我很难相信AI研发是天才的。
I struggle to believe that AI R&D is ingenious

原始链接: https://www.lesswrong.com/posts/DALNiKBjMGMF8grme/arjun-panickssery-s-shortform?commentId=fJtaHHHfx45tD7BSL

作者怀疑自主研发是否真正具有独创性。在所监测的项目中——Scrabble 引擎、Ultimate Tic-Tac-Toe 和 AI 哲学研究——模型表现出判断力不足:它会遗漏重要资料来源,运行效力不足的实验,追求微不足道的方向,并未能识别出有用的近期想法。黑客松论文也类似,方法上不完整。主要例外是快速反馈的爬山任务,其中反复提示和人类策略建议将 Scrabble 走法列举性能提升了 10 倍。即便如此,关键洞察仍来自人类。作者还指出 AI 报告难以理解,需要追问才能提取结果,这容易诱使人不加批判地接受输出。

Hacker News 上关于 AI 研发是否具有独创性的讨论:评论者普遍认为,LLM 很有用,但并非真正创新。它们可以加速重复劳动、实现建议,并帮助人类提出更高层次的问题,但在愿景、架构、自主研究和主观质量方面表现吃力。一些人指出,输出不佳源于上下文/任务过载和平淡的默认风格,而定向提示或 harnesses 可改善结果。其他人报告称,智能体可以长时间自主运行,LLM 通过消除挫败感帮助更快解决难题。总体而言,参与者将 AI 视为强大助手,而非独立的独创性来源。
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原文

I struggle to believe at an intuitive level that autonomous R&D is so ingenious. I have been monitoring a few side projects:

  1. Building a new SOTA engine for Scrabble (current SOTA is not really a neural-network method and doesn't beat the strongest human player)
  2. Building a bot to play Ultimate Tic-Tac-Toe
  3. Researching philosophy and formalizing some proofs for the AI Philosophy contest

In all of these cases, the model's judgment is just very poor in a basic way. For example:

  1. When reviewing literature, it fails to identify the specific papers or blog posts that are obviously the most important and useful.
  2. It will conduct experiments that have no information value because the amount of training data used was obviously too small to distinguish the architectures to be compared.
  3. In the philosophy project, where it built a wiki over many tokens and investigations, it kept going down directions which were extremely trivial and had little value.
  4. For Ultimate Tic-Tac-Toe, I saw a very clever idea in a blog post that I doubt Astra would ever have come up with; it actually located the blog post but didn't realize its importance or relevance (which could be discerned easily from his strong performance in an online arena and the recency of the post) over papers from previous years that are obviously less relevant.

I judged an Apart hackathon last weekend and reviewed eight papers, all of which scored between 60% and 95% on Pangram. Predictably, the papers were often very similar to each other, and kind of methodologically incomplete in a vague but similar way, where they seem to overlook the most straightforward analysis.


Maybe the important exception is certain hill-climbing tasks with fast feedback loops. For example, I improved the SOTA on "listing all legal Scrabble moves" by 10x just by prompting Astra over and over to try harder, to aim for <specific performance level>, to "systematically try every method in the literature that seems kind of related," etc. But even in that case, two big leaps were when I said that it should take into account the fact that you can measure across a game rather than per random position, and suggesting that it try to design algorithms for three different cases based on the number of blank tiles left in the bag (which cause the number of moves to explode).


There is also the fact that Astra at least (and presumably Claude) tends to write reports that are extremely difficult to understand and some kind of Q&A interrogation is often needed to figure out what it actually did and what the key results are. Maybe there's a temptation to just say "whatever" and let it rip.

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