黑暗城堡
Dark Castle

原始链接: https://darkcastle.co.uk/

## 黑暗城堡:Mac 游戏经典 《黑暗城堡》由 Silicon Beach 于 1986 年发布,是早期 Macintosh 上的开创性作品。这款黑白动作游戏以其独特的关卡、迷人的动画和出人意料的幽默吸引了玩家,成为 9 英寸 Mac 用户的代表性体验。 玩家控制邓肯在危险的城堡中前进,击败黑骑士,收集工具并躲避敌人。每个关卡都呈现出独特的挑战,通常会导向一个重复但广阔的地牢系统。随着敌人数量的增加,难度也随之提高,需要玩家具备速度和周密的计划。 尽管最初取得了成功——赢得了众多奖项并产生了可观的收入——《黑暗城堡》未能适应 Macintosh 平台的发展,特别是色彩和 Multifinder 的引入。Silicon Beach 最终因其图形技术而被收购,从而结束了《黑暗城堡》系列的进一步开发。然而,它仍然是 Mac 游戏领域中被人们 fondly remembered 的先驱。

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原文

A true blast from the past: Dark Castle, by Delta Tao, is a true pioneer in Macintosh gaming. One of the first memorable Mac games for the 9-inch Mac systems, its black-and-white original stole many hours away from this IT engineer in the late 1980's. Was it the multi-level action? The animations? The embedded humor? Let's find out...

Dark Castle is in black-and-white, requiring you to boot up an application disk which contained a "minifinder"...anyone remember these?

Dark Castle was written in 1986 by Mark Pierce and Jonathan Gay for Silicon Beach. It was a huge success, showing off how great the Mac was at sound and graphics. It won every award there was, and made lots of money. However, the Macintosh evolved, and Dark Castle didn't. The Mac II, color, and Multifinder all came out, and Dark Castle slowly stopped working. Aldus acquired Silicon Beach for its graphics, not its games. There were no more Dark Castle games following the acquisition.

For those who were born after Dark Castle's original release (sigh) or who need a refresher on the game, the goal of Dark Castle was to defeat the Black Knight. In order to do that, you (Duncan) will need to explore the castle to find the tools you need to take on this bad boy or to avoid the nasties that try to stop you.

Each level in DC is totally different, requiring different skills to complete them. Many of them lead right to the dungeon (most trap doors and drop-offs will send you there (meaning you'll have to get through 3 dungeon levels in order to get back to the Great Hall). This linkage allows for loads of game play, although it can get a bit repetitious (the nasties are always in the same place). As you increase the difficulty level, the number of nasties increase. Some levels require you to be fast while others require careful observation and meticulous steps.

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