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i was going to comment how i would like to see the reverse, and i am not surprised to find that it already exists. here is a video on someone porting it to run on current linux: https://youtu.be/Pf7rpde49NU except i'd like to see it somewhat more actually useful as a top replacement: size of the monster should be based on memory usage, and aggressiveness should be based on CPU usage. different rooms can be different users, and threads could also be shown as related somehow as could parent and child processes. sleeping processes should be sleeping obviously and zombie processes be frozen in space, maybe transparent, able to pass through? then a selection of weapons corresponding to the kill signals. there are more things that could be added but then it gets further away from doom. |
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First of all, thank you for the kind words :)
Secondly, don't feel bad! I'm sure you know much much more than you give yourself credit for.
This took about a full weekend plus another day, and a few more days of working here and there when I have time.
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
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I feel like we're reaching completion with the "integrating doom into things" arc - it's now time to start integrating everyday things into Doom. Just imagine a Todo List or a Calendar in Doom. |
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cult classic is defined as "something such as a movie or book that is considered to be one of the best of its kind by a small group of people." which I would say is pretty accurate
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Doom had over 20 million players in 2 years. That's higher than some modern games. I don't know if something groundbreaking and gigantic like that can ever really be 'cult'.
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On the other hand, I would never think of htop as a rendering engine for anything. Totally mind-blowing and impressive. Software hacking at its finest! Kudos!