紧急情况,玩《狂暴野牛3》
In Case of Emergency, Make Burrito Bison 3 (2017)

原始链接: https://juicybeast.com/2017/08/03/in-case-of-emergency-make-burrito-bison-3/

在先前作品令人失望的发布后,开发商从Kongregate获得了资金来制作《墨西哥卷饼野牛3》——这个决定更多是出于财务需要,而非创作愿望。虽然感谢这次救命稻草,团队最初感到有些矛盾,因为他们通常更重视创新,而不是重温成功的模式。 尽管如此,他们致力于将《墨西哥卷饼野牛3》打造成系列最佳。开发重点放在完善现有游戏玩法和引入新鲜元素上,特别是新的软糖熊角色,同时保持原作的核心乐趣。这个过程是自然的,建立在坚实的基础之上,并确定了需要改进的方面。 虽然这并非他们的最初设想,但团队仍然以他们一贯的质量承诺来对待这个项目,确保制作出一款他们可以为之自豪的游戏,并最终利用他们已建立的IP来保障他们的未来。

对不起。
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原文

As you can guess, we got in touch with Kongregate, and after a couple weeks discussion surrounding our pitch, we finally got a funding deal for Burrito Bison 3! We were saved, but…

Our priority was to get back on our feet (financially), and thanks to Kongregate, we succeeded. It still felt a little bit wrong for various reasons:

  • We weren’t making a new Burrito Bison because we wanted to, but because we had to in order to survive as a business.
  • It felt like a failure at first. After all, we were still tasting the bitterness of TTD’s unsuccessful launch.
  • We’ve always made the games we wanted to make, and “making money” has never been at the core of our decision process.
  • We like to make new things and explore new territories. Another Burrito Bison game isn’t exactly a “new thing”.

Yes, we know. We’re lucky enough to have a successful IP in our hands, and we’re still far from selling our soul for money. There’s nothing wrong here, but it’s just how it felt at first. It was a change in our usual process and we just had to go through it.

Even if making a new Burrito Bison game wasn’t our first choice, we still wanted to make it the best in the series. We still care about the quality of our games, and we would never release a game we’re not proud of.

Obviously, pitching a new Burrito Bison game meant that we needed to make it appealing. This meant new ideas! We had already made two very similar games in the past, and this one had to stand out from the other two.

In order to improve on an already good game, we used the same process we used to make the first two games. It was all about taking something we like, and finding what could be done better. We don’t want to change what’s working, but simply improve on things that have room for improvement.

Now I’m about to go through all the new features and how we made them. If you’d rather skip that part and go straight to the transition from Flash to mobile / free-to-play, just click here. Otherwise, let’s go!

Right off the bat, we had ideas for new features, but also existing features that could be done better. Other ideas came later on in the process, as we were developing. It was a pretty organic development process, since the foundation was already laid out.

You can’t make a new Burrito Bison without new gummy bears. It’s like a new Fast & Furious without new cars. It doesn’t make sense. Speaking of which, Fast & Furious would be an amazing subtitle for a new Burrito Bison game!

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