开放红警
OpenRA

原始链接: https://www.openra.net/

OpenRA 最新的游戏测试版本 (20260222) 对其支持的游戏标题进行了一系列重大改进。其中最显著的特性是为《红色警戒》、《泰伯利亚黎明》和《沙丘 2000》引入了随机地图生成器,并兼容遭遇战及多人模式。 《沙丘 2000》在视觉效果上获得了显著提升,包括声波坦克和受损建筑的还原效果,以及航天港新增的“批量购买”逻辑。此外,游戏还实施了由社区主导的平衡性调整,单人战役的难度设置也得到了优化。 《泰伯利亚黎明 HD》Mod 达到了一个重要里程碑,随着全新的内容管理器上线,玩家现可自由切换经典版与重制版资源,标志着该 Mod 功能已趋于完善。地图编辑器也进行了升级,新增了“路径平铺”(Path Tiler)工具。 其他值得注意的改进包括: * 新增“其他即时战略游戏”鼠标输入模式。 * 定时自动保存功能。 * 增强了 AI 基地扩张能力。 * 为《红色警戒》和《泰伯利亚黎明》新增了任务。 * 本地化支持的持续推进及多项性能优化。 开发团队鼓励用户参与此次测试,并通过官方论坛、Discord 或 GitHub 分享反馈。更多详细信息可查阅完整更新日志。

这篇 Hacker News 帖子讨论了即时战略(RTS)游戏中人工智能的演变,特别是在 OpenRA 的背景下。 参与者分享了从过去编写自定义地图脚本到如今利用大语言模型(LLM)生成 AI 行为的经验。一位用户展示了一个项目,通过大模型创建并运行各自的 RTS 脚本进行对抗,并指出较新的模型在竞技表现上越来越强。 对话强调了 AI 实现中的一个关键区别:虽然大模型非常擅长编写或通过“直觉编程(vibe-coding)”来处理 AI 逻辑和脚本,但由于延迟问题,它们目前并不适合进行实时决策。对于实时游戏而言,专用神经网络比通用大模型更高效。此外,用户对传统的 RTS AI 表示不满,指出大多数开发者依赖“作弊”——例如为电脑提供资源倍增或无视战争迷雾——而不是去创造具有人类水平的战略智能。总的来说,尽管打造“类人”的实时对战 AI 仍是一项技术挑战,但社区对于大模型彻底改变自定义游戏开发潜力依然感到兴奋。
相关文章

原文

The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest!

The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer.

Random map generator UI
The new random map generators can make better maps than me.

Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve.

Dune 2000 includes new, more faithful, effects for Sonic Tanks and damaged structures.

Support for the C&C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone Tiberian Dawn HD mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release.

Tiberian Dawn HD content selector UI
Tiberian Dawn HD can now choose between remastered and classic assets.

This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic.

Map Editor UI
The new Path Tiler map editor tool makes it easy to place cliffs, beaches, and roads.

Other noteable changes include:

  • Added new “Other RTS” mouse input mode.
  • Added timed auto-save settings for missions/skirmish.
  • Bots will now attempt to build expansion bases.
  • Further progress towards supporting localisation in a future release.
  • Added a new mission each for Red Alert and Tiberium Dawn.
  • Many other bug fixes and minor performance optimisations.

As always, the full changelog is available with more information on the changes and fixes. Stay tuned for more updates and be sure to take part in the playtest. Don’t forget to share your feedback with us on our forum, community Discord server, or GitHub!

联系我们 contact @ memedata.com