支出放缓冲击苹果应用商店主要市场。
Spending Slowdown Hits Apple App Store In Major Markets

原始链接: https://www.zerohedge.com/technology/spending-slowdown-hits-apples-app-store-major-markets

App Store 支出增长在 11 月大幅放缓,同比增长仅 6%——低于 10 月的 9%,是 7 月增速的一半。 这种减速归因于美国、日本、英国和加拿大等主要市场的消费者需求减弱,这些市场共同贡献了 App Store 收入的一半以上。 放缓的主要驱动因素是游戏支出下降 2%,尽管游戏占总收入的 44%。 娱乐和照片与视频等其他服务类别显示出一些增长,但不足以抵消游戏下滑。 分析师认为,疲软的宏观经济环境是罪魁祸首,可能表明消费者财务压力增加或来自其他应用商店的竞争加剧。 尽管如此,由于 iCloud+、Apple Music 和 Apple Pay 等领域的持续强劲表现,苹果公司预计仍将实现 F1Q26 的整体服务收入指引。 这一趋势预示着苹果可能需要在 2026 年进行调整。

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原文

Apple App Store spending cooled in November, dragged down by weakening demand across several of Apple's largest global markets, which together account for more than half of all App Store revenue.

Goldman analysts led by Michael Ng published a note Tuesday citing Sensor Tower data showing Apple App Store spending last month rose just 6% YoY, down from 9% in October and half the growth rate seen in July.

Sensor Tower data showed that Games, the App Store's largest category (44% of revenue), drove most of the slowdown, falling 2% YoY after growing 3% the previous month.

"Weakening consumer demand for products and services. Apple's products and services are typically sold to consumers, and any weakness in the macroeconomic environment could reduce demand for Apple products and services," Ng said.

There was no definitive explanation beyond the softer "macroeconomic environment" for the App Store slowdown.

By geography, four of Apple's top five markets - the US, Japan, the UK, and Canada - experienced a broad-based slowdown in App Store spending. This raises near-term downside risk and could weigh on App Store revenue.

However, despite slowing App Store spending growth rates, Ng still expects Apple's F1Q26 Services revenue to meet guidance (14% YoY) because other Service lines - including iCloud+, AppleCare+, Apple Music, Apple Pay, and broader subscriptions - continue to perform well.

Here are the key takeaways from the App Store spending slowdown:

  • November 2025 App Store net revenue grew +6% YoY, decelerating from +9% in October. November marks the slowest month of 2025 and sits below the 2022–2024 average November growth rate of +10% YoY.

  • By category, the slowdown was primarily driven by Games (-2% YoY vs. +3% YoY in October), which represent ~44% of total revenue. Among the next largest categories: Entertainment (15% of total) accelerated to +5% YoY (from +4%), while Photo & Video (8% of total) decelerated slightly to +16% YoY (from +17%).

  • By geography, spending slowed across Apple's largest markets: the US (36% of total) cooled to +3% YoY (from +8%), Japan (10%) fell to -2% (from +4%), while China (20%) improved slightly to -1% (from -2%).

Notice that the App Store spending slowdown has persisted for much of the year.

Whoops.

Not good.

The question of why consumers are cutting back on gaming apps is a big one. It's happening across Apple's major markets, which could point to more financially pressured consumers, smartphone fatigue, or competitive app stores soaking up market share. Whatever the cause, the drop in demand signals Tim Cook will have to take corrective measures heading into 2026.

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