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原始链接: https://news.ycombinator.com/item?id=44041574

Hacker News 用户正在讨论 Ogmo,一款免费且开源的二维关卡编辑器。帖子强调了它易于使用以及 JSON 输出的特点。用户将其与其他替代方案(例如来自《死亡细胞》导演的 LDtk)进行了比较,后者并不支持等距投影,以及更成熟的编辑器 Tiled。Ogmo 被认为是面向项目的,与 Tiled 相比,它可能更容易加载,但总体功能相似。人们担心该项目比较旧,并且最近缺乏更新。一位用户对导入到他们选择的 game engine 的过程感到不确定。另一位用户表达了对简洁 UI 的怀旧和欣赏之情。Maddy Thorson 的游戏 Jumper 也被提及。

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  • 原文
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    Ogmo – free, open source, 2D level editor (ogmo-editor-3.github.io)
    83 points by aeontech 1 day ago | hide | past | favorite | 11 comments










    There's also LDtk. By the director of Dead Cells. https://ldtk.io/


    LDtk does not work for isometric though


    Several level editors mentioned in this article: https://noelberry.ca/posts/making_games_in_2025/

    Which is currently on the front page: https://news.ycombinator.com/item?id=44038209



    Yeah, that's where I found this one, and it looks awesome, so I thought it deserved its own post :)


    I always feel depressed when I see what is my developer work nowadays, but this kind of project makes me happy. I don't know exactly what it is, but those simple UI thingies with pixels are cozy to me.


    Ah this is an old project and hasn’t seen any updates in years which is why what I was going to comment is what it is

    Looks pretty cool! I’m looking around the docs to find some import instructions for a common engine.



    How does it compare with Tiled? https://www.mapeditor.org/


    I've used Tiled but not used Ogmo, but reading the bulletpoints the main upsides seems to be a more project focused approach (perhaps enabling more direct loading), in general though it doesn't seem to be too different (most listed features are in Tiled).

    If you're starting fresh maybe try both before integrating on a coded workflow, but either will probably serve just fine for 2d games.



    Was about to asked but you were faster.


    Hey, a reference to Jumper! Glad to hear that Maddy Thorson hasn't forgotten her roots.


    Easy Integration - When you're done editing, save your level to a handy JSON file - one that is easily parsed to give you immediate access to all of the tiles, decals, and entities you've authored!

    That still leaves a lot to be desired. Am I expected to write all the code to import this format into my engine of choice? That's not exactly "easy".

    For instance, is there tooling to import into GameMaker? That would seem to be table stakes.







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