正在重置 Xbox
Resetting Xbox

原始链接: https://news.xbox.com/en-us/2026/07/06/resetting-xbox/

Xbox 正在进行重大重组,以应对财务不稳定和严峻的行业环境。公司领导层宣布了一项计划,将在 2027 财年前裁减约 3,200 个岗位,其中 1,600 个岗位将立即裁撤。此外,Compulsion Games、Double Fine、Ninja Theory 和 Undead Labs 四家工作室将转为独立运营或归入新的所有权旗下,同时公司正在评估 Arkane(法国)的战略选择。 此次重组聚焦于三大核心支柱: * **内容:** 精简工作室组合,专注于高影响力项目和盈利能力,同时助力独立创作者取得成功。 * **平台:** 扁平化组织结构,将管理层级缩减至 3 到 5 层,并精简运营流程以提升决策效率和问责制。 * **运营:** 任命新的首席运营官(Helen Chiang)负责监管所有部门的统一损益模式,以确保更严格的投资纪律。 尽管进行了裁员,但目前在研的第一方游戏均未被取消。领导层强调,这些痛苦的变革对于重置业务、改善利润率以及确保 2027 年实现长期增长至关重要,旨在使 Xbox 能够更好地在不断变化的全球游戏市场中竞争。

Hacker News 上近期的讨论聚焦于微软在 4800 人裁员潮中拆分包括 Double Fine 和 Compulsion Games 在内的多家 Xbox 工作室所引发的后果。 评论者普遍认为,这是微软十年来企业管理不善的必然结果,其建立在激进并购和不可持续的 Game Pass 订阅模式上的战略已经宣告失败。许多人指出,微软的“交互式好莱坞”策略——即优先投入巨额预算打造高声望的电影化项目——未能产出商业上可行的爆款,最终导致了优秀开发人才的流失。 尽管一些用户称赞此次重组公告表现出的坦诚,并承认微软并非每个创意团队的理想归宿,但怀疑声音依然高涨。批评者认为,微软仍在追求与游戏开发实际情况不符的增长指标。舆论共识充满挫败感:游戏产业目前处于动荡之中,Xbox 的战略调整导致竞争压力缺失,这最终可能会损害整个市场。
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原文

This message was just sent to Team XBOX employees globally.

Team,

We are beginning the most significant restructure in XBOX history. After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.

I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.

Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. 

First, we will reset our content portfolio.

Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. 

Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. 

We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. 

In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.

Second, we will reset our platform.

We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.

We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.

Third, we are resetting how we operate. 

As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.

For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.

Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX’s history. We wish him all the best.

These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.

I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. 

History is full of companies that mistake longevity for inevitability. We will not be one of them.

Asha

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