As you can guess, we got in touch with Kongregate, and after a couple weeks discussion surrounding our pitch, we finally got a funding deal for Burrito Bison 3! We were saved, but…
Our priority was to get back on our feet (financially), and thanks to Kongregate, we succeeded. It still felt a little bit wrong for various reasons:
- We weren’t making a new Burrito Bison because we wanted to, but because we had to in order to survive as a business.
- It felt like a failure at first. After all, we were still tasting the bitterness of TTD’s unsuccessful launch.
- We’ve always made the games we wanted to make, and “making money” has never been at the core of our decision process.
- We like to make new things and explore new territories. Another Burrito Bison game isn’t exactly a “new thing”.
Yes, we know. We’re lucky enough to have a successful IP in our hands, and we’re still far from selling our soul for money. There’s nothing wrong here, but it’s just how it felt at first. It was a change in our usual process and we just had to go through it.
Even if making a new Burrito Bison game wasn’t our first choice, we still wanted to make it the best in the series. We still care about the quality of our games, and we would never release a game we’re not proud of.
Obviously, pitching a new Burrito Bison game meant that we needed to make it appealing. This meant new ideas! We had already made two very similar games in the past, and this one had to stand out from the other two.
In order to improve on an already good game, we used the same process we used to make the first two games. It was all about taking something we like, and finding what could be done better. We don’t want to change what’s working, but simply improve on things that have room for improvement.
Now I’m about to go through all the new features and how we made them. If you’d rather skip that part and go straight to the transition from Flash to mobile / free-to-play, just click here. Otherwise, let’s go!
Right off the bat, we had ideas for new features, but also existing features that could be done better. Other ideas came later on in the process, as we were developing. It was a pretty organic development process, since the foundation was already laid out.
You can’t make a new Burrito Bison without new gummy bears. It’s like a new Fast & Furious without new cars. It doesn’t make sense. Speaking of which, Fast & Furious would be an amazing subtitle for a new Burrito Bison game!