这是个玩笑吗?
Is it a joke?

原始链接: https://novalis.org/blog/2025-11-06-is-it-a-joke.html

这位创作者在制作立体模型游戏时,从播客中寻找灵感和放松。他们被《虚构建议》播客逗乐,该播客令人信服地讨论了一款不存在的SNES游戏,这一手法与他们自己对虚构的1989年游戏《蓝王子》的经历相呼应。 尽管本意是批评《蓝王子》的游戏玩法(过于繁琐的任务,可疑的赌博元素),但许多人认为这篇详细的文章是 genuine 的欺骗企图。这凸显了一个反复出现的主题:游戏般的虚构与现实之间的界限,正如世嘉最初对游戏《Segagaga》的反应所见。 尽管偶尔会怀疑收听播客,但创作者很高兴它们能激励他人,例如艾德里安·柴可夫斯基的《哲人暴君》系列。他们也欣赏那种一本正经的叙事方式,以《革命》播客的科幻季为例。最终,创作者在游戏中更注重视觉呈现,而非完美的历史准确性,并且喜欢粉丝基于《蓝王子》创作的互动小说场景。

Hacker News 新闻 | 过去 | 评论 | 提问 | 展示 | 工作 | 提交 登录 这是个玩笑吗? (novalis.org) 8 分,luu 发表于 2 小时前 | 隐藏 | 过去 | 收藏 | 2 条评论 tombert 发表于 25 分钟前 | 下一个 [–] 我记得以前经常去 That Guy With the Glasses 网站,Phelous 和 The Cinema Snob 曾经评论过一部不存在的电影“Troll 4”。[1] 我记得当时感觉有点超现实,因为我几乎确定这部电影不存在,但又不太确定。这让我想起了那件事。[1] https://www.thecinemasnob.com/crossovers/brad-and-pheloustro... 回复 eszed 发表于 15 分钟前 | 上一个 [–] 我不确定这篇帖子中(如果有什么)是玩笑,但我查了关于火星的事情,事实并非如此。我很期待听听。回复 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请 YC | 联系 搜索:
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原文

I listen to a lot of podcasts, because I can listen while making art for the diorama-based game I am working on. I discovered the podcast Imaginary Advice because MetaFilter linked to its episode on the SNES game A Christmas Carol. That’s a game that doesn’t exist – Ross Sutherland just made it up, and then recorded a whole podcast episode about it. The episode doesn’t acknowledge, at any point, that the game is fake. It’s hilarious.

Sometimes I can’t tell whether something is a joke or not. I couldn’t tell whether Semantle was a joke until I started getting fan mail. And speaking of podcasts, apparently I’m not the only one with this problem. I just heard on 99% Invisible that when Tez Okano pitched Sega on Segagaga, one of the last Dreamcast games, the execs thought his entire pitch was a joke, so he had to pitch it again.

I’m not as good a writer as Ross Sutherland. That’s why a lot of people didn’t see the humor in my post about the (fictional) 1989 Blue Prince, and thought I meant to actually fool people. Fooling people was really an accident – I just put in a little bit too much work on the visuals. Actually, I meant the commentary as a serious critique: Blue Prince has a very high busywork-to-puzzle ratio, and this is its weakest point (also see my previous note on gambling; Blue Prince literally has slot machines, and it’s sometimes optimal to use them). But there is a lot of puzzle there too – several people assumed that the floppy disk flipping bit referred to one specific room in the actual Blue Prince. Nope. I hadn’t gotten to that area at the time I wrote the post, and I still haven’t solved that puzzle. Instead, I was inspired by learning about Karateka’s upside-down disk Easter egg on Lateral. Yep, another podcast.

Sometimes I feel like I’m wasting my time listening to all these podcasts, but I was heartened to see that Adrian Tchaikovsky mentioned that his Philosopher Tyrants series was inspired by Empire and Revolutions. It’s among Tchaikovsky’s best work, and I can’t wait for the next one. And nobody can accuse Tchaikovsky of unproductivity. To bring it full-circle, science fiction also inspires podcasts; after ten seasons on actual historical revolutions, and after a two-year hiatus, the Revolutions podcast returned with a season on the Martian Revolution of 2247, presented totally straight-faced.

Two more notes that didn’t fit anywhere else:

  1. I actually used cool-retro-term, not RetroArch, which is why the font isn’t quite right. I thought about using RetroArch but it looked like it was good to be a hassle to get an Apple II running, plus then I would have had to maybe write Applesoft BASIC. Anyway, I decided to settle for good enough. So that’s why the font isn’t quite historically accurate.

  2. I really enjoyed reading Egypt Urnash’s IF-style Blue Prince scene. I did consider whether an IF Blue Prince would be better, but I think seeing the map is really useful, and while you could incorporate a map into an IF game (as Counterfeit Monkey does), it sort of strains the medium a bit.

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