Rich Sutton 谈 AI 的创造力与发现
Rich Sutton on AI creativity and discovery

原始链接: https://twitter.com/RichardSSutton/status/2061216087744946656

在这篇反思中,人工智能研究员理查德·萨顿(Richard Sutton)指出,虽然通过监督学习训练的“生成式人工智能”在模仿方面很有用,但它从根本上缺乏真正的创造力或进行科学发现的能力。他认为,当前的生成模型存在一个致命缺陷:它们产生的输出要么是“新颖的”(随机的),要么是“好的”(忠实于训练数据),但绝不可能同时具备这两者。 萨顿断言,真正的发现需要三个步骤:变异、评估和选择性保留。虽然生成式人工智能可以处理变异,但它缺乏内部评估机制,这意味着它无法判断自身生成的新颖输出的质量。为了实现真正的科学和数学突破,人工智能必须超越模式识别和模仿,转向“发现”系统——例如强化学习——即由智能体提出想法,根据明确的目标进行评估,并保留最佳结果。 萨顿最后发出“号召”:要实现创造力的全面自动化,我们必须将评估循环整合到人工智能系统中,使其能够通过积极主动地验证假设,而非仅仅预测序列中的下一个标记,从而参与到科学研究的过程中。

在最近的一段视频讨论中,著名强化学习研究员理查德·萨顿(Rich Sutton)探讨了人工智能在创造力和发现力方面所面临的挑战。尽管他论点的具体细微之处在 Hacker News 上引发了争论,但核心结论在于他认为目前的大语言模型(LLM)缺乏产生有意义且目标导向的新颖性所固有的驱动力。 社区对萨顿的观点持怀疑态度。批评者认为,他的视角可能忽略了现有的迭代过程(例如基于强化学习的框架),在这些框架中,模型已经被引导向特定目标。评论者质疑萨顿是在主张算法训练的根本性转变,还是仅仅在强调对更复杂的强化学习应用的需求。 此外,一些用户反驳了关于大语言模型无法实现“新颖性”的观点,他们指出人类的创新往往具有衍生性,且人工智能在置于反馈循环中时,已经能够产出实用、功能性强且具创造性的成果。归根结底,这场讨论反映了该领域中更广泛的矛盾:真正的科学发现是需要一种新的算法“品味”,还是说当前的架构只要得到适当引导,就已经具备了创新的能力。
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原文
A new and possibly controversial perspective: In this video, I explain the sense in which generative AI trained by supervised learning is incapable of making novel discoveries. youtu.be/K5LAFEjTlBA The text of the speech: AI Creativity and Discovery Good day ladies and gentlemen. I regret that I am unable to be with you all today to engage in a back-and-forth discussion, but I am nevertheless pleased to be able to share with you, via this recording, some high-level thoughts about the current and future state of artificial intelligence, and in particular about AI’s relationship to science and mathematics, which is, as I understand it, the central focus of this meeting and of the SAIR Foundation. I would like to start with an old joke; I am sure you have heard it before. It is the one about the researcher whose work is being evaluated, and the review comes back, and says “This work is both novel and good. Unfortunately, the parts that are good are not novel, and the parts that are novel are not good.” My first point about AI is that this assessment applies exactly to large parts of AI as we know it today. Not all of today’s AI, but a large part of it. Pretty much all of what we mean by “Generative AI”---which includes large language models, and the images and video models, and even the new methods for learning world models. All of these AIs take large numbers of examples and produce a “model” which behaves similar to the examples, that is, which generates text like people, or images like artists or nature, and videos like we find on the internet. Don’t get me wrong, Generative AI can be extremely useful. No doubt about that. But the assessment of the joke still applies. These systems can produce output that is both novel and good, but not at the same time. In many ways this is just absolutely not a problem. When we ask an AI for an answer from the internet, or to summarize a document, we don’t want it to be novel. We are happy if the quality of the answer, the goodness, comes from the source material—from the people who wrote the document or the articles on the internet. If the AI’s answer is novel it means it is going beyond the source material, adding something beyond it. This is what we call “hallucinations”. In most cases, we don’t like it when the AI makes something up, when it adds something novel. One exception, of course, is when we are looking not for facts or reality, but for fiction and entertainment. We might ask for a bedtime story for a child, or an image based on existing images on the internet but which is nevertheless different and distinct from them. In these cases, it is never easy for us to know how creative the AI is actually being, as we do not know how close the AI’s story, poem, or image is to the source material. In a real practical sense we can not know this because the internet is too big, the possible sources that the AI may draw upon are too numerous. When we ask for a fiction or novelty, the AI can give it to us because its processing is in part stochastic. Every decision can go multiple ways and will go different ways and produce a different trajectory every time. The trajectory can be random—and thus novel—or it can be based on the training data—and thus “good” because the training data is good, sourced from people or reality. Thus, the trajectory is either novel or good—based on randomness or based on data—but never both at the same time. Really, I think it is okay if the output of Generative AI is never good and novel at the same time. For the researcher in the joke this is a devastating criticism, but for most things it is not, and for Generative AI it is not. Generative AI is meant to be a mimic. This is what supervised learning is for. Generative AI can be extremely useful, even when it just mimics, if it is faster, or cheaper, or smaller, or more customizable, or more copy-able, than the thing being mimicked. It is okay if Generative AI cannot be both novel and good at the same time. It is still a transformative technology. But it is a limitation. And remember we are here to use AI for science and mathematics, and for these areas the assessment of the reviewer in the joke is devastating. For these areas we need true creativity and discovery. Generative AI—or Mimicking AI—will never get where us there. For these we need something more, and indeed we have something more in other parts of AI. We have many AI systems which can give us more. We have AlphaGo with its world-changing move 37, or AlphaZero with its brilliant original chess-playing style. We have GT-Sophy that drives simulated racecars better than any human. We have AlphaFold and AlphaProof and Claude-Code, which have brought true advances in science, mathematics, and programming. We have RL-Lyft which optimizes the assignment of cars to passengers in the ride-hailing business. All these systems have found things that are both novel and good. And, truth be told, some language models have been augmented in ways that make them more than Generative AI based on supervised learning. All these systems have some additional features that make them capable of true creativity and true discovery. It is important for us to recognize what this is—and that it is not present in ordinary, garden-variety Generative AI. It is something that can not come from just supervised learning, from learning from examples. What is it? Well, it is a simple thing, a commonsense thing. It is not new. We have many names for it, but unfortunately none of them are very good names. I will call it Discovery. Basically, Discovery is just the idea of trying many things and seeing which of them work, then keeping those that worked the best. Evolution by natural selection works this way. The scientific method works this way. And just ordinary life and learning works this way. We try things and remember what works. What could be more obvious? In this behavioral case, psychology has two names for it— “instrumental learning” and “operant conditioning”—and in machine learning it is what we mean by “reinforcement learning”. We also see the idea of Discovery in planning and combinatorial search—anything that involves the idea of “generate and test”. The essence of Discovery is to combine three steps: 1. Variation, 2. Evaluation, and 3. Selective retention. Of course, I am not the first to say this. I am not the first to point out that this combination of steps is key to science, to evolution by natural selection, and to animal behavior. I think particularly of papers by Donald Campbell, by Daniel Dennett, and by Gary Cziko. What is new in my remarks is to directly relate the idea of Discovery to modern AI to help us see that it is not present in supervised learning or Generative AI—in particular, that Discovery is not present in backpropagation or gradient descent. Let me say explicitly what is missing from Generative AI. As we have remarked, these systems do have a stochastic aspect, so they do generate a variety of trajectories and behavior. What is missing is the Evaluation step. The generator was pre-trained by supervised learning, leaving no way at runtime to Evaluate what it generates. And of course without Evaluation there can be no Selective retention, and thus no Discovery. The variation can bring novelty, but without evaluation there is no Discovery, and arguably, no creativity. That is, I would say that creativity requires that the new things generated be Evaluated. Without evaluation, and retention of the best, there is nothing created. The novelty flickers into existence but, if its value is unrecognized, it flickers away and is lost. In many cases, Evaluation is done by people to make a discovery. As when we have Generative AI make many pictures for us, and then we pick the one that we like the best. The human+AI system completes the discovery. In many other cases, the Evaluation comes from a clear objective. Some moves lead to checkmate, some steps lead to a proof, some actions result in high reward, some genotypes make more copies, some theories explain the data better. Some prefer the Variation step to be called Blind variation, where “blind” here means that it is uninformed, a shot in the dark. It does not need to be completely uninformed; a good scientist does not select theories to test at random. But neither can it be completely informed and determined. There must be some uncertainty about where the answer lies in order for there to be a discovery. In practice, the variation is partly informed and partly blind, but it is the blind part that corresponds to the discovery. Now let us briefly go all the way to modern deep learning, to the backpropagation algorithm. At first it might seem that backpropagation is incapable of discovery because it is deterministic and thus incapable of variation. But this is not correct. The weight updates of backprop are deterministic, but the weights are initialized to small random values. The random initialization is often downplayed, but in fact it is a necessary form of variation; it must be done properly to get good performance. In backprop this Variation is done once, at network initialization, so its effect is temporary, and later the network may lose its ability to learn. This is the weakness of deep learning that is alleviated with a new algorithm that my group presented in Nature a couple of years ago. Our “continual backpropagation” made one small change: every so often a less-used neuron would be re-initialized to small random weights. This allows the variation to continue and plasticity to be retained. Although there is much more to be said about Creativity and Discovery, this is the key point: they are more than supervised learning, more than pattern recognition, more than prediction, and more than world modeling. Those things are important, but they alone will not bring us to discovery. Discovery requires Evaluation from a person or from an explicit goal, and only in the latter case will we attain full autonomy. So that is my call to arms. If we want the full power of AI scientists, then we should share the goals with them so they can create, evaluate, discover, and in these ways fully participate in achieving the goals. Let’s be bold! Let’s fully automate Creativity and Discovery!
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