands, the user can specify locations in the program, and arbitrary expressions to evaluate when those locations are reached.

When GDB is debugging a remote target, the GDB agent code running on the target computes the values of the expressions itself. To avoid having a full symbolic expression evaluator on the agent, GDB translates expressions in the source language into a simpler bytecode language, and then sends the bytecode to the agent; the agent then executes the bytecode, and records the values for GDB to retrieve later.

The bytecode language is simple; there are forty-odd opcodes, the bulk of which are the usual vocabulary of C operands (addition, subtraction, shifts, and so on) and various sizes of literals and memory reference operations. The bytecode interpreter operates strictly on machine-level values — various sizes of integers and floating point numbers — and requires no information about types or symbols; thus, the interpreter’s internal data structures are simple, and each bytecode requires only a few native machine instructions to implement it. The interpreter is small, and strict limits on the memory and time required to evaluate an expression are easy to determine, making it suitable for use by the debugging agent in real-time applications.

(From Debugging with GDB, Appendix F: The GDB Agent Expression Mechanism)

WinRAR

WinRAR is a file compression utility for Windows with a proprietary file format. Tavis Ormandy, a vulnerability researcher at Google, discovered that the RAR format includes a bytecode encoding for data transformation:

Believe it or not, RAR files can contain bytecode for a simple x86-like virtual machine called the RarVM. This is designed to provide filters (preprocessors) to perform some reversible transformation on input data to increase redundancy, and thus improve compression.

His rarvmtools repo includes some details on the architecture:

Familiarity with x86 (and preferably intel assembly syntax) would be an advantage.

RarVM has 8 named registers, called r0 to r7. r7 is used as a stack pointer for stack related operations (such as push, call, pop, etc). However, as on x86, there are no restrictions on setting r7 to whatever you like, although if you do something stack related it will be masked to fit within the address space for the duration of that operation.

Flexible shaders on the GPU

Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces (2020):

Rather than compiling a model-specific shader program / kernel, we design a general-purpose interpreter and an encoding format for the arithmetic expression that defines a shape. This is less efficient than executing a model-specific program, but our core optimization is to reduce the size of the expression (entirely on the GPU) at each recursion level and region; it would be infeasible to recompile shaders for tens of thousands of specialized programs per frame.

Ubershaders: A Ridiculous Solution to an Impossible Problem (2017):

Sometimes, one of the best ways to solve an impossible problem is to change your perspective. No matter what we tried, there was no way to compile specialized shaders as fast as games could change configurations.

But what if we don’t have to rely on specialized shaders? The crazy idea was born to emulate the rendering pipeline itself with an interpreter that runs directly on the GPU as a set of monsterous flexible shaders. If we compile these massive shaders on game start, whenever a game configures Flipper/Hollywood to render something, these “uber shaders” would configure themselves and render it without needing any new shaders. Theoretically, this would solve shader compilation stuttering by avoiding compilation altogether.

Some others:

  • The TrueType font specification includes a set of over 200 instructions used for glyph rendering and hinting.
  • PostScript is not only a page description language, but a relatively powerful stack-based programming language. PostScript files are plain text, so a PostScript renderer doesn’t necessarily use bytecode, but the spec also includes a binary encoding.

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