亲爱的软件开发者们:
Dear Software Makers

原始链接: https://blog.jim-nielsen.com/2026/dear-software-makers/

Marques Brownlee 在《致 YouTube》中批评了 YouTube 计划推出的 A/B 测试功能。该功能允许创作者为同一支视频发布多个版本。Brownlee 认为,这可能削弱 YouTube 所营造的共同文化体验:观众看到的可能是不同版本的视频,评论和推荐也会因人而异,分享的链接可能指向不同内容。他的核心观点是,创作者应该优先重视叙事、好奇心和创作信念,而不是播放量、留存率等指标。反复创作并完成作品,比无休止地优化各种版本更有价值,因为这种优化可能会抹去那些让创作富有意义的独特而有趣的部分。 作者还认为,这项功能体现了 YouTube 的不自信——它模仿竞争对手,并把自身的身份交给可以量化的指标,而不是坚定地发展自己的价值观。总体而言,这篇文章赞扬了创造力、社群,以及为创作本身而创作的精神。

一场关于《致软件创造者》的 Hacker News 讨论提出,产品设计应优先考虑用户价值、匠心以及创造者的目标,而不是浏览量、留存率等参与度指标。评论者则争论,在数据驱动、竞争激烈的行业中,这一原则是否过于理想化。 支持者认为,只有在确信某项改动能够改善用户体验时,创造者才应进行修改,而不是暗中对用户进行 A/B 测试,或不断调整产品以最大化令人上瘾的行为。反对者则指出,要在竞争中取得相对成功,就需要可衡量的替代指标,尽管这些指标并不完美;而且许多现有的产品功能都是通过实验产生的。基于 URL 轻松进行版本测试,被认为在技术上根本不成问题。 其他人则警告说,以指标驱动的优化会引发一场军备竞赛:创造者更频繁地发布内容,而标题、缩略图和内容也会被针对参与度进行优化,损害观众体验和艺术品质。核心分歧在于:衡量究竟是能帮助创造更好的软件,还是最终会扭曲软件的目的。
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原文

Marques Brownlee just released a video essay titled “Dear YouTube”.

I loved it.

He talks about how YouTube is going to start shipping this new feature where makers can essentially publish different “variants” of their videos and see which performs best (an A/B test).

Which immediately begs a lot of questions. Brownlee voices his:

  • If I’m watching a video, do I know if it’s part of one of these A/B tests?
  • If I’m reading the comments of a video, how do I saw the same thing as another commentor?
  • How do linked timestamps work?

It’s pretty wild when you think about it. I mean, imagine sending someone a link, “Check out this cool video!” And at that point you’re basically crossing your fingers, “I hope they see the same thing I did…”

Marques says he spoke to some YouTube engineers about these questions and they didn’t really have answers. They were kind of just like, “We don’t know — yolo! This’ll ship soon.”

So his video is a kind of plea to YouTube creators everywhere: Don’t use this feature!

There’s this sort of unspoken rule of community on YouTube, that like we’re all having this same experience together — we’re all watching the same video. That is what makes it a cultural phenomenon is that we all saw the same thing […] so letting people put up two or three different videos of the same thing at the same time kind of fundamentally breaks that, which doesn't feel right.

I agree, 100%.

Brownlee goes on to make a lot of great points in the video that, I think, can be applicable to making software as well. A few that stood out:

  • The skill of being a “creator” is not about maximizing views, retention, etc. It’s about finding creative ways to share stories, teach concepts, explore ideas, etc. Views, retention, etc. are all downstream of that.
  • Making (and finishing) something over and over and over is a better use of your time than making one thing and then trying all kinds of variants and obsessing over their varied performance.
  • When you focus on optimizing, you end up trimming out all the creative (and fun) stuff because those things won’t, by definition, ladder up to metrics of efficiency. (Moby Dick was not the most efficient way to tell that story.)
  • Stand by your creative choices. Learn from your wins and failures, then make the next thing. Have some conviction.

I find it interesting how Brownlee shares his opinion that YouTube spends way too much time chasing their competitors and not enough time being YouTube.

Which, when you think about it, is exactly the kind of place a feature like this would stem from: an insecurity in your own creative choices. How YouTube approaches its own insecurities is now trickling down as a feature to its users.

“Let’s let people make lots of variations on things, try all of them, and see what performs best” is exactly the kind of thinking you get in a platform that doesn’t know what it wants to be. So it’s left spending its time 1) doing what others are doing, and 2) following the fickle whims of whatever it can measure.

It’s like this adolescent attitude of, “I don’t know what I want to be, so I’m gonna imitate my peers and let others tell me what they think I should be.”

Anyway, that’s a long way of saying I liked the video. You might too. Hopefully you see the same thing I did, lol.

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