Rockstar 在工会员工的 Discord 服务器里安插了内鬼。
Rockstar had a mole in the union worker discord server

原始链接: https://www.rockpapershotgun.com/rockstar-had-a-mole-in-the-union-worker-discord-server-for-over-two-and-a-half-years-gta-6-company-reveals-during-legal-battle

2025年10月,Rockstar Games解雇了34名员工,其中大多数位于英国,理由是他们与一个供IWGB游戏工会使用的私人Discord服务器有关,存在“严重不当行为”。被解雇的员工随后发起了劳动法庭诉讼,指控Rockstar解雇他们是为了破坏日益壮大的工会化进程,并阻止强制性的工会认可。 法庭文件显示,Rockstar在Discord中安插了一名“内鬼”——一名初级员工,他在长达21个月的时间里提供了关于工会成员身份的截图和更新。工会声称,这种监控使管理层能够在活动人士即将达到10%的官方认可门槛时将其识别出来。Rockstar则坚称解雇是出于安全考虑,辩称该服务器存在漏洞,且包含有关《GTA 6》及内部项目的机密信息。 工会驳斥了这些安全指控,认为这只是借口,并指出并未有实际的商业机密泄露,且该服务器主要用于组织工作。相反,Rockstar为自己的行为辩护,称其拥有“保密文化”,并声称工会成员经常诋毁管理层。随着法律诉讼的继续,这些文件凸显了公司所宣称的安全准则与员工组织权之间深刻的对立。

近期有报道称,Rockstar Games 管理层涉嫌违规访问员工用于组建工会的私人 Discord 服务器。据法庭文件显示,Rockstar 信息安全副总裁 Abid Ansari 据称利用凭证侵入该服务器并下载了内部通讯记录,此后不久,多名成员遭到解雇。 此事在 Hacker News 上引发了关于此类行为合法性及道德性的争论。一些用户认为该事件构成了对隐私的刑事侵犯或违反了 Discord 的服务条款;另一些人则猜测管理层可能是通过官方验证渠道获得了合法访问权限。 争议的核心在于:Rockstar 称解雇是因为员工在平台上未经授权共享机密公司信息,而受影响的员工则指控此举是旨在压制工会组织的针对性行为。讨论帖突显了该情况的复杂性,涉及对企业监控、劳工权利的担忧,以及所谓渗透行为可能带来的法律后果。
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原文

Back in October 2025, GTA 6 developers Rockstar fired a group of 34, mostly UK-based employees on a charge of "gross misconduct", alleging that they had risked the leaking of confidential information while posting on a Discord server set up by union organisers. The ousted UK workers and their representatives have since taken Rockstar to court, accusing the company of getting rid of them to stop their union gaining enough members to win official recognition under UK law.

This week, both parties filed opening submissions at an employment tribunal in Glasgow, which Rockstar parent company Take-Two Interactive have emailed to RPS and Game Developer, among others. Taken together, the filings amount to over 100 pages of claims and counterclaims, with thousands of pages of evidence to be discussed in the coming weeks. Amongst other things, the docs give us more sense of events leading up to the dismissals, including the revelation that Rockstar had a mole or "whistleblower" passing them information on the people using the Discord server.

According to the court filing from the ousted workers, Rockstar employees affiliated with the IWGB Game Workers union set up what would become known as the Rockstar Game Workers Union Discord Server in 2022. Prior to this, the lawyers claim, there was "no official workplace channel through which concerns could be discussed independently of management." By the time of the October 2025 dismissals, the server had around 340 members.

Rockstar management did not have direct access to the server prior to October 2025, but the former workers and their legal team allege that "from at least February 2024, [Rockstar HR director] Charlie Kinloch had been receiving information from a junior employee on trade union activity inside the Server". They claim that "over 21 months, at least 26 meetings or communications took place between Mr Kinloch and [the junior employee] concerning the Server, roughly half of them initiated by Mr Kinloch himself".

The "mole" is said to have "supplied screenshots and recordings, reported union meetings, training sessions and union membership numbers, and identified individual union activists". On 7th October 2025, they allegedly informed Kinlock that the union were 12 members away from the statutory threshold for recognition - 10% of the workforce. The union eventually reached this milestone on 18th October, with Kinloch learning of this on 20th October, the fired workers claim. At some point in this period, they go on, Rockstar management got hold of logins for the server, with Rockstar's vice president of information security Abid Ansari eventually signing in to download "the contents of the Announcements and General channels". Rockstar began firing members of the Discord at the end of the month.

Rockstar's own court submission chimes with some of this. The company's lawyers mention three "whistleblowers" on the Discord who reported security concerns, including one member who had been leaking info to Rockstar management "for over two and a half years". Rockstar's lawyers say that between 13th and 16th October, a member of the server supplied Rockstar bosses with login details; prior to this, they claim, Rockstar were "largely in the dark" about events on the server, save for "occasional glimpses" care of their primary "whistleblower".

The court filings offer wildly contrasting views about the security of the union Discord server itself. The unionised workers argue that the server was "invite-only, access-restricted and subject to verification through Rockstar’s own internal Slack platform", explaining that people with an invite link were placed in a waiting room till they had been approved by mods, who could verify them using Rockstar's own Slack channels before granting "substantive access". They point out that "no confidential information is known to have leaked from the Server into the public domain".

Rockstar, however, argue that "there were numerous ways in which the information on the Discord was vulnerable, including by a deliberate leak from a discontented Discord user, by loss or theft of the personal devices of the Discord users, by successful phishing or social engineering of one of the Discord users, or by hacking of Discord itself." Amongst other things, they support this by saying that somebody was, in fact, leaking info from the Discord: the aforesaid "whistleblower".

Rockstar offer a layperson breakdown of the Discord server's structure in their filing, portraying it as essentially consisting of three "rooms": one for IWGB union committee members only, or members of specific working groups, which Rockstar couldn't access at all before a court-ordered disclosure on 3rd August; a second for general IWGB members, which Rockstar again couldn't access initially; and a third "room" consisting of almost 350 people, some of whom were anonymous, while others identified themselves as Rockstar employees.

Rockstar claim that "26 on an initial analysis" of the people in the third "room" were not actually employees, while 10 others were former staff, including a few who had "left in poor standing with the business and were therefore well motivated to cause harm to it". The ousted workers acknowledge that "former employees" were members of the Discord, but say they were confined to certain channels, and not present in the General and Announcements channels to which Rockstar initially gained direct access. Rockstar also repeat an earlier accusation that one member of the wider Discord group was a working journalist.

As for the incriminating info being circulated, Rockstar allege that it ranged from discussion of digital and real-world security measures, through internal correspondence such as HR emails, to "closely guarded secrets" about game projects, including an "online 32 player format" for a "highly confidential" project. They also claim that Discord users shared "many, many pieces of information" regarding GTA 6's development, including discussion of delays, overtime and crunch.

The former workers, meanwhile, argue that "no posts were witnessed as disclosing the date on which GTA VI would be released, the date of any trailer, or comparable confidential release information", and that "the posts generally discussed workplace policies which were essential to trade union organising". They comment that many of the posts about office goings-on considered "egregious" by Rockstar were "trivial as matters of discipline but... legitimate as matters of concern to a trade union representing its members".

Both docs have a whole section on the other side's use of bad language, with Rockstar's lawyers accusing the union Discord members of "openly and vituperatively disparaging and defaming" company management, while the former workers point out that "profanity was routinely used by management and staff at [Rockstar] without disciplinary consequence". According to the former workers, one employee was told after joining Rockstar "that the use of the word 'cunt' was an 'apparently acceptable use of language in Scotland' and was used by management regularly".

The lawyers for the fired workers allege that the abrupt dismissal of 34 staff had "an immediate chilling effect" on the Discord server. Membership apparently fell "from around 390 to 261 within days, with 136 people leaving and only nine new joins", while "11 Rockstar employees cancelled their IWGB memberships in the following week." They broadly claim that Rockstar "identified and removed members and activists of a rapidly growing trade union, including many of those central to its organising structures, for the purpose of disabling the wider organisation and of deterring the remainder, and, in particular, preventing the union obtaining the right to negotiate pay, hours and holidays with [the company]."

The warring parties naturally disagree about whether Rockstar are hostile in general towards unions. Rockstar's lawyers point out that Rockstar did not dismiss every last union member on the Discord server in October 2025, and that three of the workers dismissed were not union members (the latter are or were based in Canada and so, outside the scope of any UK union, though the lawyers for the fired workers argue that they "were interested in unionising their own workplace").

Rockstar's lawyers further comment that the company "has never sought to prevent a recognition request and now one has been made is engaging constructively with it". Regarding the timing, they contend that the management didn't realise the extent of the "misconduct that was rife on that platform" until gaining direct access. They argue that if Rockstar had harboured real concerns about the union reaching the statutory requirement for official recognition, they would have acted on them much earlier.

The ousted workers, meanwhile, cite several alleged formal and verbal warnings their members had received from managers about soliciting union organisation, prior to the events of October 2025. They suggest that union advocacy or membership of the union Discord server could be a negative factor in discussion of flexible working, performance and promotions.

They also claim that when the IWGB presented a petition about return-to-office policies in February 2023, Rockstar refused to engage with union members as a collective: "instead, management circulated lists of the signatories to HR managers and contacted them individually, declining to engage with the union".

The court proceedings continue. There is a lot more in the full filings, including a lengthy characterisation from Rockstar's lawyers of the company's "embedded culture of confidentiality" and its "reliance on a culture of respect, non-disparagement, trust and confidence". If you'd like to read more, Game Developer news editor Chris Kerr has been posting large chunks from each filing on Bluesky.

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