古罗马棋盘游戏
Ancient Roman Board Game

原始链接: https://ludus-coriovalli.web.app/

*Ludus Coriovalli* 是一款古罗马策略游戏,在失传 1800 年后,通过 2025 年的一项突破性研究被重新发现。研究人员通过在荷兰海尔伦(前罗马城镇科里奥瓦卢姆)发现的一块石灰岩板确认了该游戏。专家们结合微观磨损分析与人工智能模拟(特别是 Ludii 通用游戏系统),成功从石头上留下的物理痕迹中重建了原始规则。 该游戏是一种在 19 个节点的棋盘上进行的非对称挑战。四只“猎犬”试图包围并阻截两只“野兔”,而野兔的目标是在 150 回合内生存下来或实现三次重复局面。猎犬依靠数量优势,而野兔则必须利用敏捷性进行逃脱。 该项目现已通过易于访问的网页平台,让玩家能够亲身体验这款游戏。用户可以在三个难度等级下与人工智能对手竞争,或进行本地双人对战,从而架起了历史考古与现代数字游戏之间的桥梁。这项研究发表于《古代》(*Antiquity*)期刊,证实了其游戏机制,标志着利用技术重建古代历史的一次重大成功。

研究人员通过结合人工智能驱动的模拟技术与对考古文物物理磨损痕迹的取证分析,重建了一款失传的古罗马棋盘游戏。这项发表在《古物》(Antiquity)杂志上的研究利用 Ludii 通用游戏系统模拟了数千种潜在的规则组合。通过应用 Alpha-Beta 搜索算法,研究人员确定了九种游戏配置,其模拟的游戏模式与在罗马棋盘上发现的物理证据相吻合。其中最可能的模型是一款采用四对二非对称设置的“阻挡”类游戏。 该项目可在 ludus-coriovalli.web.app 试玩,并在学术界和游戏界引发了争论。尽管一些用户赞赏这种复原失传历史的努力,但其他人则表示怀疑,指出该重建方案在很大程度上依赖于人工智能的假设,可能无法捕捉到古代玩法的细微差别。批评者认为,此类研究应被视为人工智能辅助的探索,而非定论性的历史事实;而支持者则强调了跨学科方法在考古学中的价值。这项重建工作增加了人们对复兴古代消遣活动的浓厚兴趣,此前类似的努力还包括对“乌尔王族局戏”(Royal Game of Ur)和“六博”(Liubo)的复原。
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原文

Ludus Coriovalli is an asymmetric strategy board game from ancient Rome, in which four Hounds attempt to block two Hares from moving. It was lost to history for over 1,800 years, until a team of researchers used artificial intelligence to reconstruct its rules from the physical traces left on a mysterious carved stone.

In 2025, a landmark study published in the journal Antiquity demonstrated that the geometric pattern incised on a piece of limestone found in Heerlen, the Netherlands, corresponds to a playable board game. By combining microscopic use-wear analysis with AI-driven simulations, researchers identified the wear patterns left by centuries of play and matched them to a blocking game.

The Discovery

The story begins with a mysterious stone held in the collection of Het Romeins Museum in Heerlen, the Netherlands. Catalogued as Object 04433, it is a worked piece of white Jurassic limestone (212 × 145 × 71 mm, 3.38 kg) quarried from Norroy in north-eastern France. Its top surface bears an incised geometric pattern, and microscopic examination revealed that the surface along one diagonal line was noticeably smoother than the rest — consistent with repeated abrasion by game pieces during play.

Coriovallum — A Roman Town

Coriovallum was a Roman town in the province of Germania Inferior, founded under Emperor Augustus (27 BC – AD 14) and inhabited until AD 476. Its remains lie beneath present-day Heerlen. At its peak, the town covered over 48 hectares and was a major centre for Roman pottery production.

AI-Driven Rule Reconstruction

No written rules survived. Researchers used the Ludii General Game System with Alpha-Beta search agents, running 1,000 simulated rounds per ruleset at one second per move. Nine game configurations matched the physical wear patterns — all were blocking games, with the four-versus-two format being most frequently matched. This site faithfully reproduces one of these AI-validated configurations.

How to Play

The game is played on a graph of 19 nodes connected by lines. Four Hounds start at the top and try to surround the two Hares so they cannot move. Hares start at the middle-right and try to survive for 150 turns or achieve threefold repetition. The Hounds have numerical superiority but must coordinate carefully, while the Hares are outnumbered but more agile.

Features

  • Play against AI (3 difficulty levels using Alpha-Beta search)
  • Play against another person (local PvP)
  • Multiple languages supported
  • No registration or downloads required — play instantly in your browser

Academic Reference

Crist, W., Piette, É., Jeneson, K., Soemers, D., Stephenson, M., van Goor, L., & Browne, C. (2025). Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game. Antiquity, 100(409). doi:10.15184/aqy.2025.10264

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