原文
Insights, Idioms and Patterns
- 01Introduction
- Part I · Foundations
- 02Tour
- 03Containers
- 04Control Flow
- 05Functions
- 06Modules and Packages
- 07Classes
- 08Static Typing
- 09Class Attributes
- 10Cleanup
- Part II · Techniques
- 11Testing
- 12Data Classes as Types
- 13Pattern Matching
- 14Decorators
- 15Context Managers
- 16Comprehensions
- 17Metaprogramming
- 18Performance
- 19Concurrency
- Part III · Patterns
- 20Rethinking Objects
- 21The Pattern Concept
- 22Data Transfer Objects
- 23Iterators
- 24Singleton
- 25Template Method
- 26Surrogate
- 27Factory
- 28Function Objects
- 29Changing the Interface
- 30Observer
- 31State Machines
- 32Multiple Dispatching
- 33Visitor
- 34Composite and Interpreter
- 35Flyweight
- 36Memento
- 37Pattern Refactoring
- 38Simulation
- 39Pattern Catalog
- Part IV · Functional Programming
- 40Foundations
- 41Toolkits
- 42Error Handling
- 43Assurance
- Part V · Effects
- 44Effect Management
- 45Generators
- 46Stateless
- 47Stateless in Practice
© 2026 Bruce Eckel. Licensed CC BY-NC-ND 4.0.
Freely readable online. No reproduction without permission.