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| >I think you've missed something important: none of these elements in Balatro are monetized.
Monetization doesn't really affect addiction, which was the question at hand. |
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| I love Solitaire - it's such a nice way to kill a few minutes while waiting for something else.
Unfortunately, many solitaire phone apps are filled with ads, slow, or have clunky controls. A few years ago, however, I found https://f-droid.org/en/packages/de.tobiasbielefeld.solitaire... . Its free and open source, and quite fast with nice shortcuts to move the cards. I love this app and have played multiple Klondike/Spider Solitaire games a day using it. I wholeheartedly recommend it if you want a simple game of Solitaire in the same spirit as the post. |
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| I was gonna recommend the same one. I wanna add that Hempuli (Baba is You, Noita) also made a solitaire collection inspired by Zachtronics. It's just 3 bucks on his itchio and it's something I play while I have my coffee.
https://hempuli.itch.io/a-solitaire-mystery Funny enough it has a "Royal Flush Solitaire" where you make poker hands and your goal is to reach 240 points. Binary Solitaire and Transformation are my favorites. |
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| The Solitaire Mystery is also the name of a very interesting novel that explores all kinds of permutations of the cards, suits, etc, etc, by Jostein Gaarder, author of Sophie's World. |
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| Thirding this recommendation, Fortune's Favor solitaire and Shenzen solitaire from this collection are some of my favorite variants ever. Either of them would be worth the price of admission alone. |
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| That's long been my favorite Android version of klondike too.
But my favorite favorite remains the old Windows 95 Solitaire. I keep a copy around even on Linux through wine to play sometimes on PC. The main reason? I still love the ending animation of all the cards springing down without clearing the background. https://www.youtube.com/watch?v=uev21NTzom8 I don't understand why no other version seems to want to implement this ending animation, it's the best one of all time. |
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| Wow you can do that in a mod? Crazy. I wondered if localthunk would do this or if it was actually kind of nice for the game to have a "kill screen" ending like the old arcade games. |
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| Different people play at different speeds. And some builds require more thought than others. I find that it takes about half an hour on average for me to win a run (reach ante 9). |
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| You should try out FlipFlop solitaire by Zach Gage if you haven't already, definitely a fun spin on the solitaire concept and the game plays very smoothly. |
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| What you're looking for is Bridge. THAT is a card game you can teach someone the basics of in an evening, and still be learning more 3 decades later. |
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| The best is often to have one player who knows some of the conventions, and the rest know nothing, and all learn to play together.
Whist is basically no-bid bridge, which can be fun, too. |
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| This inspired me to play a round of Klondike for the first time in many years. Pretty fun! Probably slightly healthier than scrolling social media. |
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| People that mention this are usually referring to this chunk of the source code: https://www.reddit.com/r/programminghorror/s/KmEWRILR1q
My assumption is that a lot of the people that look at small chunks of code and judge someone’s programming ability are people who have only worked in corporate environments and have never had to build a large project on their own, and don’t have any understanding of the effort it takes to make a game like Balatro by yourself. Maybe that’s an unfair judgment. But so is calling LocalThunk a “shitty programmer” over some questionable if-else logic. |
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| People love to dunk on hacky looking gamedev code. Some of it is pretty ugly, e.g, VVVVVV's famous gigantic switch statement, but if it works and makes a fun game, that's the actually important part. |
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| It's verbose and could be simplified, but also looks like something you write once and never look at again. If it works it makes no sense to spend any more time on it. |
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| Bad code can have a really high cognitive load to maintain. Just to illustrate what bad means, take a look at this:
https://www.reddit.com/r/programminghorror/comments/1cb6rca/... I can see that having even bits of modification impacts lots of lines, where if written just a bit more saner, it could impact just a few. Of course everyone is absolutely free to do the things however they want on their project. It's just that bad code, and bad choices bite back sometimes really badly. Project Zomboid is built in LUA for example, and it shows, it's a horrorshow not just to play, but to develop it as well. Their programmers spend a lot of time with just refactoring things. Besides functionality, maintainability should be a huge focus in my experience, so that the devs don't hate life if they have to touch the code again. |
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| YouTube is such a great, single-source, area for this. It's wild how many 10m+ subscriber youtube channels that I've never even heard of. So much variety in the world :) |
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| honestly without context for what this blog is for, or a link to the things it references (klondike/solitaire?) it's hard to want to read the full thing |
My engagement with Balatro is not quite the same as localthunks. I go in phases where I play a lot and then put it down and walk away, and then weeks later I get back into it. But that also feels like it's in the spirit of what localthunk is talking about here. It's a comfort game. A pasttime rather than an addiction. Balatro is a stress reliever for me and I can jump in, play, and jump out and it's fine.
I wonder what our digital world would look like if more tools and platforms adopted an approach that was not clinging desperately for everything all the time all at once.