一次性系统架构
Architecture for Disposable Systems

原始链接: https://tuananh.net/2026/01/15/architecture-for-disposable-systems/

## 一次性软件的兴起 软件的经济模式正在转变。 借助日益强大的编码代理,我们正从构建持久软件的传统模式转向**一次性软件**:根据需要生成、使用和丢弃代码。 从历史上看,高昂的重写成本激励了大量的维护和精心的工程设计。 现在,随着快速、廉价的重新生成成为可能,投资于长期的完美性似乎变得没有必要。 这种“氛围编码”侧重于快速解决眼前的问题——生成数据解析器或仪表盘——而对代码质量的关注较少。 为了应对这种变化,关键在于采用三层架构:一个**持久的核心**(关键业务逻辑)、不可变的**连接器**(定义通信的API)和一个**一次性层**(AI 生成的组件)。 这种模式的成功取决于**契约优先设计**:定义严格、不变的接口(使用 OpenAPI 等标准),生成的代码*必须*遵守这些接口。 这使得组件的轻松重新生成和演化成为可能,而不会破坏系统的稳定性。 最终,软件的未来倾向于构建适应变化的系统,拥抱由强大、持久的基础支持的一次性元素。

黑客新闻 新 | 过去 | 评论 | 提问 | 展示 | 招聘 | 提交 登录 用于一次性系统的架构 (tuananh.net) 7 分,tuananh 1小时前 | 隐藏 | 过去 | 收藏 | 2 评论 casperb 27分钟前 | 下一个 [–] 我认为我们已经有足够的经验数据表明用户不喜欢不断变化的界面。他们更喜欢保持不变,大多数时候如此。 那么如何在这一层持续生成一次性软件? 而且你通常想在软件中改变的是新功能或处理更多使用情况。如果这样做,在大多数情况下需要更改数据存储和“手工制作的核心”。 所以实际上哪些部分会是一次性的,以及它们会多久“重新生成”一次? 也许对于简单的小东西,比如Excel表格的制作、更改和丢弃速度?也许对于嵌入式软件?回复 HPsquared 34分钟前 | 上一个 [–] “虚假软件” 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请YC | 联系 搜索:
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原文
Posted on January 15, 2026  •  3 minutes  • 595 words

As software gets cheaper to produce (thanks to coding agents) and quality expectations shift, we’re witnessing the rise of disposable software: code that you generate, use, and discard rather than maintain indefinitely.

The Traditional Model

Traditional software follows a well-established pattern: you build something once, maintain it indefinitely, and pay for it through high upfront capital and long-term maintenance costs. The economics made sense because rewriting was expensive. We accepted spending 80% of a project’s lifecycle on maintenance because the alternative (starting over) was often prohibitive (until the product reaches its EOL)

This created a culture of careful engineering: clean code, thoughtful architecture, and refactoring to reduce technical debt. We optimized for the long term because the long term was inevitable. We have to live with it.

The Disposable Shift

But what happens when an agent can regenerate a functional replacement from a prompt in 5 minutes? The incentive to “clean up technical debt” or “refactor for the long term” vanishes. If the code works now and you can regenerate it later, why invest in perfection?

We’re already seeing the rise of “vibe coding”: building tools that solve a problem right now. Need a specific data parser? Generate it. Need a one-off dashboard for a meeting? Generate it. Use it, and if it breaks or becomes obsolete, delete it and generate a new one. You don’t care if the code is “clean” as long as the output is correct.

This isn’t laziness. It’s a fundamental shift in the economics of software development. When generation is cheap, maintenance becomes the expensive option.

Architecture for Disposable Systems

If we’re moving toward disposable software, how do we architect systems that can survive this shift? The answer lies in a three-layer model:

The Core (Durable)

The Source of Truth. This is the hardened, human-written, slow-changing foundation of your system. It contains your critical business logic, data models, and core algorithms. This layer is built to last because it represents the fundamental value of your system.

The Connectors (APIs)

Immutable contracts. These are the interfaces that define how components communicate. They must be perfect because the disposable parts can be imperfect. If your API contract is solid, you can swap out implementations underneath without breaking the system.

The Disposable Layer

AI-generated “glue” code, data parsers, UI components, and integration scripts. This is where the vibe coding happens. Generate it, use it, and regenerate it when needed. As long as it adheres to the contracts defined by the Connectors layer, it doesn’t matter how messy the internals are.

Contract-First Design

The key to making this work is contract-first design. Instead of coding to an implementation, we must code to a strict schema: OpenAPI, gRPC, Smithy, or whatever standard fits your domain. The agent is given the schema as a constraint, and as long as the inputs and outputs match the contract, we don’t care how messy the logic inside the box is.

The critical principle: Immutable contracts. They must be perfect so the disposable parts can be imperfect.

This approach allows you to:

  • Regenerate components without breaking the system
  • Test contracts independently of implementations
  • Evolve the disposable layer while keeping the core stable
  • Accept lower-quality generated code because it’s constrained by high-quality contracts

The Future

We’re not there yet, but the trajectory is clear. As coding agents improve and generation costs drop, more and more software will become disposable. The systems that survive will be those built with durable cores, immutable contracts, and disposable peripherals.

The question isn’t whether this shift will happen. It’s whether your architecture is ready for it.

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