那些挑战游戏行业、试图阻止其关停游戏的玩家们
The gamers taking on the industry to stop it switching off games

原始链接: https://www.bbc.com/news/articles/c8e8e7g0r82o

“停止扼杀游戏”(Stop Killing Games)运动由 YouTuber Ross Scott 于 2024 年发起,旨在挑战游戏行业远程停用纯在线游戏的做法,即在服务器关闭后使游戏无法游玩。在育碧(Ubisoft)决定终止《飙酷车神》(The Crew)后,该运动声势大涨,引发了玩家对失去已购游戏访问权限的强烈不满。 活动人士认为,发行商应提供“寿命终止”解决方案,例如离线模式或软件工具,以保留访问权限,而非彻底销毁产品。尽管以“欧洲电子游戏”(Video Games Europe)为代表的行业组织声称服务器维护并不总具有商业可行性,但该运动已成功将此议题带入欧洲议会,并对加利福尼亚州等地区的立法讨论产生了影响。 目前,法国和美国正在进行法律诉讼,质疑消费者对数字内容是否真正拥有所有权,还是仅仅持有一份临时的、可撤销的许可。随着“实时服务”游戏的普及,该倡议旨在确立法律要求,保护消费者免受突如其来的服务终止影响,并迫使公司在停运旧作时承担更多责任。

这篇 Hacker News 帖子讨论了“停止扼杀游戏”(Stop Killing Games)运动,该运动旨在反对游戏行业通过关闭服务器使已购游戏无法游玩的做法。 评论者对该问题表达了多种观点。一种观点认为,只要玩家从购买价格中获得了合理的娱乐时长,公司就已履行了义务。另一些人则认为,行业正转向“云端”未来,在硬件无关的流媒体趋势下,“停止扼杀游戏”的倡导效果将大打折扣。 尽管有些人担心 PC 游戏行业因企业重心转移(如优先发展高利润的数据中心硬件而非游戏组件)而走向衰落,但反对意见依然存在。对“纯云端”模式持怀疑态度的人认为,只要个人计算平台依然存在,独立开发者和硬件发烧友就将继续支持本地游戏。归根结底,这场讨论凸显了接受数字服务短暂性的人群,与那些争取保留所有权及本地游戏自主权的人群之间的分歧。
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原文

The gamers taking on the industry to stop it switching off games

Laura CressTechnology reporter
Ubisoft An in-game screenshot of The Crew which shows a blue and white striped rally car racing towards the screen along a concrete river channel, with two police cars and other cars in pursuit.Ubisoft
The Crew was released by Ubisoft in 2014, and discontinued in 2024

Can a company take away something you've already paid for?

In the world of online video games, some already do. Publishers can decide to switch off a game's servers, often leaving it effectively unplayable.

Stop Killing Games, a growing consumer rights campaign started by American YouTuber Ross Scott in 2024, is challenging that practice.

In January, the group submitted a petition featuring nearly 1.3 million signatures to the European Commission, triggering a public hearing in the European Parliament in April. What began as an online campaign is now awaiting a decision from one of the EU's most powerful institutions.

Scott's campaign began following an announcement from the major studio Ubisoft, saying it would shut down the online-only racing game The Crew in 2024.

The French company said it was taking the game, which attracted more than 12 million players during its lifetime, offline, citing "upcoming server infrastructure and licensing constraints".

For players such as Chemicalflood, who told me he had been playing The Crew for nearly a decade, the move - which left the game unplayable - felt personal.

"I was around 18 at the time of the launch - it was a big part of my adult life growing up," he said. "It was a great escape from hardship at the time, so it has always been something special to me."

Over the years, he said, the game became something he shared with his children, who enjoyed exploring its virtual recreation of the United States.

"The shutdown itself wasn't upsetting," he explained. "But how they handled it was the kick in the teeth."

For Chemicalflood and many fans like him, the issue was not that Ubisoft ended support. It was that players lost access altogether.

Stop Killing Games Ross Scott is smiling and looking at the camera, wearing a dark blue shirt. He has long brown hair and a beard, and he is wearing glasses. Stop Killing Games
Ross Scott is the founder of the Stop Killing Games initiative, which he started in 2024

The announcement from Ubisoft caught the attention of Scott, also known online as Accursed Farms, who had already been creating content around the issue of ownership around games for several years.

"I just hate seeing creative works effectively destroyed," he told me.

He quickly decided to start a campaign, naming it Stop Killing Games - the killing referring to when "every copy of that game that's ever been sold has been disabled, and no one on the planet can run it".

Whammy4, a gamer who founded the fan community The Crew Unlimited and helped lead efforts to preserve the game after its shutdown, likened it to "someone just breaking into your home and stealing your bike or your car".

"You buy a physical copy of a game, you bring it home and install the game, you play it for some amount of time. Then all of a sudden the publisher completely destroys all copies of the game worldwide, including yours."

"No refunds, no actual heads-up at the time of purchase, and nothing you can do to keep it at all," he said.

Industry response

Ubisoft has already defended its position in court. Responding to a proposed class-action lawsuit brought by two The Crew players in California, the studio argued that customers had purchased a licence to use the game, not unlimited ownership rights, and that players had been warned online services would not be available forever.

The lawsuit was dismissed without prejudice in June 2025, after the plaintiffs voluntarily withdrew the case.

The wider games industry has also pushed back against the campaign.

Video Games Europe, which represents many of the industry's largest publishers, said shutting down online services "must be an option" when games are no longer commercially viable.

It also warned that some of the campaign's proposals could make online-only games significantly more expensive to develop.

"In no way are we asking companies to keep servers running or services going, they can end it any time they want," said Scott.

Instead, he and his fellow campaigners argue that when a game is shut down it should be done "responsibly", with publishers considering "end-of-life plans" such as updating the game to work offline or releasing software that allows players to continue running it.

Live-service games

While The Crew may have lit the touchpaper for Stop Killing Games' launch, there have been many games before and since which have suddenly been shut down.

The issue has become more prominent as online-dependent "live-service" games have grown across the industry.

In May, Sony announced plans to discontinue support for the multiplayer title Destruction AllStars.

Meanwhile, Sony's live-service shooter Concord was taken offline less than two weeks after launch in 2024 after struggling to attract players, although customers were offered full refunds.

Sony The key art for the game Concord, showing in-game three characters each holding unusual weapons and the words Sony
Concord was launched by Sony in August 2024, and taken down just two weeks later

Joost van Dreunen, a professor of games business at NYU Stern, argues that unlike books, films or music, many games are built around communities and online interaction.

"Games, especially live-service games, are more like digital communities and much less so consumable experiences," he said.

But sustaining those communities has become increasingly difficult in a market dominated by long-running successes such as Fortnite and Call of Duty, he explained.

As audiences shrink, publishers often decide to shut down servers and move on.

"Every new live-service game invents its own demise," van Dreunen said.

The campaign reaches parliament

The campaign is now being fought on multiple fronts, and as such features a team of people, including organiser Moritz Katzner, advocating for it alongside Scott.

The European Commission must respond to the European Citizens' Initiative - the petition brought by the group - by 27 July.

In March, French consumer group UFC-Que Choisir launched legal action against Ubisoft over the shutdown of The Crew, arguing that players were misled about the permanence of their purchase and that some of the company's contract terms were unfair. The case remains ongoing - Ubisoft said it did not comment on ongoing litigation when asked for comment.

The UK government has so far resisted calls for new legislation.

Although a Stop Killing Games petition secured a parliamentary debate, with over 100,000 signatures, ministers said they had no plans to amend consumer law.

"Those selling games must comply with existing requirements in consumer law, and we will continue to monitor this issue," they added.

Stop Killing Games A large group of people standing and smiling in suits for a photo in front of a blue background, including Ross Scott, founder of Stop Killing GamesStop Killing Games
The Stop Killing Games team has grown since the campaign was first launched by Ross Scott in 2024

Meanwhile, in the United States, campaigners have backed California's proposed Protect Our Games Act, which would require publishers to either keep games playable after online support ends or offer refunds.

The bill has already passed the California State Assembly and is now being considered by the State Senate.

For Scott, the journey from campaign launch to parliamentary debate has been a long and exhausting one, although one he could also not imagine abandoning.

Both he and his team are aware there may still be many months, maybe years until they can potentially put the campaign to rest, but the debate it has sparked shows no sign of disappearing any time soon.

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