用于交互式与可微光照的神经渲染代理
Neural Render Proxies for Interactive and Differentiable Lighting

原始链接: https://studios.disneyresearch.com/2026/07/01/neural-render-proxies-for-interactive-and-differentiable-lighting/

在计算机图形动画中,由于复杂的全局光照和着色需要漫长的渲染时间,灯光处理往往成为生产流程的瓶颈。为了解决这一问题,我们引入了**神经渲染代理(Neural Render Proxy, NRP)**,它能够针对静态场景实现交互式的可微重光照。 通过将传统渲染过程解耦为路径采样和发射计算,NRP 使用单次与光照无关的通道来收集传输数据。这些信息被用于训练一个轻量级的神经网络,从而预测从场景中任意点到任意像素的光线传输。 该方法的主要优势包括: * **高效性:** 实现 30–60 Hz 的交互式重光照速率。 * **兼容性:** 可与现有的非可微生产级渲染器配合使用,且内存开销极小。 * **可扩展性:** 与场景或材质的复杂度无关,仅随分辨率和光照参数进行扩展。 * **反向工作流:** 支持基于梯度的优化,使艺术家能够通过直观的图像空间编辑,直接推导出光照参数。 总而言之,NRP 弥合了高保真离线路径追踪与即时创作反馈需求之间的鸿沟,显著加速了灯光制作流程。

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原文

Within the CG animation production pipeline, the challenges artists tackle in Lighting can be immense. Even minor adjustments require re rendering massive scenes with slow offline renderers; global illumination has to be sampled and complex shaders have to be evaluated, leading to iteration times of minutes to hours per frame. To accelerate this process, we introduce a novel neural render proxy (NRP) that enables differentiable relighting of static scenes with fixed camera and materials at interactive rates. Our main insight is the decoupling of traditional rendering into path sampling and emission computation. From a single, light-agnostic render pass, we collect light transport data in the form of path samples. This enables rapidly sampling lighting conditions on the fly, and training a scene-specific lightweight neural network that learns how light is transported from any scene location to any image pixel. This approach is compatible with non-differentiable production renderers, induces minimal memory requirements during inference, and scales only with resolution and the number of light sources and parameters, but independently of scene and appearance complexity. Our evaluation demonstrates interactive frame rates for relighting (∼30–60 Hz) while closely approximating the visual fidelity of ground-truth path tracing. In addition, the differentiable NRP enables fast, gradient-based inverse workflows, allowing artists to efficiently solve for lighting parameters from intuitive image-space edits or generative targets.

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