索尼对游戏所有权做出大胆声明
Sony makes bold claim about game ownership

原始链接: https://aginggamer.net/game-industry/sony-makes-bold-claim-about-game-ownership/

索尼最近在法庭上辩称,消费者应当明白他们购买的是软件许可,而非游戏的所有权。虽然这反映了数字商店的法律现状,但作者批评了索尼随附的逻辑——即所谓的软件因缺乏实体对象的稀缺性而无法被“出售”。作者认为这是一个有缺陷且荒谬的论点,忽略了数字副本的运作方式。 作者指出,核心问题不仅在于“所有权”的定义,还在于为产品付费与供应商单方面撤销访问权限的能力之间存在脱节。尽管玩家普遍接受他们购买的是软件许可,但他们合理地期望这种访问权限能持续一段有意义的时间。作者认为,现行法律在服务关闭时未能保护这种“未使用的价值”。尽管原告的担忧可能具有合理性,但作者怀疑此案能否胜诉,并认为这很可能是一场力量悬殊的较量,索尼的法律资源将轻易压过原告的法律诉求。

Hacker News 近期的讨论凸显了消费者对索尼转向纯数字媒体及其对所有权影响的日益不满。争议的核心在于“购买”产品与“许可”访问权限之间的区别。 用户认为,索尼等公司在数字内容上使用“购买”一词是在误导消费者,因为这些内容随时可能被撤销或删除。批评者建议应采用更透明的术语——例如“租赁”或“许可”——以明确消费者的预期。许多人指出当前行业实践的虚伪性,并指出,尽管消费者曾被数字化的便利所吸引,但如今他们面临着因平台关闭或服务器下线而失去整个库藏的风险。 讨论还涉及了实体媒体的式微、法律干预的可能性,以及 Valve 的 Steam 或 GOG 等平台的作用。一些人认为,“用钱包投票”并支持无 DRM 或开源的替代品是唯一可行的前进道路。归根结底,这场辩论反映了一个更广泛的系统性问题,即向“数字优先”发行的转型正从根本上改变买家与其财产之间的传统关系。
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原文

Sony would like you to know that any reasonable gamer would know that purchasing a game is just licensing a game (Video Games Chronicle), not owning it. And there is truth mixed in with a bold-faced lie in that statement.

There is also a comically bad argument about ownership mixed in there that I am still chuckling about. I’m sure lawyers wouldn’t laugh as much as I am, but it sounds stupid to me so let’s go with that.

What gamers know

An average gamer, and I would hesitate to call such a beast “reasonable”, is pretty likely to be at least somewhat aware of software licensing. The idea is that we don’t actually own what we pay for, instead we own a right to use said thing.

And even that right to use is limited in various ways. If the software requires vendor provided servers to run the rights holder can terminate those servers at will, effectively rendering the software non-functional. This definitely applies to most multi-player games and also many single player games that have some form of “phone home” logic embedded in their code.

But most gamers, and software licensees in general, would expect to get some kind of value out of the money they spend. Gamers don’t expect a game they bought today to be rendered unplayable tomorrow by the vendor, and it is where the lie of software licensing resides. This is where laws need to be written to require vendors to either provide service for a reasonable period after purchase or refund unused value to the purchaser. Such laws either do not exist or are in a nascent form in various countries.

Sony’s strange argument about ownership

Sony’s argument is that players not only know that they are licensing software, they have a strange bizarro world take on ownership of software itself to back it up. In their proposed thinking, software cannot be sold because it is not finite, therefore you can’t sell the singular instance of the software without taking said software away from anyone else who might want it. This specific example was given:

“Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr Mendoza, not Sony, would have owned it then.”

That isn’t the way merchandise works. A cup isn’t the singular example of “cup”: you don’t buy the only cup, you buy a copy of the cup. Software works similarly, but there are a potentially infinite number of “cups” (copies of the software) that can be produced for a cost that approaches zero.

This feels like a strange reductio ad absurdum argument in reverse, where the argument isn’t disproven by reducing it: it is instead proven that merchandise and specifically software is sold as copies not as a singular entity. I’m not sure who Sony’s lawyers are trying to appeal to here, or if they just wanted to burn through a few dozen billable hours on an argument that makes no sense.

What a gamer is buying isn’t the singular example of the software: they buy a copy of said software, or more accurately a license to use a copy. Sony’s argument here should be dismissed as ridiculous on its face by any judge who understands anything about how software or even physical objects work. Sony does have a valid argument, however, on the whole “gamers know they aren’t buying the software, they are licensing it” front.

What this means for the court case

I am not a lawyer, and I don’t have the interest to read the whole position of either the plaintiff or the defendant. On the surface it seems to me, however, that the plaintiffs made a mistake in how they stated their case. It is positioned as a form of “false advertising” with “Buy now” buttons on Sony’s websites implying something is being purchased when the truth is only a license is being paid for. Nothing is owned.

I get where they are coming from, but the real problem is that customers pay for something they have a reasonable right to expect: a license to use the software for reasonable period of time. Sony and other vendors can and do violate that expectation, cancelling or removing support for games that were still available for purchase right up until their removal. Changing that equation is something that probably needs new laws, which may explain the rather weak-seeming case here.

No matter what happens in the case, Sony probably has more and better lawyers to bring to bear. They can baffle the court with bullshit while flooding the plaintiff with discovery and counter-claims costing them more than any normal person can afford. So I suspect this case won’t go very far.

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