家长控制并非为家长而设。
Parental Controls Aren't for Parents

原始链接: https://beasthacker.com/til/parental-controls-arent-for-parents.html

## 孩子安全科技的假象 最近一次令人不安的经历凸显了“儿童安全”技术的一个关键缺陷:家长控制往往复杂且无效,将安全负担转移到家长身上,而不是提供这些技术的公司。作者发现一个陌生人通过聊天应用程序(GroupMe)向他12岁的儿子发送短信,这款Gabb手机被宣传为安全可靠,而这款应用程序却讽刺性地被Gabb列为“批准”应用,尽管该公司也在另一篇埋藏在数百篇博客文章中的帖子中警告了它的危险。 这起事件引发了对任天堂Switch和Minecraft等看似简单的设备复杂设置和管理方式的广泛不满。每个平台都需要大量的账户、重叠的设置和持续的警惕,通常*需要*放宽限制才能实现基本功能。作者发现自己需要调整几十个设置才能让儿子和朋友一起玩,最终面临安全与游戏之间的选择。 核心问题不是缺乏控制,而是它们故意设计的复杂性,似乎是为了让家长精疲力尽而妥协。作者认为应该有一个简单的“关闭开关”——一个可以全面阻止在线访问的单一设置,而不是一个最终将未能理解隐藏警告和工具提示的责任归咎于家长的迷宫系统。

## 黑客新闻讨论摘要:家长控制与数字育儿 最近一篇[beasthacker.com](https://beasthacker.com)文章引发了黑客新闻的讨论,内容集中在家长控制技术的有效性和依赖性上。作者在应用限制和游戏机账户复杂性方面的挣扎引起了许多人的共鸣,但也受到了批评。 许多评论者提倡一种更直接的方法:**积极的家长参与**。建议包括监督电脑/游戏时间、将游戏机放置在公共区域、以及公开沟通在线活动。 其他人指出了当前工具的局限性。问题包括对 Disney+ 等平台的控制不足、管理多个账户系统(如 Minecraft 的任天堂和微软)的困难,以及这些控制可能导致孩子缺乏隐私意识的潜在风险。 一个反复出现的主题是:**家长控制不应*取代*育儿**。许多人认为,建立信任、设定明确的期望、以及直接监控活动比仅仅依赖技术更有效。一些评论员也质疑了那些 heavily 投资于这些技术解决方案的人的动机。
相关文章

原文
TIL: Parental controls aren't for parents – Beast Hacker


A few days ago, I found that a grown man had been texting my twelve-year-old son on his "kid-safe" Gabb phone. The man got my son's number through a children's book chat on an app called GroupMe. Thankfully my wife and I discovered the situation and intervened before anything bad happened; but still it was sickening to discover that on Christmas morning, while our family was unwrapping presents next to the tree, some creep had been texting my son: "What did you get? Send pictures."

How could we have let this happen? How could we be such careless parents?

But wait . . . hadn't we done what we were supposed to do? We bought the "kid-safe" phone. And we confirmed GroupMe was on the Gabb "approved apps" list, which, as I understand it, offers "no social media or high-risk options." We did the safe things, right?

Maybe not. Turns out Gabb's own blog appears to include GroupMe on a list of seven apps with dangerous chat features, describing it as an app that "opens the door to potential dangers." We were apparently supposed to find that warning ourselves, somewhere among Gabb's 572 blog posts:

$ curl -s \
  https://gabb.com/post-sitemap.xml \
  | grep -oE 'https://gabb\.com/blog/[^<]+' \
  | sort -u \
  | wc -l \
  | xargs -I{} echo "{} blog posts as of $(date '+%B %d, %Y')"

572 blog posts as of January 02, 2026

But if GroupMe "opens the door" to danger, why did Gabb put it on their "approved apps" list? When I revisited the site, I noticed a small message beneath GroupMe mentioning Communication with Strangers. I hovered over it with my mouse pointer, and a tooltip appeared: "Allows contact and communication with people the child may not know."

So it allows communication with strangers, but it's not "high-risk?" The approved list isn't looking so safe. The approved list is apparently a catalog of risks I'm supposed to decipher by filtering through 838 apps and hovering my mouse pointer around to see tooltips:

$ for cat in \
  existing_apps \
  unapproved_apps \
  unmet_criteria_apps \
  music_apps; do
  count=$(curl -s "https://gabb.com/app-guide/" \
    | grep -o "${cat} = \[.*\]" \
    | head -1 \
    | sed "s/${cat} = \[//" \
    | sed "s/\]//" \
    | tr ',' '\n' \
    | sed "s/'//g" \
    | sed 's/^ *//' \
    | sort -u \
    | wc -l \
    | tr -d ' ')
  echo "$count $cat"
done && echo "...as of $(date '+%B %d, %Y')"

586 existing_apps
60 unapproved_apps
170 unmet_criteria_apps
22 music_apps
...as of January 02, 2026

Whatever the reason for this complexity, I don't feel in control.

And Gabb isn't alone in making me feel like this. It seems like many companies selling tech to families operate in the same way: market safety, deliver complexity, and leave parents to figure it out.

Take the Nintendo Switch my son unwrapped between those creepy texts. To set it up, I had to:

  1. Connect the console to the internet
  2. Download the Nintendo Switch Parental Controls app to my phone
  3. Create a Nintendo Account for myself
  4. Link my credit card and be charged $0.50 to verify parental consent
  5. Set up parental controls from the app on my phone
  6. Sync the parental controls app to the Nintendo Switch
  7. Set up a security PIN on the Nintendo Switch
  8. Create a Nintendo Account for my son
  9. Sync my son's Nintendo Account to the Nintendo Switch
  10. Discover that half the controls live in the phone app and the other half live on Nintendo's website, because of course they do
  11. Log into Nintendo's website to finish the job . . .

Only to discover that there's no clear option to block internet access, no clear way to disable downloads from the Nintendo eShop, and no easy way to make this thing function like an old-school Game Boy and just let a kid have fun with a game cartridge. But that's just nostalgia talking. Nobody wants that anymore. Apparently.

Because next comes Minecraft. Ah, Minecraft. The game every middle-schooler on earth apparently needs to survive. To let my son play with his friends:

  1. Create a Microsoft account for myself
  2. Create an email address for my son
  3. Create a Microsoft account for my son
  4. Set up a gamertag for my son on account.xbox.com
  5. Configure parental controls in Microsoft Family Safety
  6. Configure more parental controls on xbox.com

Now, I did my best to configure these settings. I really did. But xbox.com alone includes twenty-nine confusingly overlapping settings related to chat, friends, and communication. Twenty-nine.

And when I finally—finally—tried to test online play, Minecraft told me I would need to loosen the parental controls (it did not say which) and create a Nintendo Switch Online account for my son.

Nintendo Switch Online (not really another account, mind you, but a membership) involves a recurring fee. It also unlocks access to the Nintendo eShop, which I cannot disable. I can set his eShop spending limit to zero, sure. But I can't block free downloads. So to let my son play online Minecraft with his friends, I have to open him up to an unrelated store full of content I can't possibly evaluate. That's the deal. Take it or leave it.

I assume some marketing person at Nintendo, probably sitting in a conference room in Kyoto, surrounded by whiteboards covered in arrows and cartoon stick figures, has this entire process mapped out as a "customer journey." And by Step 17, the journey is supposed to be over. You're supposed to be so beaten down, so utterly depleted of will, that you just cave. You sign up for Nintendo Online. You disable a bunch of parental controls you don't really understand. You let your kid play his damn game. You become the ideal customer.

But I didn't cave. Instead, somewhere on the threshold of Customer Journey Step 18, I found myself gripping the Switch with both hands and imagining, quite vividly, what it would feel like to lift the Switch up, and bring it down over my knee. I could almost hear the crack. Could almost see that OLED display splintering into a thousand pieces. The little Joy-Cons skittering across the floor. My son's face. My wife's face. The stunned silence.

I did not break the Switch.

What I did was announce, in a voice louder than necessary, that nobody was to ask me about anything Minecraft-related on the Nintendo Switch for a minimum of two weeks. My son could play Zelda: Breath of the Wild instead, which, thank you, developers, thank you from the bottom of my heart, doesn't appear to involve any mandatory online anything whatsoever.

Here's what I want: an off switch. A single setting that says "this child cannot go online, communicate with strangers, spend money, or download anything without my explicit permission." Instead I get a maze, complex enough that when something goes wrong, I'm at fault for a tooltip I didn't hover over, a blog post I didn't read, a submenu I didn't find. Maybe that's by design. Maybe it's neglect. I don't know.

What I know is this. My son just wants to play video games and talk to his friends. I just want to keep him safe. Somewhere between those two things, I'm supposed to become an expert in the convoluted parental control schemes of Gabb, Nintendo, Microsoft, and Xbox, while a stranger's Christmas morning texts sit in my son's phone history.

Parental controls shouldn't be this hard.

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