研究:社交媒体和游戏与青少年心理健康问题之间的关联证据有限。
Study: Minimal evidence links social media, gaming to teen mental health issues

原始链接: https://www.manchester.ac.uk/about/news/time-spent-on-gaming-and-social-media/

一项由曼彻斯特大学进行的大规模研究,调查了超过25,000名青少年(年龄11-14岁),挑战了社交媒体和电子游戏直接*导致*心理健康问题的普遍观点。这项发表在《公共卫生杂志》上的为期三年的#BeeWell项目发现**没有证据**表明增加屏幕使用时间会导致男孩或女孩的焦虑或抑郁率更高。 虽然承认在线体验*可能*有害(例如欺凌或负面内容),但研究表明,这种关系比简单的“屏幕时间等于心理健康问题”更为复杂。有趣的是,玩游戏更多的女孩倾向于较少使用社交媒体,而有情绪困扰的男孩通常会减少游戏时间。 该研究强调,仅仅关注青少年花在网上*多少*时间,会忽略影响他们福祉的关键因素,为家长和教育工作者提供了一个更细致的视角。

曼彻斯特大学的一项新研究表明,社交媒体和游戏与青少年心理健康问题之间的关联证据微乎其微,这在Hacker News上引发了争论。尽管该研究本身依赖于自我报告的数据,降低了其可信度,但评论者提出了各种观点。 一位用户强调了社会 perceived 的衰落,将社交媒体与出生率下降、婚姻问题以及 Instagram 等平台助长的对肤浅趋势的关注联系起来。另一些人质疑为什么*需要*这项研究,认为负面影响显而易见。 几位评论员指出,更广泛的社会问题是根本原因,认为青少年缺乏安全、独立的活动以及过度保护的育儿方式促使年轻人转向在线空间。另一位用户分享了乔纳森·海德特的研究链接,提供了对现有研究的更全面的回顾。也有人分享了轶事证据,一位用户指出表亲的基本技能下降可能与社交媒体使用有关。
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原文

A major new study from The University of Manchester has found little evidence that social media use or video gaming are causing mental health problems in young teenagers, challenging one of the most widespread concerns among parents and teachers today.

The research - published in the Journal of Public Health - is based on the experiences of more than 25,000 pupils across Greater Manchester, and is one of the largest and most detailed studies of its kind. The team followed young people aged 11-14 over three school years as part of the #BeeWell programme, which focuses on understanding and improving young people’s wellbeing.

For several years, headlines have warned that time spent on TikTok, Instagram or gaming platforms could be driving a rise in anxiety and depression among teenagers - but the Manchester researchers say their findings paint a much more nuanced picture.

“We know families are worried, but our results do not support the idea that simply spending time on social media or gaming leads to mental health problems - the story is far more complex than that,” said lead author Dr Qiqi Cheng.

The study tracked pupils’ self-reported social media habits, gaming frequency and emotional difficulties over three school years to find out whether technology use genuinely predicted later mental health difficulties. The researchers found no evidence that heavier social media use or more frequent gaming caused increases in symptoms of anxiety or depression over the following year - for boys or girls.

However, the study did uncover other interesting patterns. Girls who gamed more often went on to spend slightly less time on social media the following year, and boys who reported more emotional difficulties were more likely to cut back on gaming in the future - a pattern the researchers suggest could be linked to losing interest in hobbies when feeling low, or parents limiting screen time when they notice their child is struggling.

The research team also explored whether actively chatting on social media or just passively scrolling made a difference, but the overall picture remained the same - technology habits alone did not appear to drive mental health difficulties.

The authors emphasise that this does not mean online experiences are harmless. Hurtful messages, online pressures and extreme content can all have real impacts on wellbeing, but they argue that focusing simply on screen time misses the bigger picture.

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