计算机图形学知识宝典
The Computer Graphics Book of Knowledge

原始链接: https://www.cs.cmu.edu/~ph/nyit/masson/history.htm

计算机图形学在1940–1950年代起源于贝尔实验室、波音、麻省理工学院等实验室中供科学家、工程师和艺术家使用的可视化与绘图工具。1960–1970年代的学术研究在ARPA资助下,由Ivan Sutherland、Dave Evans和Edwin Catmull等先驱推动,产生了Sketchpad、DAC-1以及早期CAD/动画方法等基础系统。艺术家和工作室探索了抽象动画,商业公司则推出了矢量和光栅系统。CG通过《西部世界》和《星球大战》进入电影领域,随后在《电子世界争霸战》《最后的星战士》《少年福尔摩斯》《侏罗纪公园》和《玩具总动员》等影片中扩展,并借助纹理映射、光线追踪、变形、数字合成和运动捕捉等技术取得进步。SIGGRAPH成为重要论坛,Evans & Sutherland、Pixar、Silicon Graphics、Alias、Wavefront和ILM等公司推动了硬件、软件和视觉特效创新。到1990年代,数字特效、虚拟角色和全CG电影重塑了娱乐产业,并奠定了现代计算机图形学的基础。

Hacker News 链接到了卡内基梅隆大学的《计算机图形学知识之书》(也题为《CGI 的里程碑》,1999 年)。评论混合了怀旧与批评:有人回忆起 MIT 的 Evans & Sutherland 图形实验室在 1968/69 年;还有人提到了父页面。有用户让 Claude 将页面重新设计成更炫的交互版本,引发了关于 AI 增强是改进了还是分散了原文注意力的争论。几位评论者认为该历史页面遗漏了关键里程碑,尤其是 Kajiya 的渲染方程/路径追踪、辐射度相关工作,以及 Lance Williams 的阴影贴图;还有一位分享了自己在南非独自学习计算机图形学论文的个人经历。其他人讨论了早期工具和 CPU 的局限、90 年代中期对 OpenGL 的怀疑,以及后来可编程着色/RTX 的进展。总体上,该帖子将页面视为早期计算机图形学历史中一个不完整但引人回忆的文物,并作为更广泛回忆的引子。
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原文
The Computer Graphics Book Of Knowledge

	Computer Graphics (CG) was first created as a 
visualization tool for scientists and engineers in government 
and corporate research centers such as Bell Labs and Boeing 
in the 1950s. Later the tools would be developed at 
Universities in the 60s and 70s at places such as Ohio State 
University, MIT, University of Utah, Cornell, North Carolina 
and the New York Institute of Technology.	
The early breakthroughs that took place in academic 
centers continued at research centers such as the famous 
Xerox PARC in the 1970s. These efforts broke first into 
broadcast video graphics and then major motion pictures in 
the late 70s and early 1980s. Computer graphic research 
continues today around the world, now joined by the research 
and development departments of entertainment and production 
companies. Companies such as George Lucass Industrial 
Light and Magic are constantly redefining the cutting edge 
of computer graphic technology in order to present the world 
with a new synthetic digital reality.


1940s

	The very first computer assisted graphics began in 
many different unrelated fields around the world. There is a 
very blurred line that is crossed somewhere between 
mechanical and analog computer assisted graphics, and the 
first directly digital computer generated graphics that would 
associate with today as being true CG.

The very first radiosity image. 
While at MIT in the 1940s, Professors Parry Moon and 
Domina Eberle Spencer were using their field of applied 
mathematics to calculate highly accurate global lighting 
models which they called interflection reflection. The 
illumination algorithms were based on those by H. H. Higbie, 
published in his 1934 book, Lighting Calculations.
Lacking any display or output mechanism, the image 
itself was created by painstakingly selecting Munsel paper 
samples that matched the output data of their mathematical 
model. The paper was cut out and ironed together by hand to 
create the image shown here in print for the first time in 
over 50 years.




	[IMAGE OF THE RADIOSITY PIC]

(The original image is still hanging in the office of 
Dr. Domina Spencer at the University of Connecticut.)

The images were first presented at the 1946 National 
Technical Conference of the Illuminating Engineering Society 
of North America, and published two years later (in color) in 
the book: Lighting Design by Moon, P., and D. E. Spencer. 
1948. (Addison-Wesley. Cambridge, MA) The book was used for 
many years to teach lighting theory at MIT in the 
architecture curriculum there. Dr. Spencer went on to teach 
at Tufts, Brown, Rhode Island School of Design, and the 
University of Connecticut where she remains active today.


1950s

 John Whitney Sr. devises his own computer assisted 
mechanisms to create some of his graphic artwork and short 
films. One of his sons John Jr. works with and learns from 
his father from childhood through high school.see biography
Pioneering artists Stan VanderBeck, Michael Noll and 
others at Bell Labs in New Jersey created computer assisted 
graphics using analog computer devices and plotter output. 
Later, in the mid 1960s, digital computers and film recorders 
would be used to produce some of the earliest CG animated 
films
Bill Fetter experimented with early vector graphic CAD 
at Boeing (Seattle) in the late l950s using an IBM 7094 
computer with punch card input and a Gerber plotter. 


1950 

Artist Ben Laposky uses analog computers to help him create 
oscilloscope artwork.


1951

Vectorscope-type graphics display on the Whirlwind computer 
at MIT. A device similar to a light pen allowed direct input 
to the screen.

The General Motors Research Laboratory begins to study 
the role of computer aided graphical design applications. 
(This would later result in the development of the DAC-1)


1955

SAGE system at MITs Lincoln Lab uses the first true light pen 
as input device. (Bert Sutherland) 


1956

Lawrence Livermore National Labs connects graphics 
display to IBM 704; use film recorder for color images

Bertram Herzog at the University of Michigan Computing 
Center uses analog computers to generate CRT graphic studies 
of military vehicle behavior.


1957

1st image-processed photo at National Bureau of Standards.
(By whom? Why?)

The IBM 740-780 (paired with a separate IBM 704 computer 
system) generated a sequence of points on a CRT in order to 
represent lines or shapes. Time lapse film photography was 
used to capture the images as they were drawn on the screen.

The Defence Departments Advanced Research Project Agency 
(ARPA) is founded.


1958
	MITs Lincoln Labs: Funded in part by the Air Force; 
Steven Coons, Ivan Sutherland, and Timothy Johnson begin 
working with the TX-2 computer system to manipulate drawn 
pictures. Ivan Sutherland later began refining the work into 
his famous Sketchpad system while a student at MIT. DEC 
later commercialized the TX-2 as the PDP-6.


1959

The first commercial film recorder  the General Dynamics 
Stromberg Carlson 4020. (Produced in San Diego, CA.)


1959

DAC-1 (Design Augmented by Computers): First computer aided 
drawing system. Created by Don Hart and Ed Jacks at General 
Motors Research Laboratory and IBM. (Not unveiled until 
the Fall Joint Computer Conference in Detroit in 1964.) The 
system was originally based upon a IBM 7090 computer (later 
upgraded to a 7094 in 1963) augmented with extra disc space 
and a specially designed IBM 7969 image processing system. 
Input was with punch cards, but was also capable of scanning 
in drawings. The final data could be output to either 35mm 
film (by way of a CRT), a hard copy plotter, or used to drive 
computer controlled machining devices.


Biography: John Whitney Sr. (1917-1995) 
A Los Angeles native, Whitney was a pioneer in many 
forms of experimental and abstract art before turning to 
computers to aid in his graphic creations. He attended Pomona 
College in California in the 1940's and was the first in a 
wave of artists to begin new techniques of computer 
assisted graphics. 
The integration of analog computer controlled camera and 
artwork were at first more a pioneering use of motion control 
than of computer graphics. In point of fact, the devices 
these early artists used were not even thought of as 
computers, being more akin to analog music synthesizers. From 
his experience working in the aircraft industry during World 
War II, Whitney realized that components of a computerized 
anti-aircraft controller could be used to drive his 
mechanisms. One of his sons (John Jr.), recalled buying the 
state-of-the-art M7 anti-aircraft control computer at 
surplus. The still unopened crate was 12 feet long, 7 feet 
wide and seven feet tall. These synchronized mechanisms would 
ultimately be used to calculate abstract shapes, and change 
them over time to create beautifully abstract forms and 
animation.
In the 1950s Whitney worked in Hollywood as an 
animation director at UPA, most notably contributing graphic 
elements for the Saul Bass designed opening credits to 
Hitchcocks Vertigo. Whitney then founded Motion Graphics 
Inc. in 1960 and produced animation for both television and 
film, devising the slit scan technique for his early short 
film Lapis. This technique would later be made famous when 
used by Con Pederson as a portion of the famous StarGate 
ending sequence of Stanley Kubricks 2001: A Space Odyssey.
In 1966 with the help of a grant from IBM and a Fortran 
programmer named Jack Citron(sp?), Whitney made his first 
digital computer short film called "Permutations". His next 
works: Matrix 1 and Matrix 2 were done at Cal Tech, 
followed by Matrix 3 at Triple-I in 1971. It was at this 
time that he met Larry Cuba who would later be asked by 
Whitney to collaborate with him in 1975 on his last 16mm film 
project Arabesque, funded in part by an NEA grant. Both 
Whitney and Cuba would work briefly at Robert Abels effects 
company before digital computer graphics were begun there.
Beginning in the mid 1980's, a new collaborator Jerry 
Reed(sp?) translated Cubas Fortran code into Pascal for use 
on new personal computer hardware that Whitney could use at 
home. Whitney continued to create abstract computer animation 
on his own with the aid of this new PC technology that freed 
him from the reliance of large company owned mainframe 
machines and the need for sponsored grants. His work would be 
displayed in galleries on the same PC hardware he created it 
on. His last commercially available collection of works, 
called Moondrum was released on video in the late 1980s.
Today his son Michael Whitney is serving as archiver for his 
fathers work, and recently organized a retrospective showing 
at UCLA.



1960's

Computer assisted graphics were being created more 
widely as a new and unique art-form by people such as Charles 
Csuri, Ken Knowlton and John Whitley Sr.

Many pioneering artistic films and artworks were 
created at Bell Labs from about 1962 to 1967 by artists and 
programmers such as E.E.Zajac, Leon D. Harmon, Ken Knowlton, 
A.Michael Noll, Lilian Shwartz, M.R. Schroeder and Stan 
Vanderbeek. An IBM 7094 computer ran a Stromberg-Calson 4020 
film recorder, programmed in FORTRAN to run Ken Knowltons 
Beflix animation system. 

Much of the nation-wide university computer science 
research conducted at the time was due in part to funding 
from the governments "Advanced Research Project Agency" 
(ARPA). ARPA at the time took a very hands-off approach to 
funding. This allowed researchers an un-pressured environment 
in which to concentrate on the work, without the heavy 
bureaucracy, paperwork and political constraints more common 
today. Much to the benefit of researches was Ivan Sutherland 
who headed ARPA for a time. With good funding, little 
oversight and many brilliant young minds inspiring each 
other, it was a unique and special time that produced the 
very foundation of todays computer graphic tool sets.

Herb Freeman had a school of CG development going on 
at NYU including Alvy Ray Smith in his first professor's job 
out of Stanford in 1969. Freeman and his students had already 
solved the hidden-line problem, a very big deal at the time.

[Quote] Also on the pixel side of things, Azriel 
Rosenfeld at the Univ of MD, and Ron Baecker was developing 
some of the very first computer animation. I saw his system 
GENESYS at an NYU demo in the early 1970s which means Ron 
probably did the development (in Canada, Toronto, I think) in 
the late 1960s. -Alvy Ray Smith

Nicholas Negroponte teaches Computer Aided Design 
(CAD) at M.I.T in the mid to late 60s, and develops the 
URBAN5 system. A light pen allows interaction directly on the 
CRT, in combination with keyboard instructions. Points and 
symbols are added in orthographic mode with a perspective 
option entered after the fact in order to view structures 
three-dimensionally. An intelligent system study, URBAN5 
was abandoned by 1968 in favor of other projects.

The Society for Information Displays is formed 
in the early 60s, publishing papers dealing mostly with 
military applications.

	At this same time, practical commercial and industrial 
use of computer graphics begins to take hold in many areas of 
design and manufacturing. Throughout the decade at Boeing, 
William Fetter and Robert Woodruff (Computing Technology 
Administrator) leads many important industrial applications 
of vector generated CG. 

Architectural and urban planning programs (typically 
written in FORTRAN on machines like the IBM 1130 or 1800) are 
used at the firm Skidmore, Owings & Merrill in Chicago and 
in the University of Texas School of Architecture. A sample 
workstation would consist of a Rand tablet providing input, 
with output to pen plotters such as the Calcomp.

In the late 60s, the Electronics Laboratory of 
General Electric (Syracuse, NY) produces a prototype 
visualization system for NASA and the Office of Naval 
Research. The system produced real-time color raster graphics 
on a monitor as a training aid to astronauts going to land on 
the moon. This same system was used by Prof. Peter Kamnitzer 
of the UCLA School of Architecture and Urban Planning to 
simulate urban development plans.  


Biography: Dr. Dave C. Evans (1924-1998) MORE
One of a very few who could be called a true "founding 
father" of computer graphics, Dave Evans is perhaps best know 
for being the co-founder of "Evans & Sutherland Computer 
Corporation". Mr. Evans was at one time chairman of the 
computer science departments at both the University of 
California Berkeley and University of Utah, where he started 
the venerable doctoral program that would give birth to so 
much of the foundation of our industry. Evans first 
associated with Ivan Sutherland at both Berkeley and the 
Pentagon's "Advanced Research Project Agency" (ARPA). 
Mr. Evans made many contributions to a wide range of 
computer technologies, and a great many of his students went 
on to flourish in the brand new field of computer graphics, 
becoming true pioneers themselves. Students of Mr. Evans 
include Alan Kay(Co-founder of Xerox PARC), Jim Clark 
(founder of both Silicon Graphics and Co-founder of Netscape 
Communications), John Warnock(Co-founder of Adobe Systems) 
and Edwin Catmull(see biography in Programming chapter).
Dave Evans passed away on Oct.3rd, 1998.



 
1960

William Fetter of Boeing coins the term "computer 
graphics" for his human factors cockpit drawings. With help 
from Walter Bernhardt, and others, Fetter input an aircraft 
drawings coordinates into a database and plotted out a 
calculated perspective on a Illustromat 1100 plotter.

John Whitney Sr. founds Motion Graphics, Inc. in LA.


1961/62 

Spacewar: The first popular computer graphic game 
written by students Steve Russell, Slug Russell, Shag Graetz, 
and Alan Kotok of MIT to run on the DEC PDP-1. (DEC's PDP-1 
cost $120,000 and MITs was one of only 50 ever built) The 
large round CRT display featured graphics controlled by 
primitive handmade joysticks. The object being to maneuver 
away from a gravitational sun force at the center, and 
avoid the other enemy ships, while trying to blast him with 
your own space torpedoes! 
The original source code (which ran on 4k of memory!) 
can still be found at
www.media.mit.edu/groups/el/projects/spacewar/sources  
or ftp://ftp.digital.com/pub/DEC/sim/sources/sim_2.3d.tar.Z
There's also a copy of the PDP-1 manual at 
www.dbit.com/~greeng3/pdp1/pdp1.html 


1962

"Sketchpad: A Man-Machine Graphical Communication 
System"  is presented by Ivan Sutherland as his Ph.D. thesis 
at the M.I.T. Lincoln Laboratory. The user could input simple 
lines and curves by drawing directly on the screen with a 
light pen. The computer, the TX-2, had a whopping 320 
kilobytes of memory and a 9 inch monochromatic CRT.
	While Sketchpad was strictly 2D, a few years later 
Timothy Johnson expanded its capabilities into three 
dimensions as Sketchpad 3. The display CRT was divided up 
into the now familiar four views, top front side and 
perspective.

ARPA J.C.R. Licklider is put in charge of the new Information 
Processing Techniques Office (IPTO) at the Defense 
Departments Advanced Research Project Agency (APRA).
The initial $14 million dollar budget supported projects at 
MIT, Berkeley and Carnegie-Mellon. 


1963 

	Biography: Ivan Sutherland
Born in 1938, Hastings, Nebraska; Ivan Sutherland is truly an 
early founding father of computer graphics. After 
completing his Ph.D. at M.I.T.(where he developed Sketchpad) 
in 1963, Ivan Sutherland joined the army and was assigned to 
the NSA as an electrical engineer. One year later, he was 
transferred to the Defense Department's Advanced Research 
Projects Agency (ARPA, later DARPA), and given responsibility 
for the newly-established Information Processing Techniques 
office. At age 26, Lt. Sutherland was given a secretary and 
$15 million a year, and was told to "go sponsor computer 
research." Which he gladly did for the following two years 
until joining the faculty at Harvard late in 1966. It was 
here with student Bob Sproull that they developed the Head 
Mounted Display (HUD), for remote viewing; the first 
Virtual Reality. 
	In 1968 Ivan formed the Evans & Sutherland company 
with partner Dave Evans. Ivan was now a part time tenured 
professor at the University of Utah, where Evans was the 
founding head of the Computer Science Department. Dr. 
Sutherland had first met Evans during a visit to U.C. 
Berkeley as part of his ARPA work.
Ivan's last research in computer graphics was a paper 
titled: "A Characterization of Ten Hidden-Surface 
Algorithms," by Sutherland, Sproull and Schumacker. The paper 
solved many of the largest problems of the day in this 
critical area of rendering and display technology.
Later, as co-founder (with Carver Mead) and head of the 
Department of Computer Science at California Institute of 
Technology from 1976 - 1980, Dr. Sutherland developed and 
promoted courses involving integrated circuit design, the 
seed of knowledge that helped create the Silicon Valley 
industry.
In the early 1980s at Carnegie Mellon University, Ivan 
did some research on a six legged walking robot, large enough 
to carry a driver. (And controlled by a joy stick acquired by 
brother Bert from his contacts in the Navy as a former 
fighter pilot!)
In 1980, Ivan and Bob Sproull had started the consulting 
firm Sutherland, Sproull & Associates. Sun bought the 
company in 1990, which then became the nucleus of Sun 
Microsystems Laboratories.
Today?


Charles Csuri created an analogue computer and used it to 
make transformations of a drawing. He completed a series of 
drawings based upon the paintings of old masters such as 
Durer, Goya, Ingres, Klee, Mondrian and Picasso

Ken Knowlton's programs BEFLIX and EXPLOR are used to create 
early computer films at Bell Telephone Labs.

The 1st computer art competition, sponsored by Computers 
and Automation magazine. 

The Spring Joint Computer Conference has several people from 
MIT presenting papers on graphical display technology: Steven 
Coons, Ivan Sutherland, Tim Johnson, Bob Stotz, Doug Ross and 
Jorge Rodriquez. 

John Lansdown pioneered the use of computers as an aid to 
architectural planning, making perspective drawings on an 
Elliott 803 computer in 1963, modelling a building's lifts 
and services, plotting the annual fall of daylight across its 
site and authoring his own Computer Aided Design 
applications.

Edgar Horwood developed a computer graphic mapping system 
used by the U.S. Housing and Urban Development. HUD publishes 
Using Computer Graphics in Community Renewal 

Frieder Nake at The Computer Institute of the Stuttgart 
Polytechnic uses the Graphomat Zuse Z 64 Drawing machine to 
produce 4 color plotter drawings.


1964

[QUOTE] I did my first computer graphic at the Physical 
Sciences Lab at New Mexico State University. I was asked 
to generate an equiangular spiral antenna for one of the 
early Nimbus weather satellites. The old engineers asked me, 
a student, to do the tedious hand-drawing. I got a computer 
to draw the spiral quickly, amazing the old-timers. Alvy 
Ray Smith

Ivan Sutherland (a recent MIT gradute) takes over at the  
Information Processing Techniques Office (IPTO) at ARPA.  It 
is suggested by his predisesor J.C.R. Licklider to take on a 
'deputy', Bob Taylor. (The offices budget would reach $30 
million by 1969, when it was changed to DARPA the Defense.) 
Sutherland transitions out of his office by early  1966 to go 
to Harvard, leaving Bob Taylor in charge. (Bob Taylor would 
later go on to play a key role in staffing the famous Xerox 
PARC.)


1965 

Dr. David Evans founds the Computer Science Department at the 
University of Utah

Ohio State University CG program started by Charles Csuri.

1st computer art exhibition, at Technische Hochschule in 
Stuttgart

Bella Julesz and A.Michael Noll exhibit for the 1st U.S. 
computer art exhibition, at Howard Wise Gallery in New 
York (April, 1965) 


196? 

First commercially available graphics computer: IBM 2250 
(When was the DEC 338??)


	[FACTOID COSTS] A typical graphic display CRT cost about 
$40,000 US. Rand input tablets are about $10,000 US, and 
Calcomp plotters about $4000 US.


1966 

"Odyssey":  The first consumer computer graphics games 
product by Ralph Baer of Sanders Associates. Later marketed 
at Magnavox.

Permutations: With a grant from IBM and a Fortran programmer 
named Jack Citron(sp?), John Whitney Sr. made the first 
digital computer short film. An IBM 2250 Graphic Display 
Console created dot patterns which were then recorded onto 
black and white 35mm film. The filmed images were then 
further enhanced with a specially designed optical printer to 
add secondary motion and color.

As Associate Professor at Harvard, Ivan Sutherland and his 
students, Bob Sproull, Jim Clark and others, took earlier 
"Remote Reality" vision systems of the Bell Helicopter 
project, and turned it into what we now call Virtual 
Reality by replacing the camera with computer images. The 
first such computer environment was no more than a wire-frame 
room with the cardinal directions -- North, South, East, and 
West initialed on the walls. The viewer could "enter" the 
room by way of the West door, and turn to look out windows in 
the other three directions. 
Affectionately called The Sword of Damocles because of 
its ceiling mounted gear, what they called the "Head-
Mounted Display," later became known as Virtual Reality.

The International Conference on Design and Planning: 
Computers in Design and Communication is held at the 
University of Waterloo (Ontario). Organized by Professors 
Constant and Krampen of the Design Department, it was brought 
together to enlighten and inform designers of emerging 
computer technologies.


1967 

[QUOTE] At the same time that geometry-based computer 
graphics (CG) was being invented so was sampling theory-based 
computer graphics, often called image processing (IP) or 
imaging. In the early days, two conferences - one for each 
half of the discipline - would be held side by side. One of 
the earliest journals was called Journal of Computer 
Graphics and Image Processing. Its editors were Herb 
Freeman and Azriel Rosenfeld (CG and IP, respectively). The 
earliest paper that I actually have in possession on IP side 
is Processing of Tiros Cloud Cover Pictures on a Digital 
Computer by Albert Arking, 1967, but I'm sure the literature 
is much older. It's easy for the geometry based guys to leave 
all this stuff out and vice versa. Alvy Ray Smith

Allen Bernholtz and William Warntz of the Laboratory for 
Computer Graphics and Spacial Analysis at Harvard 
University use computer graphics to study layout and sound 
patters for hospital floorplans.  

Cornell University's School of Architecture is founded by 
Professor Donald Greenberg.

Charles Csuri creates his famous Hummingbird film. A 
ten minute long, vector interpolated 16mm film animation that 
is later purchased by the Museum of Modern Art as part of 
their permanent collection.

2D morphing techniques used were started by Les Mezei at the 
University of Toronto

The MIT Center for Advanced Visual Studies is founded by 
Gyorgy Kepes

The Computer Technique Group in Tokyo Japan is funded at 
the IBM Scientific Data Center. Engineers and designers 
create many beautiful and varied computer graphic art works, 
using image processing and geometric transformations. Members 
include Koji Fujino, Junichiro Kakizaki, Masao Komura, Fujio 
Niwa, Makoto Ohtake, Haruki Tsuchiya, and Kunio Yamanaka.

Stephen Coons is Associate Professor of Mechanical 
Engineering at M.I.T., where he heads the computer aided 
design (CAD) group. He invents a method for patch continuity
 

1968 

Robert Mallary, Professor at the Department of Art at the 
University of Massachusetts developed the TRAN2 computer 
program for calculating three-dimensional sculpture 

Cybernetic Serendipity: The Computer and the Arts 
exhibition at London Institute of Contemporary Arts (ICA) is 
organized by Jasia Reichardt. The first major public computer 
art show, Cybernetic Serendipity is also a book published 
at the same name.

The UK's Computer Arts Society (CAS) is founded by John 
Lansdown at the Royal College of Art.

The EVENT ONE computer art exhibition is held at the Royal 
College of Art. Chaired and organized by John Lansdown.

CalComp (California Computer Products) holds a competition 
for the best Computer Plotter Art, with scholarship and 
cash prizes.

The first computer animation in the UK was the FLEXIPEDE 
made by Tony Pritchett. Made at the Open University.

Several computer art publications are available in Europe 
including Bit International out of Zagreb, and Page by the 
London Art Society, a monthly magazine which actually lasted 
until the mid 80s.

Ivan Sutherland joins the Computer Science Department at 
University of Utah

The very first computer graphics company was formed by two of 
the leading researchers of the day, Drs. David C. Evans and 
Ivan E. Sutherland. Aptly named Evans & Sutherland, it 
provided a vector system comprised of custom designed 
hardware and software previously available only to one of a 
kind, multi million dollar military sites.

Dicomed is founded as a manufacturer of hardware and 
software products to apply computer graphic technology to the 
field of medical radiology. Their systems operate by scanning 
x-ray films, converting the information into digital data, 
enhancing it and redisplaying the processed image. (See their 
web site at www.dicomed.com ). Still in business 30 years 
later, providing professional high resolution digital image 
capturing technologies.

Bill Fetter contributed to the first (vector based) 
computer generated television commercial in 1968 while 
at Boeing.


1969

 



	[IMAGE RAM 2/9 plotted drawing 1969]




Edward Zajec begins a long career of fine art aided by the 
computer, creating plotter output works using an IBM 60/20 at 
Carlton Collage in Minnisota. He would later spend 10 years 
as an Artis-In-Residence at the University of Triese in 
Italy. He returned to the united states to Syracuse 
University in 1980 to reinvigorate the CG program there which 
had begun in the early 70s. http://web.syr.edu/~ezajec/ez-
plain.html 





	[IMAGE RAM 3/16 plotted drawing 1969]





	[COINCIDENCE!] It should be noted that this Edward Zajec 
(with an e) is not the same as the Edward Zajac (with an 
a) who worked at Bell Labs. Two early pioneering CG 
artists, two very closely spelled names!


LDS-1 (Line Drawing System).  The first commercial CAD 
wireframe graphics machine system released by E&S. 
Incorporated hardware design from Garry Watkins, designed 
input by Chuck Seitz (University of Utah faculty 1970-73), 
Bob Shumaker and others.

	[LDS-1 FACTOID] A local play-on-words for the LDS-1 was 
based on the fact that the Mormon church was very prominent 
in Utah, and more commonly known by the contraction of the 
Churchs full name Latter Day Saints: LDS

John Warnok (University of Utah Ph.D. 1969) Developed the 
Warnock recursive subdivision algorithm for hidden surface 
elimination.

Alan Kay (University of Utah Ph.D. 1969 ) First developed the 
notion of a graphical user interface with the Alto project at 
Xerox PARC (Palo Alto, CA), which directly influenced the 
design of Apple MacIntosh computers.

Computer artist Lloyd Sumner creates Christmas cards under 
the company name Computer Creations

Bell Labs developed the first frame buffer for storing and 
displaying 3bit images. 

Gary Demos first becomes acquainted with computer assisted 
graphics with John Whitney Sr. who is teaching at Cal Tech 
in California. An IBM 2250 ran a custom operating system, 
images where photographed in Ektachrome and printed on 
Kodachrome. 




1970's


Widespread commercial use of this early technology did 
not begin until the 1970s when early pioneers saw the 
potential in the broadcast video market for the new creative 
tools. Companies like Image West(LA), Dolphin Productions 
(New York) and Computer Image Corp (Denver, President Lee 
Harrison) used these realtime computer assisted video 
graphics machines to introduce new imagery to both broadcast 
clients and the viewers at home.

[BIO SNIP] Lee Harrison, the inventor of analog video-
based computer animation, was the founder of Computer Image 
Corporation(1969) in Denver, CO.; where the ANIMAC, 
Scanimate, C.A.E.S.A.R., and System IV analog animation 
devices were developed. Lee won an Emmy for SCANIMATE in 
1972.

	Relatively affordable commercial random access frame 
buffers became available in the mid to late 70s which opened 
up the market for CG production. The input for these earliest 
machines were often banks of patch wires, paper tape or punch 
cards, very different from today's mouse and graphic 
interfaces.
	These first million dollar commercial machines were 
mostly capable of only limited, video resolution raster based 
graphics. While their output was limited in most cases to 
videotaping or filming monitor screens, their imagery did 
introduce the public at large to the new art form. By the end 
of the decade affordable raster technology out paced the 
earlier vector graphic mainstay. 

Pioneering work done by Jim Blinn at the Jet 
Propulsion Laboratory (JPL) in Pasadena California 
(started in 1975 by Bob Holzman). David Em (who would work 
with Alvy Ray Smith at Xerox PARC on Dick Shoup's Superpaint 
system in about 1974 or so) also later joined Jim at JPL to 
create some of the early serious computer art in raster form.
 Nelson Max at Lawrence Livermore National 
Laboratories  uses CG to illustrate basic biologic research; 
the first scientific visualizations.
Jim Kajiya, Gary Demos, Steve Gabriel and the Cal Tech 
contingent


	[FACTOID] Artist and Author Jasia Reichardt estimates 
in 1970 that there are perhaps 1000 people in the world 
working with computer graphics who are not involved in pure 
research or mechanical design. (In other words: CG artists)


1971

Gary Demos visits NASA AMES and Evans & Sutherland while 
researching a documentary film about computers for Dimension 
Films in LA. It is there that he first meets Ivan Sutherland 
and expresses his ambitious desire to create complex and 
realistic high resolution CG images for films. (Gary is only 
about 21 years old at the time) Since most of the hardware 
and software technology that would make this possible does 
not yet exists, Gary joins E&S in hopes of creating these 
missing pieces. John Warnock ran the San Jose E&S office 
before going to NYIT, and Ivan himself was working on his own 
hidden surface solutions at the time. Gary helped develop a 
high precision data table (table not tablet because it was 
4 feet by 5 feet) accurate to 100th of an inch for digitizing 
images. The table used two pens to define two simultaneous 
points in 3D space. Programming was done in assembly code on 
a PDP-11 with a Picture System 1 for vector display.
	Both Henry Gouroug and Bui Toi Phong worked on shading 
at E&S, so that area was well covered needless to say. Gary 
and the E&S team next tackled the challenge of building the 
first ever random access frame buffer. They began with the 
first 8 DRAM chips every produced, which came from a company 
in Texas called Mostek(sp?).  


1972 

PONG developed by Nolan Bushnell. (Later founder of Atari)

The first feature film appearance of CG: West World. A 
"block pix" scene done at Information International Inc. 
(III; aka "Triple I")  Led by John Whitney Jr., digitally 
processed film was used to portray a pixelated android point 
of view.


1973 

ACM/SIGGRAPH is formed

'Interact' at the Edinburgh Festival, a seminal event in 
establishing the use of computers for the creation of art 
works. Organized by John Lansdown.

Edwin Catmull (Ph.D. 1974 University of Utah) develops both 
the Z-buffer algorithm and the concept of texture mapping 
in 1973-74. (Texture mapping techniques were later refined by 
Catmull, Alvy Ray Smith, Tom Duff, Lance Williams, and Paul 
Heckbert at NYIT.

First physical structure designed entirely with computer-
aided geometric modeling software: A large Easter egg which 
is still standing in Vegreville, Alberta, Canada. "The Easter 
Egg Capitol of the World". By Ronald Resch, pioneer in the 
field of computer art, and member of the Computer Science 
Faculty at University of Utah from 1970-1979. The programmer 
that worked with Resch was Robert McDermott (who got his 
Ph.D. from the work at U. of Utah).

Frank Crow (University of Utah Ph.D. 1975) Developed anti-
aliasing methods for edge smoothing.


1974 

The first ACM/SIGGRAPH conference is held in Boulder 
Colorado. There are 600 attendees.

The New York Institute of Technology Computer Graphics 
Laboratory (CGL) is founded in 1974 Dr. Alexander Schure, 
and hires recent Utah graduate Edwin Catmull to head the new 
CGL group. (See the companies chapter for a good history of 
the NYIT CGL.)

Phong Bui-Toung develops the Phong shading method at Utah. 
(Later become a professor at Stanford? When?)

Dr. Ivan Sutherland and associate Glen Flex start a Hollywood 
company called Picture Design Group with John Whitney Jr. 
and Gary Demos. One of the first tests they do is for a 
feature film proposed by Walter Films and Carl Sagan, called 
Cosmos. Using an E&S Picture System at UC San Diego Demos 
began tests on one-million-star galaxy simulations. Operating 
with a clunky front-end system that crashed every fifteen 
minutes, it forced him to wait 5 minutes to boot, and took 5 
minutes to back up data after only 5 minutes of working 
before the system would crash again. (in addition to having 
to go so far as to write his own random number generator)
They did other work for educational films, and the 
Museum of Science and Industry, but after about 9 months Ivan 
wanted to give in favor of going back to academia. Demos and 
Whitney would then go to Triple-I.


1975 

ACM/SIGGRAPH in Bowling Green, Ohio with 300 attendees.

Hunger by Peter Foldes: "First fully animated figurative 
film every made using computer techniques. (Computer 
Interpolation or inbetweening). Like Csuris work, some of 
the first geometric interpolation or "Morphing" techniques. 
Foldes would also create the film "Metadata"

The venerable icon of early computer graphics, the famous 
Utah Teapot is designed by Martin Newell at the University 
of Utah.

The TWEEN animation system is developed by Dr. Edwin Catmull 
at NYIT. Originally written in assembler language (Ed hated 
Fortran), TWEEN was re-written completely in C to run on UNIX 
about a year later (It took up ??megs of memory on a PDP-11). 
He then actually renamed the program MO-TRUCK for motion 
trucking-thru-the-frames but no one would use the new 
nameso TWEEN it stayed. 

After 20 years of research Dr. Benoit Mandelbrot publishes 
his seminal paper: "A Theory of Fractal Sets." The study of 
fractal geometry is revealed to the popular press. (The 
theory had been around before, and contributed to by 
noteworthy mathematicians such as Julia, Poincare, and 
Falconer. Mandelbrot gave it a name and codified it.)

John Whitney Jr. and Gary Demos form the Motion Picture 
Project Group at Triple-I. 


1976

ACM/SIGGRAPH in Philadelphia, Pennsylvania with 300 
attendees, and the first exhibition (with 10 exhibitors!)

Future World: Gary Demos, John Whitey Jr. and a team at 
Triple-I creates the first feature film appearance of 3D CG; 
a 3D polygonal representation of a hand, and of actor Peter 
Fondas head. (Rendered and filmed out at 2000x2560 pixel 
resolution.) The film also featured the first ever digital 
composite, a sequence of samurai warriors materializing in 
a chamber room. 

Warner Communications buys Atari from Nolan Bushnell for $28 
million

Nelson Max's sphere inversion film shown at SIGGRAPH

Jim Blinn environment (reflection) mapping while a graduate 
student at the University of Utah. The paper is co-authored 
with his professor Martin Newell, published in the 
Communications of the ACM in 1976.


[SIDEBAR] Close Encounters CGALMOST! 
Bo Gehring, founder of Bo Gehring Associates of Venice, 
California, produced computer animation tests for Steven 
Spielberg's CLOSE ENCOUNTERS OF THE THIRD KIND. Like similar 
tests created by Triple-I, the tests did not result in any CG 
production work on the film. 



1977 

ACM/SIGGRAPH in San Jose, California with 750 attendees and 
38 exhibitors.


Star Wars (Twentieth Century Fox) 
The Death Star simulation was designed and created by 
pioneering algorithmic artist Larry Cuba. George Lucas was 
impressed both by Cubas early abstract CG film First 
Fig(1974) and the fact that he had worked with another 
pioneer of motion control and computer graphics John Whitney 
Sr. Ben Burt, the films sound designer, had been tasked to 
get the word out around town and track down bids for the 
work.
Cuba designed storyboards from the description of the 
scene in the script, and worked on the job at the University 
of Illinois Chicago. A 2D drawing program that Cuba designed 
with the GRASS language was modified to allow input of a 
third Z axis for every point entered on the digitizing 
tablet, creating the 3D representation of the Death Star 
surface. 
Using the Vector General based GRASS graphics system 
designed by Tom DeFanti, Larry worked night and day for 12 
weeks to produce 2 minutes of film of which 40 seconds 
appeared in the final film sequence. 

	[RENDER TIME QUOTE] (While the GRASS system was capable 
of real time animation) the real time capability came from 
the Vector General's hardware implementation of basic 
transformations, like translation, rotation and scaling.  
also the projection transformation that turns a 3D object 
into a 2D drawing, but it was only capable of a parallel 
projection (that is, no 'true perspective'). Since I needed 
perspective for this project, I was back to using software 
for the projection and therefore *not* able to animate the 
scene in real time. I was getting a frame rate of about two 
minutes of computation per frame and so the whole shot 
took about 12 hours. Larry Cuba

(A rented Mitchell camera filmed the imagery off of the 
computer monitor) The finished footage was originally 
intended to be shot as a rear projected element live on stage 
with the actors in London, but greatly reduced production 
deadlines made that impossible. The full story as told by 
Larry Cuba himself:

[QUOTE] Around two months from my deadline, I was sent 
a production schedule and I noticed that the live action 
shooting of the shot that my work was to be used in, was 
scheduled a month earlier than the delivery date specified on 
my contract.  So instead of having two months left to finish 
the shot, I had only one.
When I mentioned this to the Assistant Producer, he 
informed me that it was even worse than that because they 
required the film to be delivered 4 weeks earlier than 
shooting in order to have time to make back up copies (should 
anything happen to the footage during the live action 
filming).  So apparently, since I couldn't send out the shot 
immediately, we were already dead in the water.
The 'solution' he came back to me with was that they 
would rearrange the schedule and place that scene (the 
briefing room scene) on the last day that they had the large 
sound stage (they were shooting in England.  All 
communication went from me, in Chicago, to the Assistant 
Producer in LA, to the Producer, Gary Kurtz in London and 
then to Lucas and then the reverse trip back).  This would 
give me four more weeks to produce the shot (rather than the 
eight that I thought I had).
So with my schedule cut in half, I stepped up 
production.  I was getting three hours of sleep a night by 
sleeping on the sofa in the (over air conditioned) lab with 
the computers. computers generate a lot of heat so computer 
rooms need to be kept cool or  the computers will fail to 
work.
Working in this way, I was able to finish building the 
computer model of the Death Star and program the fly through 
sequence just in time for it to be filmed and sent off. But 
once I started the film run (which had to run continuously 
for 12 hours), the computer would crash about 30 minutes into 
it.  Up until this point, the occasional crash was not a 
problem.  reboot and keep going.  But now this was a 
disaster. I couldn't put the shot together filming in 30 
minute bursts.  (I could if I rewrote the program, but there 
was no time for that now).  We tried everything we could 
think of to get the system to stop crashing. (we even took 
the hard disk apart and cleaned it), but 30 minutes after 
every start, the system crashed.
It was getting late on Saturday night and I had to put 
the exposed film in the mail on Monday.  By 3am (my bedtime), 
I decided that it was useless.  On Monday morning, instead of 
sending out the film, I would have to call LA and tell them 
that I had failed to deliver and that our only recourse at 
this point was to shoot the scene blue screen and optically 
print my animation in later.
Since there was no more hope, I figured I would at least 
be more comfortable, so before I went to sleep, I turned off 
the air conditioning so I wouldn't freeze, and I started the 
shot from the beginning one more time (what the heck?).  This 
time it ran continuously throughout the night and Sunday 
morning, completing the shot just in time. Larry Cuba

There was traditional hand animation done for the final 
four seconds of the bomb entering the death star exhaust port 
and exploding; completed by John Wash at Image West. 
Other computer graphic and video display images were 
created for Star Wars by several different people. John Wash, 
Jay Teitzell and Dan OBannon at Image West created many 
electronic video graphic effects for the targeting computers 
and background tactical displays. Larry Cuba also completed 
several graphics seen in the DeathStar guard room when R2 and 
C3PO first tap into the central computer.

[SIGGRAPH FACTOID] The 1977 SIGGRAPH convention 
Electronic Film Show also ended with Larry Cubas work, 
although not as planned. Halfway through his film First 
Fig all the power went out in the hotel bringing it, and the 
show to a premature ending.

 

1978 

ACM/SIGGRAPH in Atlanta, Georgia with about 1500 attendees 
and 44 exhibitors.

Jim Blinn produces the first in his series of animations for 
the The Mechanical Universe while at JPL. 

Jim Blinn also publishes his technique of bump mapping, 
completed as part of his graduate thesis at the University of 
Utah the previous year. His demonstration of the new shading 
code is shown as 128x128 resolution, 16 frame loop of a bumpy 
sphere. His initial method of calculating both the angle and 
amount of perturbation is later refined and simplified as an 
altitude description, allowing for incremental gray scale 
values to define intermediate angles of surface normals.


1979 

ACM/SIGGRAPH in Chicago, Illinois with about 3000 attendees 
and 79 exhibitors.

Edwin Catmull leaves NYIT to head the Lucasfilm Computer 
Development Division. He is soon joined by Alvy Ray Smith, 
David Di Francesco, Tom Duff and Ralph Guggenheim.


[QUOTE] In 1979, the most significant artistic event of 
my career occurred:  Ed Emshwiller and I created Sunstone. 
It is primarily his piece, but we worked very closely on this 
piece and I am still extremely proud of it. It is in several 
museum collections of the world, including MOMA. Lance 
Williams and Garland Stern also helped some on it. Alvy Ray 
Smith


The Black Hole (Disney): Opening grid/black hole 
simulation. By John Hughes (Rythm and Hues) et al. at Robert 
Abel & Associates.

Jim Clark designs his geometry engine, the basis for his 
future company Silicon Graphics.

Alien: Alan Sutcliffe at Systems Simulation Ltd. Of London 
created a computer monitor sequence showing a 3D terrain fly-
over, rendering computer-generated mountains as wireframe 
images, with hidden line removal.

Meteor has vector graphics created by Triple-I

Julien Gomez developes TWIXT at Ohio State software used at 
Cranston Csuri Productions.

Raytracing developed at Bell Labs & Cornell University. 
Turner Whitted published a paper for SIGGRAPH 79 describing 
raytracing techniques.


1980's
	The first digital computers used in CG were those in 
the Digital Equipment Corporation (DEC) line including the 
early PDP-1, PDP10 and PDP-11 of the last decade. However 
because of their cost and high maintenance, these were 
restricted to large budget University and major production 
settings. Typical of this work is Jim Blinn at JPL creating 
the Voyager Flyby films, the Cosmos Series for Carl Sagan, 
and the Mechanical Universe project; all from about 1979 to 
1983.
The workstations as we know it today were introduced 
in the early 1980s by companies such as Apple Computer and 
Silicon Graphics Inc. 
The consumer market for personal computer graphics began 
with the Macintosh personal computer and its MacDraw and 
MacPaint software in 1984. The Xerox Alto did of course pre-
date the Mac by a decade, but did not reach personal use in 
any numbers; its initial market was government and 
University settings.
Commercial CG production was boosted by the new 
generation of digital machines such as the (MORE INFO!) and 
the early Silicon Graphics workstations such as the IRIS 3130 
in 1989. At the same time, third party companies began 
providing specialized software to run on these new graphic 
platforms. For 2D graphic design and image processing, 
Photoshop was introduced for the Mac in 198?. Early 3D 
animation software for the higher end market included 
Wavefront(1987), Intelligent Light(198?), and Alias 
v1.0(1984). 
	The mid 1980s to early 1990s were a time of tremendous 
advances in technology and stunning creative breakthroughs. 
Companies such as Robert Abel and Associates, Triple-I, 
Magi/Synthavision, Omnibus, and Digital Productions created 
such memorable images as Sexy Robot (ABEL), Chromosaurs 
(PDI), and the Benson & Hedges(Digital Productions) 
commercials. 
The U.S. National Science Foundation began to provide 
supercomputer access to university research programs, 
including the University of Illinois Supercomputing Center.
	

1980

ACM/SIGGRAPH in Seattle, Washington with about 7500 
attendees and 80 exhibitors.

LOOKER: Triple-I produces seven minutes of computer graphics 
under the Direction of Richard Taylor et al. Polygonal models 
of a complete human body were created. 

Loren Carpenter's fractal extravaganza "Vol Libre" is 
presented at SIGGRAPH 80

Loren Carpenter at Lucasfilm's Games Group & Atari created 
"Rescue From Fractalus!"

Chris Briscoe and Paul Brown co-founded Digital Pictures as 
the UK's first specialist computer animation company


1981 

ACM/SIGGRAPH in Dallas, Texas with 14,000 attendees and 124 
exhibitors.

Nelson Max begins making computer graphics for the IMAX film 
format at Lawrence Livermore National Labs. Steve Levine and 
George Matthews here also had lots of contact with NYIT in 
the early days. They were making graphics of "superheated 
spheres" (get it?)

Computer Assisted Animation Stand(CAAS) at NYIT Computer 
Graphics Lab.

Omnibus Video Inc. is founded in Toronto Canada.

Adam Powers (The juggling tuxedo guy): Part of Information 
International Inc. (III) demo reel shown at SIGGRAPH that 
year.

Nintendo introduces the Donkey Kong video game


1982 

ACM/SIGGRAPH in Boston, Massachusetts with about 17,000 
attendees and 172 exhibitors.

Tom Brigham (NYIT) introduces the first full raster morf 
technique at the 1982 SIGGRAPH conference.

Silicon Graphics Inc. formed by Jim Clark (University of 
Utah 197?) For lots of details see the Companies chapter.

Autodesk formed by Dan Drake and John Walker, release Auto-
CAD v1.0 at COMDEX.

Mits Kaneko and the Japan Computer Graphics Lab (JCGL) 
produce the series "The Yearling. Episode No. 2 was 
broadcast in April 1982 and became the world's first 
television animated program completely processed with a 
computer. (See the Company history on JCGL for more details.)

The first all digital computer generated image sequence for a 
motion picture film: Star Trek II: Wrath of Khan/genesis 
sequence. Amazing use of fractal geometry and particle 
systems, (by Loren Carpenter based on his own work from his 
Vol Libre film, completed while at Boeing). Bill Reeves 
fire, Tom Porters stars, and Tom Duffs moon. Conceived and 
Directed by Alvy Ray Smith.

Tron (Disney)
The first extensive use of 3D CGI animation for a 
feature film. This milestone project was originally boarded 
by Bill Kroyer and Jerry Rees and pitched to Disney by Steve 
Listberger. Bill and Jerry came up with the titles Computer 
Image Choreographers for their roles which were much more 
than traditional Animation Directors. The model motion and 
choreography, along with camera blocking and motion paths 
were all sketched out in exacting detail to be passed on and 
realized precisely by four CG production houses.
[TRON FACTOID] The largest format pencil tests ever! The 
Disney art and animation team that were previsualizing the CG 
for the film, never had any way to view a traditional pencil 
test. The first time they got a chance to see their planned 
motion scenes was only after the CG was created, rendered and 
output to 70mm film. Because of a technical limitations at 
Disney, the film was actually rear projected in the screening 
room.
So who did what CG on TRON? Robert Abel & Associates 
created the title sequence for the film, and the entry to the 
digital computer world. Digital Effects created the little 
bit character. Mathematical Applications Group Inc. 
(MAGI) created the light cycles and most of the recognizers. 
Information International Inc. (Triple-I) created 
Sarks carrier, the solar sailer, and the MCP character 
sequences near he end of the film. 
In total, there was actually only about 15 minutes of 
computer generated imagery created for the film, supervised 
by Richard Taylor. The majority of effects were accomplished 
by traditional animation techniques involving tens of 
thousands of hand rotoscoped individual frames of artwork. 


1982/83 

Where the Wild Things Are (Test done at MAGI): The first 
instance of digital compositing for motion picture work. The 
character animation was done at Disney (lead by Glen Keane,) 
and the cg backgrounds, rendering, painting, and compositing 
was done at Magi/Synthavision.  Jon Lasseter was the 
official Disney-Magi liaison. Ken Perlin supervised the 
project, with the CG work lead by Chris Wedge and Jan Carlee 
(both now at Blue Sky.). Software was by Ken Perlin, 
Christine Chang, Gene Miller, and Josh Pines. Look for many 
more details in the Companies Chapter!


1983 

ACM/SIGGRAPH in Detroit, Michigan with about 14,000 
attendees and 195 exhibitors.

AVCO Finance spot shown at SIGGRAPH Electronic Theatre. (This 
was the first fully rendered raster 30-second commercial 
spot.)

Alias Research Inc. founded in Toronto Canada

The Bosch FGS-4000 (the first true turnkey 3-D System) is 
introduced at NAB in 1983.

Cube Quest(Simutrek Inc.): Early 3D graphics video game.

Return Of The Jedi (Twentieth Century-Fox/LucasFilm Ltd.): 
Holographic Endor moon sequence by the LucasFilm Computer 
Graphics Group. Bill Reeves and John Lasseter did it using 
vector graphics to simulate raster graphics!


1984 

ACM/SIGGRAPH in Minneapolis, Minnesota with 20,390 
attendees and 218 exhibitors.

Synthavision, a division of MAGI, is sold off to a Canadian 
investment company. 

Silicon Graphics releases its first commercial product, 
the IRIS 1000 terminal (which ran off a VAX host).

Wavefront software company formed in Santa Barbera, CA by 
Bill Kovacks et al  LOTS MORE

A modern global illumination rendering technique called 
Radiosity is presented by a team led by Don Greenberg at 
Cornell University.

The Apple Macintosh computer is released. The first 
personla computer with a graphical user interface (GUI).

The Adventures Of Andre And Wally B. LucasFilm Computer 
Graphics Division. Alvy Ray Smith directed John Lasseter in 
his first CG short animated film.

[SIDEBAR NOT!] Dune: Cool 3D CGI body armor. NOT! 
(Traditional animation done by Jeff Burks while at Van 
derVeer Photo Effects.)

The Last Starfighter (Lorimar): The first CG project by 
the new Digital Productions formed by Gary Demos and John 
Whitney Jr. after having just left Triple-I. 

2010: Odyssey Two: Digital Productions worked with Boss 
Film Corp.s Richard Edlund. Larry Yaeger, Craig Upson, Neil 
Krepela, et al. combined computational fluid dynamics with 
CGI to create the planet Jupiter.


1985 

ACM/SIGGRAPH in San Francisco, California with 27,000 
attendees and 254 exhibitors.

Disneys The Black Cauldron is the first use of 3D computer 
graphic elements in an animated film. (true?)

The first ever Academy of Motion Picture Arts and 
Sciences award recognition for computer graphics 
achievement: John Whitney Jr. and Gary Demos of Digital 
Productions receive The Scientific and Engineering Award was 
for the practical simulation of motion picture photography 
by means of computer generated images (1984).

Bob Abels Sexy Robot completed for the Canned Food Council.

The animated short film Tony de Peltrie by Phillipe 
Bergeron shows at SIGGRAPH 85. Using digitized clay models, 
and the new user friendly TAARNA 3D animation system (From U. 
of Montreal) along with additional keyframe interpolating 
algorithms by Doris Kochanek described at the previous years 
SIGGRAPH. (Phillipe also did hero animation on the Symbolics 
short Stanley and Stella in 1985)

[SIDEBAR NOT!] Max headroom was NOT computer generated. 
(Really, take my word for it.) Beginning with the 1985 
British music video show and TV pilot, he was portrayed by 
actor Matt Frewer in stylized makeup with added video editing 
effects. The US TV series produced in 1987 did feature some 
other on screen CG (created with an Amiga) but never Max 
himself. (BTW, 10 years later actor Matt Frewer later stared 
in the LawnmowerMan II sequelinfinately less good than Max 
IMO) For all things Max visit: 
http://www.maxheadroom.com/altfaq.html 


Commodore introduces the Amiga color personal computer.

Playland (Atari Corp.): Bill Kovacs.
Los Alamos National Lab: The Ultra-High Speed Graphics 
Project is started. It pioneers animation as a visualization 
tool and requires gigabit-per-second communication capacity. 
An early massively parallel (128-node) Intel computer is 
installed.

Young Sherlock Holmes: The stained glass knight sequence. 
The first CG Character in a feature film
The first computer generated images in a feature film 
to be exposed directly onto the film with a laser. 
One shot was also the first ever all digital composite 
of CG with live action footage for a feature film. (The rack 
focus shot that starts on the knights hands grasping the 
sword hilt and then tilts up to his face) 
By the graphics group at LucasFilm LTD. 

	[FACTOID] David DiFrancesco built the digital film 
printer that was used for Young Sherlock Holmes. Designed as 
one unit with three main components; a scanner and a printer 
with a Pixar Image Computer in between. The former video 
artist would later receive two separate Academy Awards for 
his pioneering work. A Sci-Tech Award in 1994 for the scanner 
portion, and a Technical Achievement Award in 1999 for the 
printer work.


Money For Nothing MTV video by Dire Straits.(Steve Barron 
director) Gavin Blair and Ian Pearson created the animation 
at Rushes Post production in London, done on the Bosch FGS-
4000. The Quantel effects were done by Viv Scott. Ian and 
Gavin now own and run a company in Vancouver called 
Mainframe, out of which they produced Reboot(1994). 

Cranston-Csuri produces many national broadcast network 
graphics, but closes in 1987. Many of its employees go on to 
later form MetroLight Studios (1987). 


	[BIO] Gary Demos: (studied under Ivan Sutherland at 
Utah?)  Cal Tech, went to work at E&S in 1972 and met John 
Whitney Jr. Began working on projects with III then went with 
Whitney to III to form the Motion Picture Design Group in 
1974. Left III just before Tron production, again with 
Whitney, to form there own company Digital Productions. DP 
filed for chapter 11 in 198? But was then continued as 
Optimistic by Whitney. Demos the formed his own company, 
which still exists today: DemoGraFX.



1986

ACM/SIGGRAPH in Dallas, Texas with about 22,000 attendees 
and 253 exhibitors. 

SoftImage founded in Montreal by Daniel Langois. 

Mick Jagger's Hard Woman music video. Digital Productions 
Brad deGraf, Bill Kroyer, Kevin Rafferty. Et al. CG Co-
Produced by Nancy St.John and Alan Peach.

"The Juggler": An Amiga demo by Eric Graham.

Digital Productions create the three minute opening 
sequence for the feature film Labyrinth. 

Complex 2D vector graphics character animation was produced 
by Digital Productions for the Mick Jagger music video Hard 
Woman.

PIXAR formed by Lucasfilm Computer Graphics Division pioneers 
Edwin Catmull and Alvy Ray Smith along with about 35 others 
including John Lasseter, Ralph Guggenheim, Bill Reeves, et 
al. Purchased from George Lucas by Steve Jobs (Apple/NeXT) 
for $10 million.

Luxo Jr. (PIXAR Animation Studios): First CG Short Animated 
Film to be nominated for an Oscar for Best Short Animated 
Film

Flight of the Navigator: Omnibus Computer Graphics creates 
the silvery reflective spaceship. Contributors included Jeff 
Kleiser(KWCC), Les Major(ILM) and Kevin Tureski(Alias)

The Great Mouse Detective: Disney first use of 3D computer 
graphic elements in an animated film. (Or was it The Black 
Cauldron in 1985?)

Howard the Duck: first digital wire removal for a feature 
film. Painted by Bruce Wallace at ILM with proprietary 
Layerpaint software on a Pixar Image computer. Layerpaint 
code originally written by Mark Leather and modified by 
Jonathan Luskin and Doug Smythe.

Star Trek IV: First use of Cyberware 3D scanner for film

Digital Productions is purchased(June), then also Robert 
Abel & Associates (September), by Omnibus Computer 
Graphics in 1986. Omnibus goes out of business one year 
later on April 13th 1987.


1987 

ACM/SIGGRAPH in Anaheim, California with about 30,541 
attendees and 274 exhibitors.

Rhythm and Hues formed by ex-Abel staffers, opens in a 
former dentist office. 

Captain Power and the Soldiers of the Future 
The first television series to include 3D characters 
that were done entirely with computer animation. It went on 
the air (September) in North America. Soaron and Blastarr 
were two CG robots that appeared in the 22 episode series. 
The computer animation was produced by Arcca Animation in 
Toronto. 

[SYNTHAVISION FACTOID] Arcca was the reformation of 
Sythavision staff and software to do the Captain Power 
series that was a creation of Landmark Entertainment 
(Hollywood) and financed by Mattel.  The show featured toys 
that were interactive with the television show by registering 
blast hits on the toy (via a 30hz flicker on TV) or on the TV 
show character (via a trigger pull during a 15hz flicker from 
the TV). Paul Griffin

About four minutes of computer graphics was animated for 
each episode every week using two SGI 3130 workstations 
running Wavefront software. The motion was then ported over 
to Sythavision data. 

[ANIMATING WITH STICKS AND STONES] Animation was 
incredibly arduous sometimes. First you'd plot the model and 
the path of your animation on graph paper. Then input 
hundreds or thousands of text lines in a form that 
Sythavision would understand. If you were out as much as a 
space or tab in your input file, it  wouldn't run. To review 
your animation, you played in back by flipping images through 
a frame buffer that often time had pixels as big as postage 
stamps and based on this make a decision as to whether or not 
to send your rendered animation to the film recorder. Two 
days later it would come back from the lab and you could see 
where all the mistakes were and start over again. But it was 
a beautiful renderer. The quality of the solid modelled 
surfaces and the lighting routines made for some great 
images. Paul Griffin

Rendering was done on 13 Sun Workstations that ran a 
proprietary job control system, that would pick up new frames 
in a sequence as they were completed, which may have been the 
first render farm of its time. The work for the show won 
Arcca a Gemini Award (the pinnacle in Canadian film 
production) for Technical Achievement in 1988.
The producer was Bob Robbins.  The art director was Earl 
Huddleston. Paul Griffin(ILM) was Animation Director, Andy 
Varty, Sylvia Wong(Rhythm & Hues, ILM), Les Major (ILM, 
Pixar). Paintbox work by Rob Smith and Mike Huffman. 
Jenniffer Julich was in charge of storyboards. Rob Coleman, 
was Arcca's onset liason/line producer. Mark Mayerson now 
directs Monster by Mistake on DisneyTV and YTV (Canada). On  
the live action production side, Doug Netter (Rattlesnake 
Productions) and Larry Dittillo(sp?) (the writer) went on to 
develop Babyon 5.  

 

1988 

ACM/SIGGRAPH in Atlanta, Georgia with about 19,000 
attendees and 249 exhibitors.

Fruit Machine (Wonder World): The first all digital film 
composite for a feature film outside the U.S. by Computer 
Film Company (CFC)/London. Multiple film elements were 
scanned into a computer, 100% digitally composited, and 
filmed back out again. 
see the Companies chapter on CFC for more details

Jim Henson and Digital Productions create a real-time 3D 
digital character for the Jim Henson Hour. The first of its 
kind. Steve Whitmeyer(sp?) was the puppeteer and voice. Thad 
Bier(PDI/Hammerhead) and Grahm Walters and Rex, shipped all 
the equipment up to Toronto one week before SIGGRAPH. The 
opening to the show was done by Jamie Dixon(PDI/Hammerhead).

Mike the Talking Head The first real-time character (aka 
motion-capture, vactor, performance animation). Michael 
Wahrman and Brad deGraf did it at deGraf/Wahrman live at 
the SIGGRAPH Electronic Theatre in Atlanta. ( Mike was a 
virtual caricature of the late Mike Gribble, the host of that 
show, and the Mike of Spike and Mike's animation festival.)

Willow (MGM/Lucasfilm Ltd.): First feature film use of 
digital morphing technology.

CAPS(Computer Animation Paint System) developed jointly 
between Pixar and Disney.

Tin Toy (PIXAR Animation Studios): First CG Short Animated 
Film to win an Oscar for Best Short Animated Film


1989 

ACM/SIGGRAPH in Boston, Massachusetts with 27,000 attendees 
and 238 exhibitors.

Indiana Jones and the Last Crusade (Lucasfilm Ltd. 
/Paramount): Contrary to what you may have read elsewhere, 
this was NOT he first all digital composite for a feature 
film. (ILMs own Stained Glass Knight in Young Sherlock 
Holmes, CFCs Fruit Machine, and Triple-Is Future World 
all came before) The Donovans destruction sequence by ILM 
was the first to use many multiple scanned film elements, 
digitally composited, and then scanned back out to film with 
a laser.
(By now it gets a little silly with all of the sub-sub 
classifications of firsts in areas such as these.)

The Abyss (GJP Productions/Twentieth Century-Fox):  Water 
Pseudopod.


1990's
	The entertainment world as we know it began to change in 
the 1980s when motion picture images in Tron, Star Trek II, 
The Last Starfighter, and Young Sherlock Holmes gave the 
audience a taste of the future. Now, George Lucass 
Industrial Light + Magic began to continuously raise the 
popular standard by which all CG was judged by creating such 
images as the water pseudopod in James Camerons film The 
Abyss (1989) and the T-1000 in Terminator 2: Judgment Day 
(1990). In 1993 ILM smashed all previous conceptions about 
computer graphics when Jurassic Parks photo-real dinosaurs 
took center stage in theaters around the world.


1990

ACM/SIGGRAPH in Dallas, Texas with 24,684 attendees and 248 
exhibitors. 

The feature film Flight of the Intruder. Rhythm and Hues 
created over 30 shots of photo-realistic aircraft, cluster 
bombs, and smoke in full daylight..all with their own 
proprietary software.

deGraf/Wahrman did The Funtastic World of Hanna-
Barbera, the first CG ridefilm. It was a fully 3D chase/ride 
through Bedrock and Scooby-Doo's castle, with cel animated 
characters, for Universal Studios Florida. (Additional CG 
work by Rhythm and Hues) 

Robocop 2 (Also by deGraf/Wahrman) was the first use
in feature films of Performance Animationamong those who 
also contributed were Ken Cope(animation) and Gregory 
Ercolano(TD).

Kroyer Films creates the full length animated feature film 
FernGully: The Last Rainforest. It contains 40,000 3D 
hidden line computer plotted cel frames to augment the bulk 
of the traditional animation. It also contains a digital-ink-
and-paint sequence by Sydney-Right, a feature film first.

The Rescuers Down Under: The first complete feature film 
to be completely digital. The CAPS system digitally ink and 
paints every frame of the film.

Die Hard 2:Die Harder (Twentieth Century-Fox): The first 
digitally manipulated matte painting created at Industrial 
Light & Magic. Matte department supervisor was Bruce Walters, 
Paul Huston and Michael McAllister helped in design and 
composition and Yusei Uesugi was the matte painter 
extraordinare. Four separate images were digitized from the 
painting (13 feet wide by 5 feet tall), decreasing in 
resolution from the center outward. The images were assembled 
in a MacII computer, and manipulated by Uesugi using 
Photoshop. The image was combined with numerous live-action 
elements of people, lights and steam with a camera move 
programmed by Pat Myers.

NewTek releases the Amiga based Video Toaster.


1991 

ACM/SIGGRAPH in Las Vegas, Nevada with about 23,100 
attendees and 282 exhibitors.

Terminator 2: Judgement Day (Carolco):  T-1000 liquid 
metal cyborg

Beautiful all CG commercials by PIXAR for Listerine, Life 
Savers and Tropicana set s new standard for broadcast 
excellence.

Disneys Beauty And The Beast ballroom sequence is a major 
new direction in feature length animated films.


1992 

ACM/SIGGRAPH in Chicago, Illinois with 34,148 attendees and 
253 exhibitors.

Death Becomes Her (Universal): Photoreal human skin and 
body replacement.


1993

ACM/SIGGRAPH in Anaheim, California with 27,000 attendees 
and 285 exhibitors.

Wavefront acquires the TDI software company from Thompson 
Corp of France. In exchange Wavefront receives a major 
capital investment from Thompson

PDI opens a Hollywood production office. This office would 
close in a short few years.

Marc Scaparro, Eric Gregory and Brad deGraf did Moxy for the 
Cartoon Network at Colossal Pictures. Produced by Anne
Brilz. It was the first live broadcast of a virtual 
character.

Jurassic Park (Amblin/Universal): Photo-real 3D Digital 
Dinosaurs


1994 

ACM/SIGGRAPH in Orlando, Florida with about 25,000 
attendees and 269 exhibitors.

Reboot: the first 100% CGI television series airs on ABC 
from Mainframe Entertainment Inc.

Microsoft acquires Softimage

Forrest Gump (Paramount): Photoreal/invisible 3D and 2D 
digital effects blending new footage with old, changing 
archive footage, and removing Gary Sinese(sp?) legs! By ILM 
of course.

Flintstones (Universal): First feature film digital hair 
developed for the saber toothed tiger.


1995 

ACM/SIGGRAPH in Los Angeles, California with 40,100 
attendees and 297 exhibitors.

Silicon Graphics, Inc. acquires both Alias and Wavefront, 
merging the two companies.

Toy Story (PIXAR Animation Studios):  First full length CG 
Animated feature film. Director John Lasseter wins a Special 
Achievement Academy Award.

Judge Dredd (Cinergi): Early examples of fully 3D digital 
stunt people by the Kleiser-Walzack Construction Company for 
Mass-Illusion.

Casino (Dir. Martin Scorsese): Matte World Digital utilizes 
LightScape software to seamlessly integrate a 1970s virtual 
Las Vegas strip into present day live action footage. The 
first time radiosity lighting was used in a feature film.

Batman Forever (Warner Brothers): Early example of 3D 
realistic digital stuntman by Warner Brother Imaging 
Technology (W.B.I.T.)and Pacific Data Images. Also a very 
realistic, fully 3D cityscape by W.B.I.T.

Casper (Amblin/Universal): Record number of on screen shots 
with a digital character. 400+

Jumanji (Tri-Star): Further development of particle based 
digital hair technology for Lion sequence.


1996 

ACM/SIGGRAPH in New Orleans, Louisiana with 28,800 
attendees and 321 exhibitors.

Alvy Ray Smith, Ed Catmull, Tom Porter, and Tom Duff receive 
a Technical Academy Award for digital image compositing 
(ie the alpha channel)

Dragonheart (Universal): Breakthrough 3D CGI character 
animation and lip-synch dialog.

Twister: Breakthrough realistic tornadoes and weather 
effects by Industrial Light and Magic using Wavefronts 
Dynamation..


1997 

ACM/SIGGRAPH in Los Angeles, California with 48,700 
attendees and 359 exhibitors.

Floops (done at Protozoa by Brad deGraf, Emre Yilmaz, Steve 
Rein and others) was the first character distributed as 3D 
(VRML), the first episodic cartoon on the Web, and the first 
significant animation on the web (30 minutes worth).

Star Wars/Special Edition (Twentieth Century-Fox/LucasFilm 
Ltd.): Restored and enhanced 20 year old film footage. About 
350 shots were added or modified for all three films.
	
Spawn: Photo-real fully 3D creature transformations, full 
screen digital stunt doubles, and dynamic simulated cape. All 
with bone-cracking, digital-drool slinging realism.

Titanic: Large scale use of motion-capture and 3D digital 
crowd extras. 

[Quantel looses PATENTS ISSUE] 
British company Quantel has been asserting a set of 
patents against companies for about a decade now, patents 
that many of us in the digital imaging and computer graphics 
business believed were invalid.  These 1980s-vintage patents 
covered airbrushing (digital painting with soft-edged 
brushes), digital image compositing (!), pressure-sensitive 
stylus, mixing paints on a window called a palette, etc.  I 
and my colleagues have long believed these notions to be too 
simple to be worthy of "invention" hence patent coverage.  
Furthermore, if anyone were to deserve credit for the 
"invention", it certainly wasn't the Quantel people in the 
1980s but rather several of the many practitioners (in the US 
mainly) in the 1970s.
Jim Blinn, Lance Williams, and I tried to help save a 
British company called Spaceward from these patents in a 
London trial in 1989. We were unsuccessful, largely, I 
believe, because we didn't have any hard evidence - no code, 
no program. This changed in September 1997.  Quantel sued 
Adobe, well-known US producer of popular software products 
such as Photoshop, for patent infringement on US versions of 
the UK patents that had been held against Spaceward.   The 
trial was held in Wilmington, Delaware.  The following 
colleagues joined me in helping Adobe this time:  Marc Levoy, 
Christie Barton, David Em, Dick Phillips, Jim Blinn (by 
deposition), and others.
The Adobe attorneys did a great job of gathering 
evidence, including hard evidence this time.  They obtained 
actual code that I had written in 1977 and 1978 and 
recompiled it under Windows.  So I was able to demonstrate 
directly to the jury exactly what we had done in the 1970s - 
in this case I was showing the first full-color (RGB, or 24-
bit) digital paint program, which of course did many of the 
things Quantel claimed to have invented in the 1980s!  Marc 
Levoy's 1978 full-color paint program (the second one) was 
similarly found and recompiled and shown to the jury.
Long story short:  The jury found all five patents at 
issue invalid (and that Adobe was innocent of infringement).
-Alvy Ray Smith



1998

ACM/SIGGRAPH in Orlando, Florida with ??? attendees and ?? 
exhibitors.

1998 saw an unprecedented number of SciTech awards go to 
the computer graphics community. Individuals at Alias, Pixar, 
PDI, Side Effects, SoftImage and Wavefront all were 
recognized for various components of those systems.
In addition, several individuals were recognized for 
their contributions to CG.

A Scientific and Engineering Academy Award was awarded 
to Richard Shoup, Alvy Ray Smith and Thomas Porter for 
their pioneering efforts in the development of digital paint 
systems used in motion picture production. The award reads: 
Much of the foundation for the numerous contemporary digital 
paint products for motion pictures can be traced directly 
back to the early work of these digital pioneers.

A Scientific and Engineering Academy Award was awarded 
to Craig Reynolds for his pioneering contributions to the 
development of three-dimensional computer animation for 
motion picture production. The award reads: The early 
contributions of Mr. Reynolds in the digital animation arena 
have become both influential and instrumental in the 
architecture of many later systems developed at companies 
throughout the computer animation industry.

Geri's Game (Pixar):  Academy Award winning animated short 
film showcases the newly rediscovered modeling technique of 
subdivision surfaces.

Bingo (Alias|Wavefront) Chris Landreths test piece for the 
initial Maya release received a Genie Award from The Academy 
of Canadian Cinema and Television. It was named Best Computer 
Animation at Ottawa 98 and at Imagina in Monaco, Bingo also 
received an award from France's Societe des Auteurs et 
Compositeurs Dramatiques (SACD) for "Most Innovative Story 
and Production".

Antz is released (PDI/Dreamworks)

A Bug's Life (Pixar/Disney)


1999 


Autodesk merges its newly acquired Discreet Logic 
(Montreal) division with its Kinetix (SanFrancisco) division 
into the new Discreet entertainment division.

May 19th, 1999 Star Wars/Episode 1: The Phantom Menace
Almost 2000 state-of-the-art digital effect shots, most 
of which are created at Industrial Light & Magic in less than 
two years production time. The Gungan JarJar Binks is the 
first all digital leading character in a motion picture. 
The few shots that were not effects related were also 
scanned and color corrected to produce a full digital master. 
Later that summer, LucasFilm premiers the film in New 
York and LA with a new electronic projection system. The 
Texas Instruments system uses 1920x1080 progressive video 
resolution to project the film at 24fps directly from digital 
storage.



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