加州州议会已通过《保护我们的游戏法案》
The California state assembly has passed the 'Protect Our Games Act'

原始链接: https://www.invenglobal.com/articles/22330/stop-killing-games-movement-gains-momentum-california-assembly-passes-game-protection-bill

加利福尼亚州众议院已通过《保护我们的游戏法案》(AB 1921),这是一项源于“停止扼杀游戏”(Stop Killing Games)运动的里程碑式法案。该运动由 YouTube 博主罗斯·斯科特(Ross Scott)在育碧关闭《飙酷车神》(The Crew)后发起,旨在挑战游戏公司在停服后使已购买的游戏无法运行的行为。 若该法案正式生效,将要求 2027 年 1 月 1 日之后发布的数字游戏发行商在终止服务前提前 60 天发出通知。此外,相关公司必须确保玩家能持续访问游戏——例如通过离线补丁——或提供退款。该法案不适用于免费游戏、订阅制服务以及本身即支持离线游玩的游戏。 尽管娱乐软件协会(ESA)等行业组织以安全和知识产权为由提出质疑,但支持者认为该法案是保护数字游戏作为文化遗产的关键一步。在通过州众议院后,该法案现已提交至加州参议院。其成功具有极高的象征意义,因为它可能迫使美国游戏行业在处理服务终止和保障消费者权益的方式上发生重大转变。

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'스탑 킬링 게임' 한 발 더 전진...캘리포니아 게임 보호법 하원 통과
©California State Legislature

The 'Stop Killing Games' movement, which advocates for the right to continue playing games even after service termination, has achieved a significant legislative milestone in the U.S. The California State Assembly has passed the 'Protect Our Games Act,' a bill centered on protecting user rights after a game's service ends.

According to the overseas media outlet Automaton, the California State Assembly passed bill AB 1921, the 'Protect Our Games Act,' on the 27th (local time) with a vote of 43 to 16. The bill requires digital game publishers to maintain an environment where games remain accessible even after service is discontinued.

This bill is closely tied to the ongoing debate over game preservation that has persisted for several years. The controversy began in 2024 when Ubisoft shut down its racing game, 'The Crew.' By terminating server operations, Ubisoft effectively blocked purchasers from accessing the game itself, prompting some users to raise the question: 'Did we buy the game, or just a license to use it.'

Following this, the 'Stop Killing Games' movement was launched, led by YouTuber Ross Scott. The movement has argued that even for games requiring an online connection, publishers should provide a minimal playable environment after service termination or, if that is impossible, offer clear compensation to consumers. Petitions to the European Union and outreach to political figures in various countries have been part of this broader effort.

'AB 1921' is one of the first instances of bringing these demands into the institutional fold. Under the bill, companies selling digital games released or resold after January 1, 2027, must provide at least 60 days' notice before terminating service. Furthermore, they must ensure that purchasers can continue to access the game—such as by providing an alternative version or a patch—and must offer refunds if doing so is not possible.

The bill applies to digitally sold games. However, it excludes games provided via subscription services, free-to-play games, and games that are inherently playable offline indefinitely. It also prohibits the continued sale or distribution of games that have become unusable due to service termination.

The debate surrounding game preservation is heating up. The Entertainment Software Association (ESA) has recently voiced opposition to the push for expanded game preservation, arguing that opening server code or online features of discontinued games could lead to security and intellectual property issues. Conversely, the Video Game History Foundation and other preservation groups counter that games, like films and books, should be treated as cultural heritage.

The bill has not yet been fully enacted, as it still requires approval from the California State Senate and the Governor's signature. However, the fact that the bill passed the Assembly in California—home to many major U.S. game companies like EA and Activision Blizzard—is highly symbolic. If the bill is ultimately signed into law, it is expected to influence the service operation policies of the broader U.S. gaming industry.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]
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