中国科幻热潮推动创纪录的收入增长
China's Sci-Fi Boom Drives Record Revenue Growth

原始链接: https://www.zerohedge.com/markets/chinas-sci-fi-boom-drives-record-revenue-growth

中国科幻产业蓬勃发展,2025年收入达创纪录的182亿美元,同比增长15.7%。这得益于国家的技术雄心和《三体》和《流浪地球》等成功作品,公众兴趣激增,网上搜索量增长超过200%。 目前,视频游戏占据市场主导地位(收入占比60%以上,总额达112亿美元),尤其受到寻求沉浸式体验的年轻观众的欢迎。然而,其他领域也呈现出显著增长:科幻衍生品增长近180%,电影/电视收入增长21.6%,文学作品收入达7.5亿美元。 新的趋势包括人工智能驱动的内容创作以及“科幻旅游”和主题娱乐的激增,为整个产业的扩张贡献了数十亿美元。 此外,还出现了一个新的细分市场,追踪科幻技术设备的收入,进一步证明了该产业范围的扩大。

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原文

Public interest in science fiction is rapidly rising in China, alongside the country’s push toward technological advancement.

A new report says revenues hit a record in 2025 while related online searches surged by over 200%, according to the South China Morning Post.

According to data released at the China Science Fiction Convention and reported by Xinhua, total industry revenue reached 126.1 billion yuan (US$18.2 billion), marking a 15.7% year-on-year increase.

The report also noted expanding global influence for Chinese sci-fi intellectual property.

Video games continue to dominate the sector, contributing more than 60% of total earnings.

Sci-fi titles alone brought in 77.91 billion yuan and performed well internationally.

As Wu Yan put it, “Overall, sci-fi games still account for the lion’s share of the market.”

He added that younger audiences favor immersive, interactive formats, where games still outpace other media in both popularity and scale.

The SCMP writes that other segments are also growing. Sci-fi derivatives jumped 179.4% to 7.07 billion yuan, driven largely by original IP and new formats like AI-powered designer toys. Film and TV revenues rose 21.6% to 8.16 billion yuan, while literature generated 5.19 billion yuan.

The industry’s rise builds on earlier breakthroughs in the 2010s, when Liu Cixin’s The Three-Body Problem gained global recognition, followed by blockbuster adaptations like The Wandering Earth and its sequel.

Emerging trends include increased use of artificial intelligence in short- and mid-length video production, as well as growth in offline experiences. Wu noted, “Offline experience projects, such as sci-fi theme parks, have also been very attractive in recent years, similarly because of the first-hand experience [they provide].”

This momentum is reflected in sci-fi tourism, which grew 13.8% to 27.77 billion yuan, with theme parks remaining central. Meanwhile, a newly tracked segment—sci-fi technical equipment—generated 24.74 billion yuan in revenue.

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