输入延迟科学 – 关于游戏输入延迟的知识库
Inputlag.science – Repository of knowledge about input lag in gaming

原始链接: https://inputlag.science

Inputlag.science 是一个致力于理解和解决输入延迟——玩家操作与屏幕反应之间的延迟——的资源站点,尤其是在游戏系统中。 输入延迟曾经是一个小问题,但随着游戏技术的日益复杂,它变得越来越严重。 该网站解释说,延迟增加源于现代系统的复杂性以及开发者对导致延迟因素的认识不足。 它将“延迟链”分解为三个关键组成部分:控制器、游戏引擎和显示器。 Inputlag.science 旨在教育开发者和消费者,提供识别和减轻输入延迟的知识和测量技术,尤其侧重于控制器和游戏引擎方面。 最终目标是帮助将游戏体验的响应速度恢复到早期水平。

Hacker News 新闻 | 过去 | 评论 | 提问 | 展示 | 招聘 | 提交 登录 Inputlag.science – 游戏输入延迟知识库 (inputlag.science) 16 分,由 akyuu 48 分钟前发布 | 隐藏 | 过去 | 收藏 | 1 条评论 帮助 wa008 2 分钟前 [–] 输入延迟是那种你感觉到了才能解释的东西。很高兴终于有一个资源能够分解整个链条——控制器、引擎、显示器——而不是像所有人一样只责怪显示器。 引擎部分似乎是大多数开发者忽略的部分。锁定在 60fps 并不意味着 16ms 的延迟,而且这个差距让我感到惊讶。回复 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请 YC | 联系 搜索:
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inputlag.science

Hello traveler, welcome to the repository of knowledge about input lag in gaming.

The input lag in a gaming system, or any interactive system, is the latency between the user input and a reaction on the screen. Input lag is an issue that has crept in the industry, little by little, without being noticed over the years. Nowadays, finding a gaming system with a latency similar to early 2000 without image degradation is a definitive challenge. It has come to a point where some games have major issues and it can cause uproars in the press.

The reasons behind this rise of the latency is mainly that systems have become more and more complex and developers often don't know or don't understand each part that can impact the latency.

This website has been made to help developers and consumers better understand the latency issues and how to tackle them.

There are three majors components in the lag chain:

  1. The controller
  2. The game engine
  3. The display

There are obviously plenty of subtleties around those three points. This website tries to reference all the knowledge around those parts, especially the two first one, and how to precisely measure them.

联系我们 contact @ memedata.com