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原始链接: https://news.ycombinator.com/item?id=40187656

本文讨论了创建高性能 1024 核 Z80 计算机的可行性,考虑到其 4 位 ALU 和与 Pentium III 等当代 CPU 相比较慢的时钟速度所带来的局限性。 尽管有潜在的改进,但它面临着一些挑战,例如需要巧妙的编程和硬件优化、每个内核需要大量内存,以及需要在软件中处理复杂的数学函数。 此外,文本还强调了由于技术老化而导致的部件可用性相关的风险,特别提到了 Z80 微处理器的报废状态。 作者还分享了基于 Z80 开发各种复古计算系统的怀旧记忆,包括一些流行的街机游戏,如 Pac-Man 和 Pengo。 他们还将所遇到的 Z80 的 Verilog 实现与实际的 Z80 在功能和差异方面进行了比较。 总之,尽管构建强大的 1024 核 Z80 系统的前景令人兴奋,但实际考虑表明存在重大障碍,可能会阻碍其与新技术竞争。

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原文


What Tiny Tapeout is doing is amazing. Who would have thought that makers and students could have their own chip design made real for so little money?

The tools look amazing as well. You'll won't design the next Intel CPU on that 130nm process but to think that the Z80 will fit on 0.064 mm2 is just amazing.

It's great that there will still be an alternative to the official chip now that it won't be manufactured any more.

Now I want that gorgeous mauve ceramic package with a gold-plated cover over the chip...

https://twitter.com/l_vanek/status/1783557817133039738/photo...

https://tinytapeout.com/



On that kind of process, you could make a 1024-core Z80 machine, leaving half the area for memory, interconnect and I/O. With suitably smart programming and an embarrassingly parallel problem, it might even be able to beat a Pentium III in performance... although it looks like the single-core Pentium III can run 128-bit SSE instructions at 2 cycles per instruction.


Suitably smart programming and a problem that suits the hardware. I doubt there are many of the latter.

A Z80 has a 4-bit ALU (https://en.wikipedia.org/wiki/Zilog_Z80#Microarchitecture), making even integer addition take quite a few cycles (15 for 16-bit addition, reading http://www.z80.info/z80time.txt)

And then there’s the clock speed difference. The first Pentium III ran at 450MHz, the fastest Z80 at 50MHz (https://en.wikipedia.org/wiki/Zilog_eZ80)

I think those two combined already will cost you a factor of around 100 in speed versus that pipelined Z80, much more versus a Z80 proper.

Things get worse if you want to add or subtract 32- or 64-bit integers (another factor of 2 or 4, ballpark)

If you want to do integer multiplication and division of any size and all floating point operations you will have to do those in software, and likely lose whatever speed advantage you might still have.

O, and each core will be limited to 64kB of memory. Those interconnects better be fast and use DMA, so you can keep computing while you shuffle data around.



Yes, there are definitely challenges, and there must be a reason no one is seriously selling 1024-core versions of old 8-bit processors... but perhaps on an Intel 130 nm process you could make a faster Z80 than just 50 MHz. Quick googling didn't reveal what process Zilog is currently using for eZ80.


To save a click

> 160 x 100 um tile + ASIC + demonstration board: The standard price is $300 plus shipping.

> However, Efabless is sponsoring a special early bird offer of $150 (plus shipping), limited to one order per person.

> Each extra tile is $50, and extra analog pins start from $40 per pin.

Unless I am badly mistaken 160 x 100 um is .16 x .1 mm which means the tile is 0.016 mm2 meaning a 0.064 mm2 die takes four slots?



65*C*02, which might fail if your 6502 code depends on illegal opcodes or incidental memory access or BCD math cycle timing or BCD math flags or perhaps decimal mode being set in an interrupt routine.


It could happen at any time to the 65C02. The Z80 was only EOLed a few weeks ago because they couldn’t get wafers from their fab any more. Any chip on an old process is at risk of this.


It would be interesting to know Zilog's sale volumes for discrete Z80s (say, over the past decade). What uses they were purchased for, and DIP/PLCC/flatpack ratios.

There must be millions floating out there. But with distributors like Mouser or Farnell gone, for anyone looking to buy some, it's eBay & co which tends to be a crapshoot.



> It would be interesting to know Zilog's sale volumes for discrete Z80s (say, over the past decade).

Not the past decade, but two decades ago (2005) the z80 was still popular. At work, I was working on a product based on, IIRC, a Rabbit Semiconductor product, which was a module with on-chip ethernet. It was a Z80 running at 40Mhz.

Personally, I also had a little siemens organiser thing, that also was z80 based (not sure of the actual specs). I recall trying to write programs for it and failing (may not have been open; no way to reprogram or download new code to it, maybe).

[EDIT: The organiser was a siemens IC35]



Any Z80 based (not eZ80) TI calculators on the market today have the Z80 core built into an ASIC instead of a discrete chip, meaning that they wouldn’t be impacted by parts availability.


And of course the TRS-80 and clones such as the Dick Smith System-80 that we had in Australia and New Zealand. Lots of good memories programing with EDTASM. I only had a cassette drive so if my code went wrong I usually had to hit reset and reload EDTASM and my code again from tape.


So many good machines: the Amstrad CPC range, a whole slew of Sega consoles, the early MSX stuff and of course the Tatung Einstein. 3 inch disk machines of the world unite!


...also Pacman btw (the original arcade machine), and other 80's arcade machines like Pengo or Bomb Jack (notably Bomb Jack was two Z80 computers duct-taped together, the sound was handled by a separate Z80 board which controlled three AY-3-8910 sound chips).


I wonder how compatible it is with the original Z80, which had many undocumented instructions as well as the infamous "trap gates" (look at the "Oral History Panel on the Founding of the Company and the Development of the Z80 Microprocessor" documented linked on that page) that might've had an effect on certain obscure instruction sequences and designed to identify the difference between it and clones.


I couldn’t help but notice that the circuit layout looks like a uniform gate array rather something resembling a custom layout you usually see in die photos.


Because it's a Verilog implementation which is much closer to a software CPU emulator than the real thing (e.g. it has nothing to do with the original Z80 "transistor layout").

For instance here's the LD A,(DE) "instruction payload":

https://github.com/rejunity/z80-open-silicon/blob/974c7711b2...

And here's the same machine cycle in my software emulator:

https://github.com/floooh/chips/blob/bd1ecff58337574bb46eba5...

Both set the address bus to the content of the DE register (and at the same time the MREQ|RD pins need to be set somewhere to indicate a memory read to the outside world, in my emulator this happens in the _mread macro), and in the next clock cycle load the data bus into the A register.

What's interesting though is that the Verilog implementation doesn't seem to update the internal WZ register with DE+1, which makes me wonder if undocumented behaviour is correctly implemented, but maybe updating WZ is handled elsewhere (there are references to the WZ register in other places).

In the end, if it looks and feels like a Z80 from the outside (e.g. the right pins are active at the right time) the internal implementation doesn't matter.



It only looks like that if you treat it as a C-like programming language, which it is not. Unless specified otherwise, all the statements are "executed" in parallel by the synthesized logic. There is no emulation.


Instruction decoding on a real Z80 CPU works pretty much like that, as it happens. There's a big PLA table that takes the IR inputs and a handful of other control signals (like "is 0xED prefixed") and lights up output control signals to say what the instruction to be executed is. See https://static.righto.com/files/z80-pla-table.html for this table laid out nicely.

Verilog isn't imperative code, to be executed one line after another in sequence. It's a description of combinatorial logic to be wired up to inputs and outputs, gated by a clock edge. Everything in the Verilog module "runs" at the same time, there's no jumping to a branch, there is instead logic to wire up one "casez" block or another to the relevant output signals. All the blocks are lit up, only one has its output selected to connect to the output wires.

The PLA block is more convenient to a hardware engineer laying out a CPU by hand. You can see everything together and trace execution easily. Downstream consequences of decode are done elsewhere. Upstream decode of control signals are done elsewhere. The Verilog is more convenient to a hardware engineer relying on tools to route logic: the Verilog does more than the PLA - it does the additional control signal inputs, and it does the downstream consequences like determining which register(s) are used on which register bus. It's laid out more like a software decode of the instruction bits because it's easier to think about groups of opcodes than individual ones.

In execution, though, they wind up doing very similar things.



That switch-case gets optimized and compiled down to logic gates by the synthesis tools. It'll be a different set of gates from the original netlist (which might also have used a more regular grid structure for this), but it won't be _that_ different. It's not somehow running this switch-case in software emulation on a different CPU instantiated in this design.


So what? A re-implementation of a CPU doesn't require the netlist to be equal. That would mean just moving to a new process node or tooling suddenly means your new brand new CPU is "software emulating" the old one just because it might do somethings slightly differently. A frankly ridiculous proposition.


I had heard about Z80’s 4-bit ALU (2x for 8-bit math). Is this considered a major bottleneck? Were there later extensions that added higher bit integer math? I’m curious whether an open source version of the chip will enable new features and variants.


> Is this considered a major bottleneck?

No, because an ALU instructions with a register as source is already running as fast as possible (at 4 clock cycles, which is the duration of an opcode fetch 'machine cycle'). Or from a different perspective: an 8-bit ALU wouldn't have made math instructions faster, but would have cost twice as many transistors.

The 4-bit ALU is just an internal implementation detail that isn't visible to the outside (except maybe through the existence of the half-carry flag which indicated a carry from the lower into the higher nibble).

And if you want a CPU replacement that plugs directly into old home computers, the CPU needs to have the original instruction timing, otherwise software that depends on 'cycle counting' won't work (probably less of an issue on the ZX Spectrum though because the Speccy didn't have a programmable video hardware like for instance the Amstrad CPC).

The eZ80 is a modernised and more efficient design, with (among other things) a wider ALU: https://en.wikipedia.org/wiki/Zilog_eZ80. Not an option for keeping old home computers alive though, for this you'd want an exact Z80 clone with the original timings and undocumented behaviour.



Cycle counting was key on the Spectrum - for obvious things like the tape load routines but also for advanced techniques like the ‘Rainbow processor’ - updating the attribute bytes (those responsible for the infamous color clash) as each scan line progressed you could get different colors on each scan line.


Once made a tape-loading like pattern, and tried to get it as stable (not moving up or down on screen) as possible.

Managed to produce a program where with key presses, you could change delay in the loop in +/- 1 clockcycle increments. Mind you: fastest Z80 opcodes take 4 cycles.

How then? Well, there's also opcodes that take 5 cycles. Or 6. Or 7. And 8=2*4, 9=4+5, etc. Program just automated the insertion/removal of those in the inner loop. Of course I had to pick instructions that didn't mess with some Z80 registers.

Great fun (& educational) figuring out stuff like that. Fun times...



> ...updating the attribute bytes (those responsible for the infamous color clash) as each scan line progressed...

Ah clever! Didn't think of that. Probably the closest thing to "racing the beam" since the Atari 2600 :)



That's the expected clock rate for the TT07 run... but Tiny Tapeout designs only have 8 in, 8 out, and 8 bidirectional IOs (plus a reset and clock input) available, so they're using a multiplexing strategy where the Z80 clock runs at 1/4 of the base clock rate and alternates between control signals, A0-A7, control signals, and A8-A15 on the OUT pins:

https://github.com/rejunity/z80-open-silicon/blob/68438f0019...

So you'd get an effective 12.5MHz Z80 clock and need a bit of external logic to demultiplex the full IO interface. Still not too shabby!

The goal (per the project README) appears to be to prototype with TT07 and then look into taping out standalone with ChipIgnite in QFN44 and DIP40 packages (which would be able to have the full traditional Z80 bus interface and run at the full clock rate).



Interesting. Saw this on the Wishbone Z80 project notes:

"Guy Hutchison (see TV80 project) has synthesized an early version of the core in a 130nm TSMC process. He determined the design to contain about 20k gates and run at about 240 Mhz. While the speed is somewhat less than "target", optimizations of the logic should increase this somewhat."

Guy Hutchison's TV80 is also mentioned on this project's page.



If you were designing a new compatible processor for older systems, the limiting factor would be the memory bus. A cache would be necessary to get high speeds.

The cache would need to know about all bank-switching performed by the system, and understand how the memory banks are mapped into the memory space.

Could have:

* Plain read-only memory (you cache this)

* Plain RAM not shared with other devices (you cache this)

* Memory-mapped IO (you don't cache this)

* RAM shared with other devices where the other device does not write there, such as video memory (write-through cache, full read cache)

* RAM shared with other devices where the other device can write there (don't cache this)



Because it’s easy to ‘cache’ the entire memory of the host system, it’s better described as a new computer that only slows down to access the memory locations that affect I/O (video, audio, keyboard, I/O ports, etc.)

https://www.e-basteln.de/computing/65f02/65f02/:

“The idea is to use this as a “universal” accelerator for 6502 and 65C02-based host computers – just plug it into the CPU socket. The only thing the FPGA board needs to know about its host is the memory map: Where does the host have memory-mapped I/O? Up to 16 different memory maps can be stored in the FPGA, and selected via a mini DIP switch. Upon power-on, the 65F02 grabs the complete RAM and ROM content from the host and copies it into the on-chip RAM, except for the I/O area. Then the CPU gets going, using the internal memory at 100 MHz for all bus accesses except for any I/O addresses – for these, the internal CPU pauses, and an external bus cycle is started at whatever the external clock speed is.”



eBay says a Chinese Z80 clone is less than $4 with free shipping. This isn’t even going to be competitive with lower end FPGAs. It’s more of a fun “why not” type of project.
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