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原始链接: https://news.ycombinator.com/item?id=40245601

我理解您对一致性的重要性以及过于严格地遵守编码风格的潜在缺点的担忧。 虽然一致性对于减少协作时的认知负担至关重要,但认识到格式样式的选择很大程度上取决于偏好和审美也很重要。 有些人喜欢统一、严格执行的风格,而另一些人则喜欢更加自由放任的方式。 然而,我强烈同意这样的观点:维护一个干净、有组织的代码库对于生产力和可持续性至关重要。 自动格式化程序等工具可以极大地帮助实现这一目标,同时最大限度地减少对格式化首选项的争论。 在我看来,关键在于找到平衡点——确保所选的格式样式在团队或项目中保持一致,同时保持适应性,不会造成过度的负担或限制。 对于您对工艺的乐趣和创造力的评论,我完全理解您的感受。 事实上,无论是在木工、编程还是任何其他学科中,创造出美观且实用的东西所带来的满足感是许多人的主要动力。 但同样重要的是要承认我们工作的务实方面——它不仅满足我们个人的愿望和需求,而且满足社会的愿望和需求,并最终满足整个人类的愿望和需求。 通过采取平衡的方法,我们可以最大限度地发挥个人成就的潜力,同时进行有效的协作以及持续的学习和改进。

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原文


Most of the people I know who pursue creative/crafting hobbies alongside a software development job have chosen to work for well-known big companies, for prestige and safety, and ended up unfulfilled in their jobs.

Most big companies are not good if you want to solve problems and build stuff. Especially "the enterprise", where software is seen as a cost center so the less of it the better. The effort of managing up eats a creative person's soul.

I want the clarity of being able to talk to "the boss/the customer" and solve their problems and get paid the market rate for my skills. Not prepare endless PowerPoints for my skip-level, who has no ownership but has to act in their own best interests in a swamp of principal-agent problems.

This is why I am very happy at a fast-growing small tech company where one can have honest conversations about the customer and the product. How do other people deal with this?



I’m very lucky. I work on a very small software team, with a very flat structure, where my boss, with a very high level of trust, tasked me with replacing several very old parts of the product stack using my best judgment and choice of languages/tools. He also appreciated that during the interview, I mentioned that my work must be oriented towards customer value; that is the ultimate goal of any of our work. I am often privy to client feedback. However, I am also protected by a hard communications firewall from direct contact with those customers, as well as the much larger field tech and sales side of the company. My job thoroughly satisfies my creative and technical needs, such that I do not pursue much programming or high-skill crafting outside of work.

Nobody believes me when I tell them this. Software is so thoroughly corrupted by the low-trust managerial paradigm, where massive hierarchies are built to justify high-paying managerial positions that end up reducing the efficiency and productivity of great programmers, that it’s simply taken for granted: We should never trust engineers to make independent decisions, to schedule their own pursuit of tasks, to pick the right tool for the job, to do this all with customer value in mind.

Who knows? Maybe I’m the exception and engineers don’t deserve to be trusted. In which case we have a very, very big societal problem. All I know is that our software team performs very esoteric group interviews, and our style seems very good at sniffing out pretenders and exploiters.



At a level or two down from the abstraction of company size, crafting hobbies are also a reprieve from the tyranny of linters. So many programmers today believe that code is always better when it all looks identical. Consistency is a good thing, but not when it's expected to be absolute. Programming should actually allow for creativity, and where you decide to add spaces and newlines can actually add subtle but important communication as to the significance of a particular part of one's code. Most places I've worked in the last 6 or so years are obsessed with tooling and add so many lint rules that it's often impossible to merge your pull request if you decide to format your code in a way that violates the rules in some trivial way.

With woodworking, you can just do the thing. OK, I don't do woodworking myself, but both of my parents do, and I know that they don't spend their time bikeshedding or homogenizing their work. The tools they use are intended to help them accomplish something and aren't there to prevent you from doing anything.

It's possible to do personal software projects however one wants, but one will no doubt be faced with the modern compulsion to want to "do the right thing" and add a bunch of time wasting tooling. If you don't, and you share your code, inevitably someone is going to want to add a bunch of rules and bureaucracy to your software that was already working and free of serious problems in the first place.



How you choose to add whitespace to your code is not a meaningful outlet for creativity. Linters are a great tool for eliminating bike shedding.

I don't think wood working per se gives you more flexibility than building software. It's wood working as an individual, not part of a team, so you can make your own decisions and not answer to anyone. If you were a one man software consultant you would have the same amount of autonomy.



> How you choose to add whitespace to your code is not a meaningful outlet for creativity.

I'd like to mildly disagree. Using whitespace to group functionality together in "paragraphs" and aligning the horizontal indentation in the clearest possible way is not too far away from editing a short story to make it flow better.

Earlier today my linter rearranged multiple "key: value" one-liners into two-liners and the end result is both objectively and subjectively worse.



This is why I like when formatters give you some wiggle room in how the rules are applied.

Like, in Prettier, adding a trailing comma to a short list of items will tell the formatter to put each item on it own line, while removing the trailing comma will keep each item in a single line (if the line length is not too long).



I normally just auto-apply `black` to my code, but occasionally I feel the need to have things arranged in a way that is easier to read -- e.g. a list of several dictionaries. In that case, I just put a comment telling it to stop reformatting at the start of the block, and another at the end.


Interesting, I can't tell if the comic is about "people will become obsess and develop taste in what they see every day", or "people will develop preferences to separate themselves into groups".


As a one man software consultant, I just want to point out that you are working with clients, in their systems, on their problems. You provide advice, they make the decisions they deem best for their company.

You get to choose the problem spaces and teams, which is a degree of autonomy. But it is not quite so free as “making your own decisions and not answering to anybody.”



It’s devex. Not for you, but for the reader. It’s part of the craft. We can argue about whether craftsmanship is creative or skill, but at the end of the day it’s satisfaction that they are chasing. Satisfaction they are denied at work.

Not that they can’t find at work. It’s actively taken away from them.



Yep. Imagine being a woodworker on a massive project like a large sailing vessel or Japanese castle. Suddenly coordination and collaboration requirements go right back up. Now you can't just wing your project. You've got to make sure the part your building matches the agreed upon spec and hope the teams you're "integrating" with have also followed the spec. When one of those teams gets "creative" suddenly things aren't fitting together and progress on the ship crawls to a halt.


When I think of going multiplayer with my hobby and doing something big, I'm not thinking about what you described - that's just walking into bullshit and letting everything interesting about your work be suffocated. No, I'm thinking Skunkworks, or Xerox PARC. I imagine others are too.


This happens literally every single day in residential construction. Aside from the building code, there isn't typically a "spec" for construction. The plan doesn't specify "this wall shall be plumb to within +/- 0.001 radians". Somehow, cabinets still get hung even though the framer framed a crooked wall on top of a crooked stem wall all because foundation guy was hungover that day.


I curse the inferior linter formatting and at the same time would not have it any other way because why? Some diva would come in and put up a MR reformatting half the code base to their preferred way, mixed in with the actual change they are making and I would have to hunt for the actual changes in the reformatting noise. And then we would spend half a day arguing about it like in the good old days. Fast forward six months and there would be 6 different code styles in the codebase and it would just be terrible.

:deep breaths:



Sorry. Guilty party here. I used to be that diva at times, but also came around to your point of view after being on the other side of that several times myself.

But I think the biggest thing as I move up and spend more time reviewing code than writing it...style preferences make it so much easier to review code. Linters have given back years of my life at this point!



It would be fantastic if there was a good normal-form formatter I could use for local work, and let automation format the code back to lint style. Unfortunately with something like IntelliJ/Java the commit-time reformat is not reversible. Maybe google's Java formatter is, hmm.


In my experience, it is not the divas who are the problem, but inexperienced developers (especially ones from non-CS background) who have a weird/no sense of formatting. I have seen my share of strange, inconsistent formatting in code reviews with junior developers.


I've worked in a place where reviews were obsessed with coding style. No one noticed serious bugs, but forget a space in the right place and you'd be doomed. And yet people still managed to rewrite stuff to their preferred style while managing to not violate any rule. No prescription about function and variable names? they'd change every single one their way. No prescription about argument alignment, they'd change it. Everything not esplicitly forbidden was an outlet to express their creativity or maybe tame their frustration.


This has never been a problem for me. Coding guidelines, clang-format and precommit scripts can do this automatically. Also a senior should reject or revert the work of the diva. You shouldn't accept this at all.


I think you’re romanticising woodworking a bit here. A large saw is specifically built to allow doing a single, precise cut, in exactly the same way, over and over again. The tools are absolutely made to prevent you from messing up the various ways, it’s just that you don’t use the professionals tools at home.

And indeed that’s something I’d apply to software: both hobbyists and small companies are tempted to use professional tools (as in, intended for lots of engineers collaborating) for small projects or a low number of collaborators that don’t warrant such stringent rules.



Highly compensated people doing manual labor for fun are romanticizing woodworking. Full stop.

Trying to de-romanticize it means you have absolutely no idea what motivates most of us.

Signed, someone with restored antique Stanley wood planes, Japanese saws and who drools over Lee Valley product reviews.



Most of the stuff in the lee valley catalog is the same garbage you can get at rockler or any other tool outlet. The only thing possibly drool worthy are the Veritas tools. For the longest time I felt the same as you, I had assumed everything from LV was the same quality or at least close to the Veritas line. The truth is most of the LV stuff is garbage. On the other hand everything from Lie Nielsen is phenomenal, it's just not always in stock.

I spent a lot of time searching for and restoring old tools. I finally realized I was spending way more time on the tools than actually using them.



That’s not the arrangement of the words “Rockler” and “garbage” that will get you upvotes in r/woodworking.

If you had a Woodcraft in town you’d only go to Rockler for things you can’t find at Woodcraft. Which is largely cabinet-making and air handling equipment.

Lee valley and veritas are mostly making reproductions of golden age Stanley tools before the race to the bottom (what the kids call enshittification) started, with a few omissions or improvements. They aren’t garbage, they’re low volume. That makes them less appropriate for people being paid by the hour or piece.



I live equidistant, 15 minutes, from a Rockler and two Woodcrafts and I am not concerned about what would get upvotes in /r/woodworking.

I went to rockler this morning to get a reamer because the only reamers at Woodcraft are for pen making. With the exception of big brands like festool or powermatic most of the tools they sell at rockler are not great tools. This reamer is not great.



That’s kind of missing the point here (I actually do enjoy woodworking as a hobby! :)

OP complained about all the strict rules software engineers have to abide by, while woodworkers get to have all the fun with sharp tools, nobody telling them how to use them, and generally freedom at how they do stuff. But that’s precisely the perspective of a highly compensated person doing manual labor for fun, not the one of a professional woodworker. It’s like someone cooking fancy once or twice per week saying chefs have such a great job because they get to dice the onion the way they like. Ask any professional chef how well that works.

Something you do as a hobby will always seem more fulfilling, because it’s a hobby. Anyone doing it professionally very likely also has strict rules to follow, you just don’t know about them - because you’re not a pro.



> A large saw is specifically built to allow doing a single, precise cut, in exactly the same way, over and over again.

Ignoring hand tools, which give you precise, tactile control ... I'd still argue with this.

There are tools for specific things and they're meant to reduce error. But a router (woodworking) can be used to do half the stuff you want/need to do. A table saw can make straight cuts, rabbets, joinery.

The tools themselves (outside of specialty ones) are generally multi-purpose and allow for experimentation and creativity.



Programming tools are no different. All tools are like this.

OP's complaint is about syntactical differences and that's just because his team doesn't agree with him.

And tbh, to me, the fun creative part in programming lies in architecture, not how I space my code. With woodworking, the creative part is how I put it all together but not the actual cutting part.



Note really. A table saw is incredibly versatile tool. Yes, it has a bog standard purpose of ripping stock to width, but there are scores of uses beyond that. E.g., removing the fence and freehanding a 20 foot piece of baseboard through it to cut a scribe. There are plenty of professionals who do that. Source: I used to be one.


> where you decide to add spaces and newlines can actually add subtle but important communication as to the significance of a particular part of one's code.

Isn't this part of the problem? If the purpose of code is to be understandable, the important communications shouldn't also be subtle. Your intention that the extra empty line before a block of code signals "This is the important part" is likely to be entirely lost on a reader of the code (especially in a codebase where the formatting isn't consistent so those spare lines are littered everywhere). Much better to leave a comment saying "there's a subtle but important thing going on here".



> Much better to leave a comment saying "there's a subtle but important thing going on here".

Sure, but don't let perfect be the enemy of the good. Well-meaning engineers frequently don't document their code at all. It's why I advocate programmers at least use descriptive variable names and function names; what I call "self-documenting code".

It still falls short of well-documented code but, as I say, gets you "good".



For sure, well-written code often doesn't need comments to explain itself; my point was that "there's an extra space here so you know this bit is important" is pretty much the opposite of that.


I do use whitespace (empty lines) to "group" parts of a function the way paragraphs group thoughts in prose. For a function it might be as simple as param-check, setup, loop, tear-down. But it makes it a little clearer that some lines of tightly-grouped code represent an "activity" (sub-activity?).


As an example, your own comment three above is split into three parts (quote and two sections of your own). Plus my comment here, split into two.

Code has its own flow and natural groupings just like human language, and adding spacing to match makes it easier to understand even though it is subtle.



> the tyranny of linters

This is a take I don't think I've seen before. Is someone actually mad prettier is changing their single quotes to double quotes? Are they mad some line is breaking at some word?

Certainly I've never been. I use linters / formatters even when I'm working solo because the mere concept of having to think where to break lines is meaningless disruption from the actual goals I have.

If you _really_ want to break a line somewhere, just add a comment in between and your linter will comply.



Strict adherence to formatting rules can impair readability, yes.

Before back-tick strings in JS, it was useful to employ both single/double quotes for strings -- you'd use one most of the time, and then if you needed to embed a bunch of that quotation mark in a string literal, you'd switch to the other one.

    'my string'
    'my other string'
    "insert values ('foo', 'bar', 'baaz')"
A formatter with naive "single quotes only" rule would obliterate the last one to:
    'insert values (\'foo\', \'bar\', \'baz\')'
unless you remember, before you hit save, to add a directive like:
    // linter pwease preserve my qwotes
I still use linters and formatters every day, and on balance I think they're good to have, but it's ridiculous to pretend they don't have downsides, or that there isn't room for the occasional dash of human intervention in the automation; hence, the linters which have // linter pwease directives.


The key point here is that the formatter has to be sufficiently advanced to know to do the right thing the vast majority of the time. Once it gets there, and once you've gotten used to the code it produces, it's better. Note that the "prettier" formatter will do the right thing in JS here, at least with the default config. It will even switch "\"string\"" to '"string"' for you.

Linting is a bit of a different beast, because linting includes changes to the code behavior itself, not just syntax. In JS there are so many footguns, that linting can often be pretty involved/strict. I think most of the people who don't like linting in JS either aren't aware of the footguns, or don't do very much code review and haven't worried themselves much with "what sort of bizare and unusual ways can this fail" sort of a thing.



> Is someone actually mad prettier is changing their single quotes to double quotes? Are they mad some line is breaking at some word?

Yes, both of these.

Obviously there are huge benefits to auto-formatting in large teams and popular open source projects, but some people also find benefit in having control of alignment, line breaks, indentation etc.



Seriously. Python Black is a godsend. I don't have to waste brain cells on formatting minutiae, just right-click and go "format my code, please." It's consistent, it works, and IDGAF about the details.

The only formatting that drives me up the wall is people using K&R braces in C# or Java. It's not 1970 anymore, and we're not all typing on green-screen terminals. It's like people fetishizing vim or emacs over modern IDEs.



..huh? But either way, should you ever be annoyed by K&R again next time you work with C#, you can trivially change it by setting csharp_new_line_before_open_brace = none in .editorconfig and running dotnet-format tool against solution files.


K&R doesn't just mean the opening brace isn't on its own line, it also means single-line blocks have no braces at all. Always using braces but not putting the opening one on its own line is 1TBS (not the best name, but I don't know what else it's called).


You can omit them too (at the risk of legibility in some conditions).

All these are configurable (and not enforced by default but you can definitely do so with .editorconfig).

It is also fairly popular in C# to use expression-bodied members where they have just a single statement e.g.

    class Test {
        public int Property => 42;
        public void Method() => Console.WriteLine(42);
    }


for some people talking about whether it's best to put a curly brace on its own line or on the same line as an if condition is like talking about which religion is the one true path to paradise...


Consistency is critical for reducing mental load when working as a team. Format your personal projects however you want, but when collaborating your editor should apply the standard format every time you save.


Maybe I'm not articulating my point very well.

I absolutely agree that consistency, in principle, is usually a very good thing.

My objection is to the idea that it's always a good thing, which it's not. Treating code formatting as rules rather than suggestions, in my experience, is a waste of time and unnecessarily tyrannical.

In terms of mere code formatting, I don't buy that there's a meaningful difference between 100% consistency and say 95%.

It's far more important that APIs and other conventions are consistent. When constructs in the code aren't consistent, it can be an absolute nightmare. When code isn't formatted well, it's usually just annoying and can be trivially fixed with automation.



> My objection is to the idea that it's always a good thing

If everyone doesn't follow the standards all the time then there are no standards.

Code is not art, it's instructions.

If you can't write instructions without adding your own avant garde whitespace brush strokes to it then yes coding for a professional company may not be your jam.



> Code is not art, it's instructions.

I'll slightly disagree here because code needs to be read by a computer and by your human teammates.

There are times when I'm frustrated because prettier is making a necessary but unintuitive choice and causing my code to become harder to read. But those are rare, and I would never trade them for the guarantee of readable code the other >99% of the time.



Yes, this is fundamentally where I disagree with the person you're responding to and what seems like most programmers (or perhaps mostly web developers). If code is just instructions, it would look barely comprehensible to [most] programmers.

Again, maybe I came off as more extreme than I actually am, because I think that consistent formatting is a very good thing most of the time, but that last 5-10% that programmers in positions of power fetishize is where things can get frustrating and time can get wasted.

The worst is when linter rules are used for things that should be evaluated by a human being in code review. At a previous workplace, someone thought it was a marvelous idea to try and enforce things like functions having no more than 6 lines or some other poppycock. My current workplace is OK, but even then there are some stupid rules like not being allowed to assign `this` to a constant, even though the function in-scope is being re-bound by some stupid middleware making it impossible to use fat arrows or `.bind` (in JavaScript). Sorry, but I'll assign whatever the f*** I want to a constant that isn't escaping the current scope in any way. What's also funny is that I've never worked anywhere that didn't have `eslint-disable` sprinkled everywhere. In many cases, these rules should be warning instead of errors, but because programmers love errors for some reason, virtually every rule violation needs to be an error.



> What's also funny is that I've never worked anywhere that didn't have `eslint-disable` sprinkled everywhere. In many cases, these rules should be warning instead of errors, but because programmers love errors for some reason, virtually every rule violation needs to be an error.

Well I'm quite proud of having owned a certain repo at work which takes exactly this approach. If I have to disable a rule more than once, I take a good look at whether we need it at all, so we have extremely few `eslint-disable` comments in the entire codebase. It's one of the cleanest and most transparent codebases I've worked in -- but that's also an artifact of me spending long stretches working in it alone and having little oversight of how I spend my time. So there's a tradeoff :)



Programmers don't love errors. In fact, we see time and time again that even just seeing the word "error" causes programmers to forget how to program. It's their kryptonite.

But they don't see value in warnings. Either you have a problem that needs to be fixed or you don't.



> I'll slightly disagree here because code needs to be read by a computer and by your human teammates.

I still don't think that makes it art and this is why: art can't be simplified. Code can.

Take that to it's extreme and you see that code can be simplified down to nothing without anything being destroyed. Art can't.

Maybe you could say that the act of programming (or simplifying) is an artform, but that's not what we're talking about here.

We're talking about the product of that process, which is just instructions to accomplish a task.



> Take that to it's extreme and you see that code can be simplified down to nothing without anything being destroyed.

I disagree. The thing being destroyed is readability and common understanding with your fellow programmers.



My point was that removing code (not just reformatting it) without changing behavior is a gain, not a loss. Art is the opposite.

That tells me that the code itself is not important; the task/instructions the code performs is the important part. Therefore code is a utility, not an artform.

Yes I want written instructions to be understandable to humans, so my code conforms to tool-enforced formatting standards 100% of the time, not subject to artistic interpretation.



> Code is not art, it's instructions.

This is one of the major differences between hobby programming and work programming. When you're writing code as a hobby, it can be anything you want: code can be art, instructions, math, beauty, a means to an end, an experiment... At work, code must ultimately be a tool that creates profit. It has to be manageable, consistent, and boring.



It is a mistaken idea that work programming is or must be boring. I think you might mean "boring" as opposed to unnecessarily "creative" or complicated. But not all work code is boring, boiler-plate code.


I think of "boring" in this context the same way my dentist calls me a nice, boring patient. He means no surprises for either of us, nothing out of the ordinary, just a mouth in good shape with maybe a cavity or two.

That's how I like to see code. I don't want to struggle to figure out what you're trying to do. I want to be able to read your code and understand it easily and get on with what I need to do.

The opposite of this, keeping the medical context, would be the orthopedic surgeon who was so excited about how badly my then 25-year-old wife had smashed her wrist. "I never see this much joint damage in someone so young. It's incredible." Not words you want to hear from a doctor!



>Treating code formatting as rules rather than suggestions, in my experience, is a waste of time

How can it be a waste of time? The whole point is to avoid wasting time talking about formatting on PRs or seeing line noise on PRs because people have slightly different preferences or settings for code formatting.



What I love, is a code formatting check on the server side. Just check that the code is properly formatted using Biome or Prettier. Everyone can set it up in their editor, or run it manually however they want, and nobody ever has to think about it.

What I absolutely detest, is any kind of code formatting comment on a PR. If it cannot be enforced automatically, it’s not worth arguing about, and definitely not something to hold a PR up for.



Does your company not just use an automatic formatter? Set a prettier config, format the entire codebase and never have to deal with another formatting change in a PR ever again.


There's formatting, and there's linting.

But my issue with formatting, while great most of the time, is that sometimes I want to violate it, and tooling around automatic formatting and format validation is usually installed with the intention that it is 100% correct all the time. Sorry, but as a senior programmer, sometimes it really should be up to me to decide whether code belongs on a single line, and I don't want to fight against automatic formatting or the CI pipeline throwing a hissy fit when I desire that discretion.



On the contrary, as a senior developer you should be able to look at and see the team-wide benefits of consistency. You don't have to handhold new junior devs to learn the style, you don't need to watch their PRs to see if they're being consistent, and you don't need to argue with other senior devs about whether something should be on a single line or not. You just let the automatic formatter do its thing.

Being a senior eng isn't about always knowing what's right, it's about knowing how to keep the team moving efficiently.



Arguing about what 5% is appropriate is a significant distraction. I do not believe that any benefits from allowing these discrepancies are superior to the reduced mental load in authoring, reading, and reviewing code of "the linter is automatic and true". If a rule can be written into a linter, simply have it automatically formatted and never argue about it again. It eliminates entire classes of argument.


> Arguing about what 5% is appropriate is a significant distraction.

Yes.

> If a rule can be written into a linter, simply have it automatically formatted and never argue about it again.

That is unless one believes to have good reason to violate that rule, in which case suddenly time is being spent having practically the same conversation in this part of the thread that I started.



The point of automatic formatters is that they are universally enforced. There is no violation of the rule, even if you have a "good reason". If you have a pattern of good reasons, you can write to whoever controls your team's coding standards/linter rules and suggest a tweak, but you never have one-off violations, you just accept the automatic format.


I think you’re selling you example short here. Linting and formatters should be about applying a minimal acceptable limit to code, not diluting everything to the same mediocrity. It’s been a long time since I ran into a formatter that I hate out of the box.


> In terms of mere code formatting, I don't buy that there's a meaningful difference between 100% consistency and say 95%.

I think you are contradicting yourself a bit with

> Programming should actually allow for creativity, and where you decide to add spaces and newlines can actually add subtle but important communication as to the significance of a particular part of one's code.

The point being that something small might have significance to one person but not the other.

And that consistency is probably important, but there is a difference between consistency of your stuff and consistency between your stuff and stuff of others.

So I think what it boils down to is that crafting hobbies are often more fulfilling not (only) because they have tangible outcomes, but because you can do them on your own and on your terms.

If you were to do woodworking where you craft one piece of a bigger thing (say a part of some larger furniture), you would also have to produce very homogenic and precise output. And it probably would not be very fun and fulfilling.



> The point being that something small might have significance to one person but not the other.

Yeah, that's totally fair. I think conversations can be had with such cases, and I think that trying to effectively eliminate the conversation is a bad thing, which relates closely to my overall objection. Ironically, it ends up in conversation anyway unless a developer is always a good little goober and never marches out of sync.

Maybe my mindset would be different if I saw great software around me, but I see mostly crappy and user-hostile software these days. I'm not sure whether strict formatting "standards" is of meaningful benefit for the users.

> If you were to do woodworking where you craft one piece of a bigger thing (say a part of some larger furniture), you would also have to produce very homogenic and precise output. And it probably would not be very fun and fulfilling.

Yeah, I guess you've identified where my thought in response to woodworking falls apart. haha If it were one's employment, it could indeed be as confining as being a programmer at BigCo.



> tyranny of linters

Thank you for that: "linters" (but as a person's role, not as a tool).

Pretty sure that contributed to my early retirement from the industry. It didn't used to be that way — perhaps because there were fewer cooks; perhaps because of a more cavalier, cowboy-style approach to coding.

I definitely preferred the days of the open range....



> Most places I've worked in the last 6 or so years are obsessed with tooling and add so many lint rules that it's often impossible to merge your pull request if you decide to format your code in a way that violates the rules in some trivial way.

Shouldn't all the lines of code uploaded in a pull request be automatically formatted into the coding style preferred by the reviewer anyway? It should be like an automatic translation done by some bot or something.



That desire is in conflict with a desire for the reviewer to see only the changes and many of the diff tools don’t diff this reformatted code against that reformatted code but rather work on the pre-reformatted.

It could obviously be done, but involves a yak shave that isn’t clear that it brings enough value to be worthwhile.



It's not a bot but formatters like prettier for example make it very easy to set them up as git-hooks, where the formatter is applied on commit. Meaning, unless you specifically commit without hooks, all committed code should comply with the formatter.

For linting (e.g. eslint in the JS-space), this is also possible, however, most linting-processes tend to run just long enough to be annoying when run on every commit. In the monorepo I work on we created a command "prep-pr" which specifically addresses this issue - run it before creating a PR, and the CI-pipeline will mostly be green, at least in terms of linting/unit-testing.



If there's a small team, individual freedom can be perfectly fine, as everybody knows everyone and it's easy to talk with each other in case there are discrepancies.

For larger projects however, not having tooling set up that enforces certain consistency is an absolute showstopper for me. I'll either introduce it or I'll quit; I simply do not want to waste my time with developers squabbling over arbitrary formatting-choices or irrelevant coding-style-details that can easily be enforced by some tooling.

Of course, developer-experience is paramount. Meaning, the tooling must be easy-to-use and generally not stand in the way. Otherwise it can indeed create a lot of friction which will annoy everybody. But once this has been set up (properly!), it will make a lot of silly discussions and choices obsolete.



I hear you. But I’ve been programming for 30 years and I have some strong intuitions around where my code needs an empty line to space things out. Stuff like that. The day I first tried gofmt and it removed some of my carefully considered whitespace, I turned around, put blood on my hands in the old way and made a promise to the night that my soul belongs to me and gofmt will never sully my code with its corporate BS aesthetic.

Some consistency in a codebase is good. Naming consistency. Indentation. But people go too way far with it. Who cares if your JavaScript makes consistent use of semicolons? It doesn’t matter. It just doesn’t matter.



Sure; but when I join a team and they've already got a linter set up with stupid pedantic rules, they never seem to appreciate my complaints about it. "Oh god, can we not have that conversation again!". I understand. But nobody is happy.

Carpentry isn't my jam, but I've taken up piano. I love it.



I have similar feelings as GP about Black (probably the most popular python code formatter), which goes by the philosophy that linters should not be configurable because that just moves conversations about styles from the code to which rules to use.


I'll take the tyranny of the linter tool over not having it at all (and I've had both). At least with my current project, it's single-handedly helped catch tricky React re-render bugs, because it warns me when I'm missing a dependency, or also warns me ahead of time if I'm likely to encounter a re-render every frame (and what's causing it), etc.

Also it's helped keep unused garbage out of the codebase also, which people tend to leave in there otherwise.

Also prettier has helped in me no longer reviewing MRs where every single line shows up in a file because their local machine has a different tab indent set or a different way to handle newlines (like with or without carriage returns, IIRC).

Sure it styles some things that aren't my preference, but I don't have to do it myself, it just automatically changes it all, so I can deal with it.

And if something is especially annoying or causes issues, I can usually get an exception added to the configuration, at least on my current team.



It seems like you're making a distinction between types of work.

For hobby or artisanal pursuits, homogeneity isn't the goal. Often the uniqueness is a feature. But for mass production or large coordinated efforts, uniqueness is a bug. You don't want your car to be manufactured by someone who just felt like a 3mm panel gap felt more right than the 4mm gap the specs called for. Standardization makes coordination easier and that's why some products are better when they are homogenous while others are better when they're allowed to be "creative."



> Most places I've worked in the last 6 or so years are obsessed with tooling and add so many lint rules that it's often impossible to merge your pull request if you decide to format your code in a way that violates the rules in some trivial way.

Symptom of nothing better to do, I have found ;)

Hard to picture someone who values their time blocking PRs on tiny stylistic nits.



When code formatters were new, they insisted on vertical in addition to horizontal spacing rules, and that pissed a lot of wise people off.

These days they are pretty good at preserving vertical separation if it already exists and adding it if it’s missing.



My theory is that excessive linter rules might be a symptom of trying to compensate for the weaknesses of a programming language. I see it a lot in Python and JavaScript projects where the language gives very litte guarantees about anything.

If you use a programming language that affords some guarantees like Haskell or even just C#, people seem to be less interested in linters.



Linting reduces the expressiveness of a language so that a large team can have some consistency.

It’s not necessarily a weakness of the language.

Languages like Haskell, C#, and Java don’t have the same amount of expressiveness as js, python, or ruby, so they don’t benefit as much from a linter, though I know places that use one for C# to prevent usage of the ‘var’ keyword



I have that at my current place with var in Java.

And enforcing new lines on else or catch after the brace, completely different to the language guides.

It looks a fucking mess.



> a reprieve from the tyranny of linters

Consistency is dramatically overrated. We all read through comment threads on HN where each is written in it's own style and nobody has a problem understanding it. I read through open source repos all the time, which all have their own styles and which are often not self-consistent; my comprehension is not impaired. I have worked with teams that enforce linting with a religious fervor and teams where anything goes. The anything goes team is probably more productive and with a comparable rate of bugs (but I don't have the metrics to prove it). Personally, I don't feel like my comprehension is better or worse in one setting or the other.

The difference I do notice is that when there are no linters, nobody wastes time trying to figure out how to work around it for a few lines. A great example is Eigen matrix initialization through the stream operator overload [1]. You really want to manually format that so each row is on it's own line. If you use clang-format in such code, it will be littered with

    MatrixXf mat(2, 2);
    // clang-format off
    mat << 1, 2, 
           3, 4;
    // clang-format on
which adds a ton of unnecessary noise which does impair reading.

[1] https://eigen.tuxfamily.org/dox/group__TutorialAdvancedIniti...



>> With woodworking, you can just do the thing. OK, I don't do woodworking myself, but both of my parents do, and I know that they don't spend their time bikeshedding or homogenizing their work.

This is why woodworking is actually a poor analogy for software development. A better analogy is carpentry. And when it comes to carpentry, it is much more important to ensure whatever you're building is extensible or follow certain specs. The cabinets you make, for example, need to fit into a certain space under or over the counter, and need to be homogenous to a large extent.



I like the big companies because I can be paid a hefty six figure salary while working 4 hour days and spending the rest of the hours doing woodworking, gardening, home remodeling, baking, exercising, reading, etc.


It's an odd thing - at all the big companies I've worked for, you can usually get all your work for the day done in 4 hours. Between meetings and status waste, that's all anybody expects from you.


What you personally do is only part of your job. Communicating with others is probably at least the other 50%. Even if your an individual consultant your clients will expect you to communicate with them.


I wish I could be so lucky. In recent years, every job I've worked for has reached a point where I had to endure 4 hours of meetings per day before we could even begin to get work done (if we were lucky)

The departments where people were casually putting in 4 hours per day mostly got axed during COVID and again during the 2024 recessions. There was a period of time where a lot of teams accumulated a lot of people so they could spread the work thin. Eventually management started catching on and put an end to that.



At small companies, across a long career, I’ve solved the same problems many times. But that’s not the part that stings the most.

What grinds my gears is failing to solve problems I’ve already solved. At some point you have to convince others that a plan is good. Your arguments might not work on a new team. You might not know what the secret sauce was that got you consensus last time. Or after years of getting your way you may forget some of the arguments for an idea.

Because mastery is, at the end of the day, converting an intellectual process into intuition, so you can go faster. Once a decision process is successfully ingrained, the intellectualized path is dead weight.

There’s a lot of vaguely intellectually lazy, cheap instead of frugal thinking, and ethically challenged people in or around our industry, and the collective weight of it causes pushback on progress.



> Because mastery is, at the end of the day, converting an intellectual process into intuition, so you can go faster. Once a decision process is successfully ingrained, the intellectualized path is dead weight.

That's where you write a blog post, a company note, or a book if you got the time. The best proof of mastery is teaching because that's when you got confronted to the problems from another perspective (the other may not learn it as well as you do). And you won't have to repeat yourself that much if your arguments and process are written somewhere.



What's wrong with doing a boring job for a lot of money and then getting all the fun elsewhere? This actually seems to be the best way to do it to me


Sometimes jobs aren't just boring, but one is constantly stressed by absurd deadlines or communication efforts with bosses/customers whose expectations are both in line with business practices and out of reality. You surely get back home with a nice check, but no energy or will to spend it on anything fun. Being good at forgetting the workplace and associated problems when one walks out of there is an art not everyone can master, especially among those who actually love their jobs.


I have a hobby that involves metalworking and building and it was strongest and I was at my most hobby-productive during a time I worked for a soul-destroying FAANG full of unreasonable expectations, stress, awful management, and so on. I think for the sake of your mental health, you really need to get good at "forgetting the workplace" and switching to fun mode. It's a skill like anything that you can practice. I know people who can't separate, and they take their misery from work and spread it into their home life. It's awful, especially for their family.


I fully recognized that would be required when I was in that situation. The TV show Severance kept coming to mind. I think I only saw a couple of episodes and the basic premise of dividing your mind between work and home was too real and I had to stop.

Thankfully I had an alternative and went back to startups. I could absolutely never accept dividing my brain like that, steeping in cognitive dissonance and just letting myself rot inside. Once you’ve felt the good life - where work is play and learning happens all day long - there’s no amount of money that can be accepted to lose that.



At Google I started to forget if I could even build things anymore. Doubted I would be able to pick up the skill of solving problems again if I left the company. I had strange and hard to interpret nightmares after realizing the company’s PR department had sold me a lie. At this point they are a traditional company.

Thankfully I quit and the new job has been great.



Doing the boring job at all is a waste of 50+% of your waking hours? By all means, do it if it makes the remaining 50% more enjoyable, but I think it’s possible to have both.

I want to have my cake and eat it too.



It is risk assessment/management.

The non-boring companies I've worked for have had problems of wanting to work you at 150% of your schedule, quite often illegally. It is insanely rare that you'll get a job that keeps you busy (only) 8 hours a day constantly. Either the place is always on fire and has 12 hours of work a day, or you'll have it better managed and work will be bursty with the majority of the time under utilized. Spend that extra time being taught stuff on the company dime.



Possible, but unlikely today. I think the advice being converged on is not to let the possibility of 100% enjoyment ruin one's actual, real-life situation. Attain it if you can, but don't spend your life rueing its absence.


It's more so true today than ever before, where there are more companies than ever willing to consider allowing software developers, and some other kinds of knowledge workers, to work any where in the world.

It gives you more opportunities to find that combination of work you find meaningful, coworkers you mesh with, flexibility, and decent compensation, than any other time in history I'm aware of.

It's still not easy. Just easier than in the past.



I completely agree. As you stay, it's still not easy, especially in the post-ZIRP economy. Do I deserve to work with a team of interesting people, on a product I can be proud of, on a team that gives me flexible work hours? I sure do. But finding it is a big challenge for me, so I'm still going to celebrate the freedoms my current job gives me until I can find the right one.


Just because someone's cleaning the toilet doesn't mean that everyone must struggle. Yes, life's not fair to everyone, some people starve right now, while other throw away kilograms of food. Some people clean toilets while other people were born with gold spoon in their mouth and will enjoy whatever they want for the rest of their lives.

Daring to work at place that does not suck is not the worst offender to the world fairness, I think.



>Daring to work at place that does not suck is not the worst offender

But there is something to be said that some people are born into situations that force them to adopt a very risk adverse posture. If you don’t have any safety net, “daring to work at a place that does not suck” takes on a different risk profile and doesn’t necessarily generalize well as a strategy.



Me living in a 4 BR house with only our 4 family members instead of us taking in a stranger is also a bit selfish.

Everyone does some level of selfish things; trying to shape work so that you find it enjoyable (and therefore likely something that others would also find enjoyable) is an acceptable form of selfishness to most.



I think it was Joel Spolsky, who said one of his responsibilities as CEO of a new startup was cleaning the toilets until they could afford to pay a janitor.

I thought it was a good reminder to have an attitude of just seeing what needs to be done and doing it.



Why can't we just automate the terrible jobs out of existence? There's no good reason why we can't have a machine that cleans the toilet or takes your trash out to the street. Plus a self-driving machine that picks up your trash.


There is a difference between a job not being fun/being boring and actively dreading to do a job because of deadlines/management/etc

The former is tolerable for many, the latter usually isn’t for long



It’s only soul destroying if you let it be. As someone who grew up in poverty and spent most of my 20s working at a call center and pawn shop, I feel like the luckiest person in my family with my soul destroying corporate job.

It sounds cliche but happiness is truly a state of mind. You don’t have to wait for something in the future to be happy now.



These conversations where highly paid software people complain about insanely minor things (the code linter is the worst part of your job??) are actually kind of nice to read, in a funny way.

The privilege of having pixels be the most stressful part of your life... it's actually really nice to read that. Having perspective from hardship is good, and everyone will have at least some perspective at some point in their life when hardship is forced upon them. But hardship in and of itself isn't good. I'm happy it is being completely eradicated from life, at least for some of us.



Yea, that linter thread was wild! Sometimes I think we are totally pampered and out of touch!

I've cleaned McDonalds bathrooms, worked in a plastics factory where the chemical stench left my nose nonfunctional for weeks, hauled heavy sacks of shingles up onto a roof in 100+F degree summer temperatures.

I am utterly grateful and consider it a lucky privilege to now be typing into a computer in a climate controlled office, where my biggest stressor is a deadline.



I don't mean to pile on but i feel the same when software devs here talk about how becoming a farmer is their salvation from their workplace suffering. As a kid I remember watching my cousin lie on his back with a stick welder underneath a horse trailer in 105F Texas summer heat. No thanks, i'll stick with my coffee, desk, and computer.

edit: different strokes for different folks, i don't want to sound too presumptuous. For some people what i described is exactly what would bring them joy.



A lot of the folks working in these bigger tech companies didn't grow up this way. A lot of them grew up in wealthy families, lived in wealthy neighborhoods, were pushed into an elite tech career by their parents, went to elite pre-university schooling, elite universities, etc and have never had to feel monetary scarcity. Just look at HN comments and see how many 3rd generation programmers there are. As an adult with savings working at bigger tech companies and never having experienced hardship or poverty as a child, the prospect of following your dream feels alluring.

I grew up in poverty myself but my partner and many of my friends at bigger tech companies grew up the way I discussed earlier. Most of them were pushed through their parents' social circles into a tech career and never were wanting for money. They feel the grind inherent to being paid for your time as opposed to volunteering your time and think of it as an injustice. My partner and friends complain constantly about tech and their jobs but other than a handful who briefly worked service jobs in their teens, they have nothing to compare it to. I spent my summers as a teen moving heavy boxes/furniture, often in 100F+ hot weather, and being paid in cash (hoping to become a cabinetmaker!) barely making ends meet and I know what it's like to keep a job a job.

I left Big Tech (I had joined it as a startup and ended up staying much longer than I expected) so I understand the complaints about heavily bureaucratic jobs where most of your time is spent coordinating rather than building, and while I'm always unhappy at something or the other with my job, I know how good I have it. I do a job that I don't hate, working with generally smart people, alternating between a cushy office and my home where outside of my work I mostly just complain about minor office perks. It's fantastic.



Yeah. Amazing, isn't it?

I will say: I don't necessarily like to say "lucky," or even "privileged". Luck incites tricky emotion because there's an implication with luck that you didn't deserve it. A gambler who won at the slot machine should have lost his money -- luck carries that "should have" connotation with it. Likewise, privilege carries a zero-sum connotation, because we always mean someone is privileged in relation to another, which introduces almost an adversarial tone to it.

For me, a better term is fortunate. I am fortunate that I have a job in a nice office, solving interesting puzzles all day, getting paid (relatively) a lot of money doing it. Fortune has come upon me. I work hard, although not really harder than any other reasonable person. I was born in the right zip code, to the right family, had access to an amazing education, had the stability in my life to pursue it. Fortune.

I will never look down on anyone who is fortunate. I wish most people could have fortune in their lives. If the price we pay is a few complaints that the soda machine is down today, so be it!



The illusion paradigm

By saying you want to be happy, you’re already telling yourself there’s a gap between your state currently and that you wish to accomplish

“I’ll be truly happy WHEN”

When comes and goes, rarely have I heard someone say “well I said I’d be happy when this happened, it’s happened, and now I’m happy. All done”

Fully agree, it’s a state of mind.

I’d also add most people who say they want to be happy don’t seem to be looking for happiness but rather contentness, but I digress



> rarely have I heard someone say “well I said I’d be happy when this happened, it’s happened, and now I’m happy

I've heard this, but only from people who had been in an very shitty situation and then got out. Happiness is a state of mind, but misery is a set of circumstances, and the latter precludes the former unfortunately.



That's not "soul destroying", it's real life. The vast majority of people in this world have to do a job that they aren't in love with so that they can pay the bills. Anyone who is privileged enough to be in a highly paid tech job should be extremely thankful. Not only do we get paid well, we have to work 1/4 as hard as the people busting their asses for a living. We have a real sweetheart deal even if our jobs aren't always everything we would like.


There's something to be said for being able to look back and see a bridge or road or house of piece of furniture or an automobile you built, and see it's still being used and providing value to someone. Even if the monetary compensation was only mediocre.


Because it’s soul destroying knowing that to get medical insurance, it is directly tied to your employment. If not for that, people would gladly pursue their interests and passions without the fear of a bankrupting medical incident.


It sounds like modern day slavery, or perhaps more precisely "corvee" labor. You have to toil away on your master's land before doing your own thing. I find it unbearable, but sadly much of the world has to deal with it.


In corporations is not a lot of money, almost never the market rates. In my big non-IT company I am paid at rates lower than any external company we contract for projects, even if their people are always lower qualified.

Also there is the problem of having to deal every day with "professional managers" that don't know anything about IT, but make decisions based on magic 8 ball and their career interests. Similar to illiterate politicians in many countries.



If you were comparing what the other company was charging your company for their developers: Labor and software services have different markets. Because, among other things, tax/insurance regulations and the expectations of contract longevity are not the same. A software shop needs to charge 2-3x salaries to be profitable. I was referring to a theoretical free market for labor.

If you were comparing salaries, either your company was compensating you with extra prestige, job security, etc. or you were underpaid.



I am comparing manager/architect positions in Europe with long-term (5+ years) contractor positions in India. Yes, I know contracting is more expensive than employees, but not to this level. We use contractors because internal developers would be paid so bad, nobody would apply (and they don't).


I'd say they pay bad so they don't have to have the local employees that would be protected by strong local laws. Contracting is effectively cheaper, mostly because the company doesn't care about the health of the local company/economy.


I think those people also are more likely to have the work life balance to pursue hobbies where most people doing fast growing/early stage startups are off balance. I personally don’t care what I spend my time on at work, I’ve found even when I enjoy the work, it doesn’t increase my fulfillment in life over the long term. So I try to optimize the life part of the ratio as much as I can, at times at expense of the work side of the ratio.


I learned to play the game. I too really enjoy being able to talk directly to the client while building, but I also learned to play the game of cogs, where I am separated from the client by layers of increasingly clueless management. I balance the insanity with pursuing photography.


All of this is hitting too close to home!

I work for a large company , and I love people I'm with and had some great challenges and accomplishments, but yeah... There's still a creative urge that's left not completely filled. So I ran a photography business for a decade!I loved interacting with happy and involved clients, and creating something that brings them immediate joy :). I don't have time anymore to do it professionally but I still do it for friends and family ( while I work with my therapist to survive my day job :)



> Most of the people I know who pursue creative/crafting hobbies alongside a software development job have chosen to work for well-known big companies, for prestige and safety, and ended up unfulfilled in their jobs.

Depends on the industry. I've been doing iOS for over a decade. You're right in that there are different dynamics with enterprise that can wear you down. I find that to be less so the case with jobs in the retail sector. Things are always fluid and changing there.

Still, this is a very subjective statement. As someone in my middle ages, I've come to appreciate and understand how views change over time. The 20-something me would have jumped over to new jobs every 2-3 years. The 40 something me recognizes value in work/life balance, stability, and a more defined and often opportunistic growth path in larger companies. And it's at this stage that while I may not fully comprehend the occasional stubbornness of 60-something devs, I can at least approach their way of thinking as not wrong. When you have a spouse, family, and mortgage to support, the potential upsides of a smaller, more nimble company just don't overcome the peace of mind of being in the corporate world.



I was in a fast-growing company (although adjacent to Tech), that grew "big" and went though tons of extra bureaucracy where you will spend months fighting for some stupid change that makes all the technical sense. Now the company is sinking, I hope I will be fired and with the severance package I can enjoy life for 6-8 months and then go find again a company where I can fix things and impact someone's life in a mostly positive way. Wish me luck.


There are plenty of big tech or big tech adjacent public traded company jobs paying far better that are still majority coding and with a lot less speed pressure than an early stage startup, among other things allowi Ng for an earlier retirement.

Will take one of those instead, any day.



I run my own self-funded solo business. I talk to my customers and make a meaningful difference in their daily work. If I do my job right, they gladly pay me subscription money. I'm pretty happy with this, especially given that I choose my tools and technologies, and that my customers are smart engineers.


I get what you're saying, but for the author of the article it seems the opposite issue. He seems to (mostly) live from his own software products, and his two main points of stress are unreasonable customers & his own inability to let things go when fixing/working on stuff.


I'm one of those creative types. I have woodworking shop, I'm a musician, my wife and I are part-time performing magicians.

I've only ever worked for small start-ups. Including my own which paid the bills for 15 years.

Working for start-ups does not solve the problem for me.

The problem for me is that I need to give a shit about WHAT I'm creating. And I find that after 25 years of working in the tech industry professionally, as an end user the older I get the less interest in modern technology I have.

It's hard for me to not see the negatives. I want a car that I can maintain myself and that does not talk to a network for critical functions. I want a fridge that just cools my food and doesn't come with an app or "smart" features. I have zero interest in AI. I love writing code, and I'm already over-burdened by poor code quality that I've inherited and that was written by inexperienced devs. I don't need AI generating code for me that I then need to review and refactor. It's faster and more fulfilling for me to write it myself. I never got on the smart phone bandwagon. Yes, I own one, but I often forget where I left it and when I find it the battery is usually dead because I haven't touched it in days. I don't want a "smart home." I'm not a gamer.

So in my off hours, I find that I spend my time doing things that don't touch modern tech at all.

So yeah, I find myself constantly planning my exit strategy from the industry. I enjoy coding, making things and solving problems but I don't enjoy modern technology the way that I used to. And making products that I wouldn't use myself is what I find soul crushing.



Amen. On the same bandwidth here. No social media. I don’t read the news. We don’t have a TV. I yearn for old tech. New tech has no character or charm. AI is the worst thing to happen to the industry. Literally just makes our working conditions worse


As an aside, high skill and low excitement is a great recipe for composure. It makes me think of a veteran I once knew. He once talked us out of a sticky situation because seeing his calm demeanor, the authority figures had no reason to suspect we were up to something.


> Most big companies are not good if you want to solve problems and build stuff

My experience is the opposite: you can usually chill at big companies, while startups need money fast and attracts the worst managers. I know it's not the same experience for everyone, but I'll never work for a startup ever again.



> Most of the people I know who pursue creative/crafting hobbies alongside a software development job have chosen to work for well-known big companies

Guilty (although retired now). When I could apply creativity to my job, I did so, but I think I prefer to have had the outside-work activities to have been my creative outlets.

The application to express creativity in software is fairly narrow in comparison to other activities and, as was pointed out in this thread, physically creating with your hands (rather than virtual creating with your keyboard) is ... real.



I just think that they wrote "fast-growing" as a positive attribute, when the logic of the comment would make it a negative attribute.

Of course you can go looking again. But why not look for a slow-growing or not-growing small company, so you don't need to go looking so often?



Yes, fast-growing companies can grow out of my preference zone and as other commenters said, jumping ship when that happens may be the correct way to go.

There are other issues with slow-growing or not-growing companies. When the company is not growing, people are incentivized to take a zero-sum approach to their work relationships. If the pie is not growing, you need to guard your own slice and take from others. This creates a toxic environment. If the company is growing, then collaborating on growing the pie can become the shared attitude.



Slow growth and no growth companies tend to be under a lot of pressure for cost-optimization (which makes sense in a lot of ways, but is grueling to live through…)


Same. The enterprise can be enjoyable from some aspects, but in the end the soul-suck isn't worth it to me. I think a great skunk works team with a big budget is probably the dream, but short of those rare and difficult-to-get opportunities, the startup/small-tech co is the place to go for people like us. Some are better than others at faciliting honesty, but it's far more common IME than big corp.


> Most big companies are not good if you want to solve problems and build stuff.

There are many levels to "build stuff", so it's important to introspect what kind is important to you.

I love to build quality code. Production code that is quite efficient, fast, secure and maintainable while being full-featured.

Having done five startups now, this is very difficult to do in startups.

(There was one startup where we had a great team of like-minded quality-driven people and it was awesome, but it was the exception.)

"Building stuff" in startups usually means throwing together a mess of half-baked code and holding it together with chewing gum and duct tape and immediately moving on to the next thing that sales promised a customer yesterday but hasn't been started. From a business perspective, that's not wrong. It's a startup, you need to grow fast and add features at lightning speed to capture some market. But if you crave to build quality, this isn't it.

It's only in larger companies with some stability and steady revenue that there is some possibility of finding the environment to build things I can be proud of. Of course, most large companies also just build junk. Finding a good one is hard, and is an exercise left to the reader.

(If you know any please share!)



You hit on a really key point here:

> I want the clarity of being able to talk to "the boss/the customer" and solve their problems

I finally identified that at my last job, and have begun actively working to make that happen. For example, I transitioned internally to a "platform" team so that I know my customer—my fellow product developers at the company.

This has resulted in me being MUCH happier with my day-to-day work.



> This is why I am very happy [...] where one can have honest conversations

Cheers! Nonsense is tiring, nonsense breeds detachment, and I daresay most humans will detach from sources of constant nonsense. (As well as from economies of constant nonsense. See: advertising, social media)

> endless PowerPoints

We can agree that PowerPoint is a lossy encoder for instances of Conway's Law.

But to your point about Small versus Large entities...

> ended up unfulfilled in their jobs.

There are many well-travelled roads to Unfulfillment in the software business. Both Small and Large entities have the problem known as people.

Although it's true that corporations tend towards uncalled functions and structured madness, small shops can amplify the oddities, mistakes, and loyalty-antipatterns of principal's exclusive control. And people at a small shop will often work longer hours just to sort these problems.

> people [...] who pursue creative/crafting hobbies

These people are lucky and are doing what is healthy. They are the tool-maker sort of person and are fortunate to have the time to extend their skills and knowledge.



>> The effort of managing up eats a creative person's soul.

This really struck me because I'm realizing it is soul destroying but have gotten competent, and even good at it. I was involved in my family's small business and some of my own startup attempts and consulting, so I remember those feelings.



Another idea: work for an IT services big company. Then you'll have a lot of change, will be much less of a cost center (only at times) and talk directly to the customer to solve their problems. Not the same as a startup of course, but at least on paper it looks like checking your points with slightly less stress or risk.


This comment hits the crux of what OP was really getting at. It's not that software itself is an inherently bad trade; it's what's been happening to it and why.

> very happy at a fast-growing small tech company where one can have honest conversations about the customer and the product

Right. Why is this getting harder to find? Engineers are feeling like their labor is increasingly becoming unimpactful vaporware; their work life is increasingly subject to the whims of nontechnical people; product complexity is going beyond the amount that's just natural in software and getting disproportionately bad.

It's because the market is driving people to the software world like tourists to a national park that's gone viral on social media. The mass of people trying to make a buck off software are unknowingly degrading it. The park's land is still good - just a little too good for its own good.

As long as software makes it easier to reach many eyeballs and wallets at once (which is "always") people will flock to it. What's less inevitable is what makes fluff and snake oil rampant in other industries, like health: a deadly combo of unbridled capitalism and masses of uneducated people.

This makes people, including many software engineers themselves, view software engineers as natural resources you can just endlessly extract from, instead of people with biological limits and dreams of making cool things with their hands.

The remedy to this - people democratically owning the means of production, and providing each other with reliably good schooling - might seem like a pie-in-the-sky idea but will be common sense in 100 years if we're still around.



I’m going to seize on one phrase:
  people, including many software engineers themselves, view software engineers as natural resources
I’ve said this a million times on this forum.. the little trick whereby people who were once employees became merely _human resources_ has done more to damage work-life in this world than anything else I can think of.

Its natural to exploit resources to their fullest. Labeling humans as resources is inherently dehumanizing and desperately needs to end.



I've lost my cool one time when a very young "manager" asked: "Do we have a backend resource on this call?"

It really got my blood boiling and I've said something very similar to: "No we don't have a resource on the call, we have engineers, colleagues, employees, humans and friends on this call. Resources are air, water, memory, cpu and time, please don't call people like that". This followed by silence, and a lot of red faces.

Couple of weeks later, had a talk with my manager who is a true and true programmer I really respect. And then he says something with that "resource" referring to our team members...

I have experience across various industries, and many professions think very highly of themselves. But over here I have seen the working population be so easily manipulated, self-effacing, and self-abnegating. Most of the time bad managers just say "jump!" and engineers just ask "how high?".



> Especially "the enterprise", where software is seen as a cost center so the less of it the better.

Less is more? Oh you are painting such a rosy picture of enterprise IT.



Vigorous exercise and a love of food gos miles for managi g the creative soul.

Side projects and meditation supplements.

Each year passes and O learn more about myself so hurray growth?



When you are young and especially when you don't have a family to support, you move to some place where you like to work. When you are older and opportunities are rare (and agism is huge in the industry), you just take what you can and escape any way you can, like video games or side passions of any sorts. I bought a motorcycle when I was over 30 years old for commuting (heavy traffic, the bike was saving hours), but after a few years I started to take motorcycle trips in the weekends and, once in a while, across Europe. But it can be anything that you find enjoyable, the point is that you have to try different things and see what you like, when I was 20-25 years old I had no desire to ever buy a motorcycle. Now, if it's a light rain, I am happy to take it for a ride.


I worked for big companies, startups, and freelance. If you don’t take control of your career you will be unfulfilled. Software has the pick of the litter. The winning combination is a big company and a role you chose. Security, compensation, and creativity all in one. Startups are 90% likely to fail, contracting will set you back late in life if you don’t hustle all the time. YMMV but nothing beats a blue chip.


One man's garden of eden is another's hell on earth. I've gone back and forth between big and small. I'm genuinely happy at small companies with tight knit teams (getting abused by csuite for shit pay ofc). At big companies I get extremely depressed in a corporate hell scape mostly surrounded by people that have maintained sanity by dissociating from the job and collecting a paycheck.

I'm trying to start my own business now without going down the consulting route. At the very least I tell myself that the spoils of the hustle go to me. Let's see how this phase goes.



>"This is why I am very happy at a fast-growing small tech company where one can have honest conversations about the customer and the product. How do other people deal with this?"

I am very good at designing and creating software products from scratch. Was doing it for few years a an employee of smallish company that served numerous clients. I then went on my own and kept doing the same. I have my own product that brings in some money. Also I design and develop software product to various clients. I've had ups and downs but in average am very happy, not overworked, have more than enough time for myself and like my job which is basically a hobby paid for by the clients. My client are usually small to medium size that are not really in software but for one or another reason software runs their business.



> if you want to solve problems and build stuff

Not everybody is like that, even in software. I mean sure, creative aspect is very cool, but its fraction of any senior job, including most bigger startups from what I've heard. Even my current corporate job which started 12 years ago was pure dev in the beginning, now its maybe 20-30%. Responsibilities, personal growth, but also business grew in complexity and IT landscape and various regulations governing it exploded and keep exploding. I know stuff very few other do, so I get involved continuously into tons of efforts.

As they say, if you work manually hard work rest with mental challenges, and vice versa. Wood working must be cool since you create visible results with your hands and there is certainly some physical effort. I don't seek further creativity TBH, I look for extreme/adrenaline sports, be it climbing, ski alpinism, paragliding and few other similar (but also super chill diving to cover all elements and balance intensity). And ie in climbing, finding out how to climb some new route that is hard and scary for you is extremely rewarding, a literal creative ballet on vertical rock face.

Till kids came, this was making me properly happy and fulfilled to 120% since I was doing something every evening, every weekend, every vacation combined with 3rd world backpacking. Plus it made me super healthy and more focused on healthy eating too, became quite attractive to women since all this changes visuals but also confidence and overall persona for the better in aspects many women notice.

With small kids, and few non-horrible injuries I am now somewhere in the middle now, but kids are top priority, rest are not that important now (folks who keep going the same way/pace after having kid(s) I don't respect, it shows later on those kids in all kinds of bad ways). I know I have skillset to show them later some pretty awesome places and activities, but will let them go their own way. Just managing maximum possible off screen time since thats cancer for young soul and sugary stuff since thats cancer for body, now its easy and they follow our examples so they happily much some bio carrots and ignore cakes.



I work for a digital services consultancy handling large gov't contracts. It has all the problems of every large organization, public or private, but it's not overly demanding. The work is more challenging from a people perspective than a technical one.

But, as in my last big project, I'm building something well that makes a concrete difference in people's lives, internally and externally. In my previous project, the software we delivered saved hours a day for clerks who were typically very overworked, and we received grateful emails telling us that they'd been able to sit down for lunch for the first time in years. In the current project we're bringing GIS capabilities and full accessibility to a gov't online service--we have a mandate to ensure it works properly with screen readers, and we're actually doing new work on making map features accessible to the visually impaired.

So much of the motivation for geeks is technical satisfaction that we can miss many other forms of fulfillment in our technical jobs. Having worked on the web since the late 1900s, through multiple hype waves and "oh, we're doing this again" moments, I find the non-tech, more people-oriented rewards much more satisfying.

Also, I'm building out the wood shop I want. :)



I think this all boils down to what Ted Kaczynski talked about in "Industrial Society and Its Future." Specifically "The Industrial Revolution and its consequences have been a disaster for the human race" because "in modern industrial society only minimal effort is necessary to satisfy one’s physical needs." I would say 99.999% of all modern work is "surrogate activity" (an activity that is directed toward an artificial goal that people set up for themselves merely in order to have some goal to work toward.)

It's no surprise you can end up feeling empty and unfulfilled in a career like software development, or any other modern career, you are putting energy and emotional involvement that you would otherwise have put into the search for physical necessities. I think this is particularly acute for those in software development because it is so abstract and disconnected from the physical world. Biologically speaking fulfillment should come from satisfying your physical needs (i.e. surviving) not from the pursuit of some made up goal.



It really is a shame that he ended up getting violent, because "Industrial Society and Its Future" is one of the most interesting, insightful, and fascinating things I've read. I recommend it to everyone.

IMHO it's a classic example where "the author is excellent at identifying problems, not good at identifying solutions." Unfortunately almost nobody reads the first (identification) part because the solution part is so unpalatable and unacceptable. For anyone who doesn't know, Ted Kaczynski was the Unabomber and his solution to the problem of technology was basically to destroy the entire system by wiping it out in a way that leaves no ability for humans to resume technological progress, and violence was his way of beginning the societal destruction part. From a purely theoretical/philosophical view it makes logical sense, but for most people who have a sense of compassion and empathy the costs are extremely unpalatable.



> It really is a shame that he ended up getting violent, because "Industrial Society and Its Future" is one of the most interesting, insightful, and fascinating things I've read. I recommend it to everyone.

It's pseudo-profound, but not really insightful at all. It's the kind of writing that seems brilliant to people going through difficult times in life or edgy teenagers who are angry at the world, but to be blunt it falls flat for people who are well-adjusted and thriving.

That's the crux of that type of writing: Ranting about the world in pseudo-profound prose is always going to feel brilliant to people who are struggling with something and want to identify with others who are also struggling, but that doesn't make it insightful or good writing.

> For anyone who doesn't know, Ted Kaczynski was the Unabomber and his solution to the problem of technology was basically to destroy the entire system by wiping it out in a way that leaves no ability for humans to resume technological progress, and violence was his way of beginning the societal destruction part. From a purely theoretical/philosophical view it makes logical sense,

Treating his writings and actions as two separate, unrelated things is really downplaying the manifesto. The fact that he took the ideas he wrote down and came to the logical conclusion that violence and destruction were the way forward should tell you something about his writings. Specifically, that they were hyperbolically incorrect.

To be honest, the way that you're identifying with his writings and thinking that even his actions make "logical sense" suggests that you may need to take a step back and reevaluate. It seems his prose got its hooks into you, but it's not actually brilliant content.



Did the Unabomer have any ideas you couldn't read elsewhere?

I imagine there are tons of philosophers who have said similar things.

Here's a comment recommending Jacque Ellul and Lewis Mumford - https://news.ycombinator.com/item?id=4015488

Another one - https://news.ycombinator.com/item?id=24658601

(I haven't read them)

But we probably don't remember or cite them because their manifestos weren't published on the front page of newspapers.

That was due to the serial violence of the author, and it was subsequently talked about for decades.

That is, the notoriety of his crimes could be the reason that you read and recommend his work, rather than somebody else's work -- as opposed to it being a coincidence



Yeah that part is weird. He did clarify later on that it wasnt meant to just be them but more of an example of over socialisation.

27 years in the slammer to clear up some ideas means there is A LOT of additional reading material from him in form of letters, essays and books.

It seems the longer he thought about it the more he could not find a path to stop technology progress but figured we just need to ride through it until collapse, if that happens.



He used violence to get attention on the ideas. What this did was stifled his goals by decades all for his own selfish gains. Did more damage than good by his own definition of success.


> I would say 99.999% of all modern work is "surrogate activity" (an activity that is directed toward an artificial goal that people set up for themselves merely in order to have some goal to work toward.)

I think this level of hyperbole only feels correct when you've been trapped in the kinds of companies where everyone is at least ten steps removed from the customer. When you're sitting through meetings and pushing around abstract "work" to achieve artificial goals all day, it can seem like modern work is all made up and arbitrary.

But step outside one of these absurd corporate jobs and you'll see plenty of people doing "real" work, and doing a lot of it. It's eye opening to go from a corporate behemoth to a small company where what you do actually matters to customers. Once you see the effect your work has on something up close, it makes a lot more sense.

Every time I read an HN comment where someone is romanticizing Ted Kaczynski's writings, it feels like they're coming from a place of being just a bit too chronically online and a bit too disconnected from how the real world works outside of the internet and corporate life.



You can understand why though. Those of us in corporate land swim in an all consuming miasma of unreality. Nothing matters. Logic is irrelevant. Absurdity is the norm. Of course it skews your perspective. Yet another ill corporatism inflicts on us.


What about attracting a mate and social status. Those are fairly ancient goals that are relevant in the modern world. How does that impact the conjecture that we're wired for survival only?


Attracting a mate and reproduction easily falls under "satisfying your physical needs" and I would argue is a deeply wired survival instinct.

In his words "the pursuit of sex and love (for example) is not a surrogate activity, because most people, even if their existence were otherwise satisfactory, would feel deprived if they passed their lives without ever having a relationship with a member of the opposite sex."



> I think this is particularly acute for those in software development because it is so abstract and disconnected from the physical world.

Or is it what the "legendary" comment in the original link calls attention to: That the pay is good? As a result, you technically only need to spend a minutes per day, if that, working on software. Everything else is fluff. This seems to match what Kaczynski is talking about.

Take a job developing software that just barely covers the cost of your survival needs and I expect there is no chance you will feel empty about it.



> I would say 99.999% of all modern work is "surrogate activity" (an activity that is directed toward an artificial goal that people set up for themselves merely in order to have some goal to work toward.)

That's one of the most absurd hyperboles (or the most detached-from-realiy statements) I have ever seen. That would mean only one out of 100,000 people is doing "real" work. Or if you spread it evenly, less than one third of a second per working day.



You're probably right, it was a made up number to make a point. The point being that if you are not growing your own food (or hunting it) you're probably engaged in "surrogate activity" for a living and not directly satisfying your physical needs. Would you say more than 1/100,000 people in today's world grow and or hunt for their food daily?


That's an absurd definition. It also fits the kind typical HN/high-tech mold of underappreciating most people and professions.

What makes you think think that your definition of "surrogate activity" is an interesting distinction? That only "growing your own food" is going to make people fulfilled, biologically? Is there any evidence of this? That hunter gatherers, or that farmers in history, were somehow happier?

As far as I can tell, most people throughout history worked really hard, but tried as much as they can to do anything but what they had to do to survive. Every single human culture has music, art, science, etc.



Now you're moving goalposts at breathtaking speeds. Previously, you defined surrogate activity as "artificial goal that people set up for themselves merely in order to have some goal", i.e. definitely not producing anything useful. Now suddenly it's supposed to be anything "not directly satisfying your physical needs".


1 in 100k is a stretch. But 1 in 10 maybe? Physically we need water, food, shelter and medical care. Around 10% of US workforce is in agriculture, but a decent chunk of that is probably for providing non-essentials foodstuffs. So maybe only 10% work on actually providing all the essentials for human life.


Last time I was at the doctor's for a bone fracture I have been treated by people with tens of years of experience and education, in a gigantic building, and my bones were scanned by tools that cost millions and were science fiction 2 generations ago.

Water food and shelter are not all there is to a comfortable life.



I am working on coding stuff I like as escape for the absurdity of modern software. I make little games, stuff for 8 bit systems etc. Stuff that is as far away from anything modern , especially the hell of node, next, devops and ‘web frameworks’ as I possibly can. It works. It’s very relaxing, like a bonsai tree.


I wonder whether we’ll see the same parallel as with cars: those with tech and those without - old-timers.

I only code as a hobby anymore. Burnout destroyed my career and now I design PCBs and write embedded software without LLMs.



+1 for embedded software. I work for an IoT company and the web and app devs think LLMs are the saving grace of the universe. The firmware team just keeps chugging along, ignoring the noise, debugging hard problems, and writing unsexy low level code.


Security student here. Just wanted to say that while not everyone appreciates the firmware programming at such a low level....it is truly a dark art to me and I find it really interesting and always want to learn more.


Here my take. Not a pro, but still might find useful.

1. Learn basics of electricity, learn to use oscilloscope, logic analyzer. You don't necessary need to have knowledge to design complex PCBs (that's a separate skill and not easily attainable) but you need to be able to understand existing design on high-level and do some debugging. For example you wrote code which does some SPI to talk to some device but it does not work. You need to analyze electricity to understand what's going on in the wire.

2. Learn basics of assembly. You don't need to write your software in assembly, but you need to read it and write some little snippets if necessary.

3. Learn to read data sheets.

Modern MCUs and devices are really like libraries. You're using some interfaces, calling some functions and get some responses. Data sheets are library documentation.

4. Learn C, learn build tools (at least make), learn debugger (gdb), learn linker.

Then it's only matter of time and experience. Most vendors supply their terrible libraries that you're supposed to use. Most vendors support some bad IDEs that you're supposed to use. Often you're forced to use Windows because not everyone supports Linux or macOS. It's not fun part and sometimes you can avoid it, but sometimes you can't.



> 3. Learn to read data sheets.

Learn to read documentation in general. It's shocking how many people seem incapable of finding answers that are in official documentation but not on Stack Overflow.



The most humbling part is, there’s always another level down. I thought programming code for the Linux kernel was low-level, until I worked on a team where there was an entire separate MCU on the same package underneath the primary cores running Linux that booted and controlled the whole system. I thought that was low-level until I worked for a team building a similar chip and had to participate in the design and validation efforts for it. There is almost always a whole world beneath the level of abstraction any of us operate on. Beneath the software world are IP blocks, which are composed of digital logic circuits, which are composed of transistors, which are governed (if you get small enough) by quantum effects… reaching the bottom is nearly impossible; it’s very humbling.

This is especially true from a security standpoint. Many analysts are worried about XSS attacks and other such high-level techniques. C has an entire different class of vulnerabilities such as buffer overflows. And beneath that, there are countless vulnerabilities by exploiting properties of the physical hardware. Most industries choose to ignore these problems, because they’re very expensive to mitigate.



> stuff for 8 bit systems etc.

Seconding this; I recently wrote a game for the GameBoy Color in C and it was one of the most enjoyable things I’ve done with coding in a while.



Yeah, programming used to be excellent and that’s not nostalgia as I still write MSX, Amiga and Delphi (win/lin) software. Now, with modern stacks, I just hate all of it really. I do it fulltime for work with nextjs (and all the du jour stuff that literally changes every few months and makes life easier: secret it doesn’t at all) but we are transitioning everything to my Common Lisp dsl; in one year even my work software will be a pleasure again. Stuff I should’ve done 20 years ago but I drank this modern tooling koolaid; it’s more akin to the layers of hell.


Nothing destroys your love of a hobby, even one that you are passionately (or even obsessively) dedicated to, like making it your job. I LOVE riding bikes but all the BS of working in software is preferable to trying to support my love of bikes within the broader industry of bikes.

The word "amateur" has negative connotations, but should really be interpreted as "not your primary pay cheque", not that you suck.



> The word "amateur" has negative connotations, but should really be interpreted as "not your primary pay cheque", not that you suck.

The negative connotations is a more recent development:

> The meaning "one who cultivates and participates (in something) but does not pursue it professionally or with an eye to gain" (as opposed to professional) is from 1786; often with disparaging suggestions of "dabbler, dilettante," but not in athletics, where the disparagement shaded the professional, at least formerly. As an adjective, by 1838.

* https://www.etymonline.com/word/amateur

It comes from the from the Latin amatorem, "lover": someone who does something not for any practical reason, but simply for the enjoyment / love of the activity. How well one does it does not necessarily come into consideration, as long as there is enjoyment.



> How well one does it does not necessarily come into consideration, as long as there is enjoyment.

Indeed, the Olympics is technically supposed to be an event for amateurs, while also being generally perceived as the peak of competition for each relevant sport.



The Olympics were originally meant to be an event for amateurs but that shift happened a long time ago. The IOC in 1986 let the individual sports federations make a ruling on whether pros were allowed. I think the only sports left for amateurs are wrestling and boxing.


Well, amateur is the word. It's literal meaning is only that you're not a professional, i.e., one whose profession is that:

> A person attached to a particular pursuit, study, science, or art (such as music or painting), especially one who cultivates any study, interest, taste, or attachment without engaging in it professionally.

(Wiktionary.) It just also can be used to derogatorily refer to a "low" skill level (Someone who is unqualified or insufficiently skillful., same), but the non-ad hominem definition doesn't have that connotation.

E.g., in the ballroom dance community, the "amateur" category is filled with people incredibly talented, I'd estimate with like 8-10+ years of experience. They're amazing to watch.



A hobbyist is an amateur who enjoys the activity. It adds some precision to to what he is looking for, but is still dependent on what you take amateur to mean. Someone "who sucks", but at least enjoys it, is not what he is trying to convey.


I don't understand why more adults don't have awesome hobbies... most of my childhood friends don't seem to do anything fun now as adults.

I really love physical things I can do with my body as a counterbalance to working on the computer- weight lifting, woodworking, and sailing add a lot of value to my life, and have gotten me outdoors and in shape. I'm currently building a wood sailboat in my garage together with my son, using ancient woodworking tools I inherited from my grandfather.



If you inherited woodworking tools from your grandfather, I'm assuming that either your grandfather or father taught you some woodworking skills?

I grew up on the computer since I was a preteen. My dad moved 2000 miles away when I was 11. Every job I've ever had since I was 14 was web/software related and I am nearly 39. I feel like I have no practical skills outside of computers and the idea of building things with my hands or using power tools just fills me with anxiety. I wish I knew how to break out of the mindset.



I've always recommended hobbies that meet the following criteria

1. Don't require you to interact with screens 2. Require your full attention (e.g. if you were listening to a podcast while doing it, you wouldn't remember a single thing they were talking about) 3. Has a social aspect, but is also possible to do on your own 4. Preferably physical 5. Preferably has some level of "controllable danger/risk", e.g. mountain biking is good because you can walk down hard stuff or stay on easy trails, vs. road biking you don't control the risk of getting injured / killed by a driver.

Some that fall into this category are climbing, skiing, mountain biking, surfing, windsurfing.

There's the other category that this post about woodworking scratches: building things and developing new skills and mastery doing so. However, these don't often come with an easily-accessible, accepting community; it's usually just you alone in a garage. Given how important social connection is, and how isolating a lot of tech jobs can be, this is a void that a lot of us on this orange website need to actively pursue.

If you're in any "tech city", there's definitely a climbing gym nearby. Climbers are almost always amicable, and for the socially anxious, it's a great pretense to interact with someone (because they have to be on the other end of the rope anyway). The amount of capital outlay to get started is low (e.g. shoes, belay device, and a harness will cost <$300 total if you get nice stuff, albeit sticking with the non-expert shoes!), and you can pretty much start having fun right away (vs skiing takes at least a season to get confident enough to truly start having fun and not "surviving").



Great criteria! I strongly recommend sailing also as a hobby meeting these criteria- although wind surfing is a type of sailing. Zero equipment or money is required because most people that race sailboats are always looking for crew, and are happy to take on a novice that is excited to learn.

I think people often turn away from sailing because it's seen as an expensive elitist thing for wealthy people, but the truth is the polar opposite of that- most people in the sailing community are working class and often have either small dinghies or older boats you can get for a few hundred dollars and easily maintain yourself. I paid $800 for my first working sailboat, and the first yacht club I joined had a literal garden shed full of rusty hand tools for a "clubhouse."



> happy to take on a novice that is excited to learn.

Agree. With zero background in wind-sports I joined a crew. The yacht owner mostly just wanted someone that would turn up reliably - we had one guy who was terrible on the boat but he was reliably there. Good mixture of backgrounds of the crew.

I really enjoyed being part of a team sport.

The main cost was committing to one day a week. I got cheap gear (jacket, gloves) and currently I use a summer wetsuit to stay warm and dry (cold water in our Banks Peninsula harbours).

> climbing, skiing, mountain biking, surfing, windsurfing

Suggested by previous comment. But they are not team sports. I am a developer and those sports are good and social but they are focused on your own personal skills.



I fly light aircraft and that's exactly what I think.

One thing I may add is commitment and responsibility, as in, if you are careless, people may die, including yourself. In most software work, with all these tests and reviews and backups, you don't have that, for very good reasons, but it kind of feels like what you are doing is inconsequential.



Yes, that is certainly a key part of it. My dad built the house I grew up in by himself in his spare time while also working full time, and taught me basic woodworking as a kid.

But he taught me crude woodworking like framing in houses- almost none of the tools or skills translate into fine woodworking required for building things like furniture or boats. Until the last year I didn't know how to cut with the grain, what a planer was for, etc.

What my dad really taught me was the confidence that I can learn what I need as I go, to do almost anything. I'm not afraid to start big projects where I have zero idea how to do any of the steps required at first, and am expecting to learn them one at a time as I go. My dad would regularly jump into things like buying a car with a blown engine and expecting to rebuild it without any clue where to start- and then follow books and advice, and do it successfully the first time. So I learned to also do that.

YouTube has been a huge boon- anyone can learn almost anything for free, without needing someone to teach them first. Also tech like 3D printers allows people to get into making things without the physical skills previously needed.



Don’t let that be a brake on your enjoyment though. I always liked cars and I do have an affinity for tinkering. But I didn’t know anything about fabrication. I got me a welder and many YouTube videos and hours later I was making stainless exhausts. It was a very enjoyable experience. Just stumbling through is most of the fun.


Awesome. I usually have luck with things like this, but seem to have no gift for welding. I could never get a clean bead from my cheap welder, and ended up even taking a community college welding class... the instructor could lay a clean bead with my welder, but I couldn't and eventually decided to just pay professionals to weld for me when my hobbies require it. I still can't tell what I was doing wrong. I even made an exhaust system for my car, but the welds were so bad it leaked a lot.

Nowadays, I'll set everything up, cut/buy the metal, etc. and usually for under $100 have someone come over and do the actual welding for me.



That’s how I felt at first. I got started with a tig. I guess the advantage I had was that I had seen someone really good weld with a tig many times so I kinda knew what it should look like both result and motion wise, but they never taught me any settings, technique or anything at all otherwise.

Keeping the tungsten from touching the bead is harder than it looks.

The thing with welding is that it doesn’t give you any time to figure things out in the moment. Sort of like tennis in that way. You hit it wrong and you gotta go get the ball. Start wrong with welding and gotta get the angle grinder and restart.



I taken up on running and ultra trail running 5 years ago. I also started learning woodworking 2 years agi, using hand tools mostly as I can only practice in my living room.

I didn't have any experience in any of these before and I was not particularly athletic. You only need to find something you want to try, and if you like it try to commit to it for a couple of years.

In my example, I started running when I signed up for a 10k race as a team event when I joined my company, and realized the racing experience was actually enjoyable (regardless of my performance). And for woodworking, I signed up for a 6 weeks course to make a simple box at my local recreation center, and ended up making a couple of furniture or decorative pieces that are not fancy at all but still a lot more interesting than IKEA stuff.



Just chiming in to say your link led me to the document. The introduction is fantastic. I'm in the middle of an enormous woodworking undertaking and I am gonna have to hit pause and read this book. Completely nerd-sniped; other lurkers beware this rabbit hole.


As others have mentioned, try. Youtube has a literal endless wealth of knowledge of how to do any task. I learned how to machine metal after 5 months of background youtube videos on manual machining. Youtube Apprenticeship.


This seems like the real answer here... you have to actually try, and not make excuses why it's impossible to even try. Lots of somewhat abrasive replies say you need a ton of money, time, and space that most people don't have to do hobbies- but those are easy excuses, and are simply not true.


Having the right tools can make the experiences far, far better. But it's often not a requirement. I can imagine the prospect of cutting dozens of rabbets by hand using a rabbet plane might keep some people away. If they had the space and money for a router table or table saw setup to cut dados they might stick with it and create more things. It's the same with programming. There are tons of developers who learned when there weren't good tools or documentation and became deep experts. As the tools got easier and easier to learn, the bar for who could participate dropped as well. So we have a lot of productive developers today who couldn't have really participated in "old school" software development at all. Ultimately I agree with you though. A willingness to try is 80% of the challenge it seems.


I had no interest in cars mechanically growing up. I still don't really. But when the repair shop told me they couldn't replace my alternator for two weeks, I went to the parts store, put on the YouTube video for the replacement of that specific part on my specific van year range, rolled up my sleeves and got to work. It easily took me twice as long as someone with any amount of experience doing the same job, and I ran into challenges like having to pry the radiator far enough out of the way without damaging it to give enough room to wiggle the alternator out. Having to zip tie a long stick onto a wrench to extend the reach to get one particularly obnoxious bolt out.

I've also replaced the starter and replaced the default head unit with something modern that includes GPS. Most of it was intimidating to get started, but none of it was what I would call difficult. There's too many very specific guides around showing you exactly what you need to do. And developers are used to following guides and running into inconsistent documentation and troubleshooting from there. Most of them would be right at home stumbling their way through auto repair.

Last year I epoxied my garage floor and got very good results thanks to my YouTube studies. My YouTube internship has also lead to me re-modelling my entire kitchen. I designed everything in sketchup and am in the middle of building the custom cabinets. I'll end up mixing and pouring concrete countertops myself as well. I've repaired my dishwasher twice and my dryer three times by looking up symptoms online and ordering the most likely parts and just digging in. Every time there have been videos with the specific model and the specific problem that I can follow along with.

Again, none of this is what I would consider to be difficult relative to some of the technical problems I've had to face at work. It's all very well documented processes and combined with the ability to troubleshoot and the budget to not have to fight your tools all the time and most things seem to be very achievable by non-experts. I still don't consider myself to be "handy". But I know I can fix pretty much anything in my house or on my vehicle with enough tutorials and time.



I started out with no physical skills and only ever have worked in software. However, I took a pottery class and loved it. Classes also start you out on a schedule which is a great way to make sure you actually invest in your new hobby. Similarly you can take classes in most tech shops as well.


Start small. Maybe just a little model kit. You can get incredibly cheap model kits these days. Get used to the idea that you can start with "bits" and end with "things", and you have agency over that process.


Yeah, both my parents have/had practical skills, like woodworking and gardening, and completely failed to pass them on.

Part of it is that they pushed me towards skills they thought would help me more, like computers... my dad liked to brag he had one of the first computers on the block, and that he put me in front of the computer as soon as I could sit up. They pushed me towards getting good grades instead of knowing how to work with physical objects.

Part of it is interest, like I wanted to do my own thing instead of my parents' things, once I had the choice. That's partly because my parents just weren't very kind or patient teachers, they were hypercritical, exacting perfectionists. Partly because my friends weren't working with physical objects much, so it didn't seem like a good way to connect with my peers.

But yeah, my parents were extremely present and they still did not pass on their knowledge.



Don't dwell on it too much. I thought the same thing when I was younger - had no interest in my parent's hobbies - but eventually they came back around as I got older and I realized I actually knew more about plants & plumbing than I thought.


> I don't understand why more adults don't have awesome hobbies... most of my childhood friends don't seem to do anything fun now as adults.

I get more enjoyment whole-assing one thing than half-assing many, in my case. Not to say hobbies aren't cool - I know somebody that built an entire guitar starting from wood - but I'd rather spend that time going even further in my main thing. "Majoring in the minors" or whatever.

I hope it doesn't come across as some sigma grindset stuff, it's not that I suppress my urge to have fun hobbies - I just feel happier and more secure incrementally building on my main career than creating a new persona for an activity I'm indifferent to.



I just can't help but pick up projects, and these really keep me going. I suppose I crave satisfaction much more than relaxation.

I find it very hard to relax by just chilling on a beach, or reading a book in the afternoon. I just want to work on a project.

What I find really fun is that often when I'm working on a project, my 5 year old daughter will get in to a project mindset herself, and will be working on her own thing (sticky tape, cardboard, etc), while I'm fixing a bicycle or building something. It's a really fun companionable time, where we're both working on our own thing, but in each other's company.



What time is left after work, kids, sleep, and personal obligations for the median adult?

Awesome hobbies are awesome! But they require time, and in some cases, financial resources.



How much do you really sleep and work in a week? If you work 40 hours a week and sleep 56, that leaves 72 more hours. Most knowledge workers actually do more like 10-15 hours/wk of real focused "deep work" and a lot of people sleep less than that also...

I find plenty of time to do my hobbies despite being a single dad, and having a high stress academic PI job. I have every weekend and evening free, and I use them. I also involve my kid in my hobbies- we do them together, so it's also parenting time.

I think most people aren't short on time, but short on energy because of poor physical and mental health- things that can be solved/addressed. For me, the hobbies themselves are a key part of staying healthy enough to have a lot of energy. But also not the only thing- I had serious medical problems that caused fatigue, which I needed to treat to have the energy I now have.

I also usually find a way to do hobbies cheaply, or even make money at them. For example, with cars and boats I get cheap ones that need work, fix them myself, and usually sell for enough more to keep the hobby self sustaining.

Ultimately, the most important thing is to just do it, even if it seems too expensive/inaccessible/etc. Take a leap/risk and find a way to overcome the barriers, don't come up with excuses to stop before you even start.



And many hobbies require space. I'd love to do some woodworking but I don't have any space for that. I live in small flat. Of course nothing money couldn't solve, but buying huge house with workshop is another level of expenses and requires lifestyle changes as well.


Think smaller, try whittling a spoon. All you need is a sharp knife, you could buy a kit that come with a knife and a spoon gouge(it makes life easier). Pick up a stick and carve something. Or buy blanks, the BORG(big orange retail giant) will have carving material.

The obscene idea is that whatever hobby you pick up you must master, be great at it. Fail a lot at your hobby and learn from the mistakes. Perfection in your hobbies comes from the time you spent failing. This is the time you should long after a hectic day, week or month, a time to fail.

Once in a while you will create something you love, it probably won't even be good. It doesn't matter. Your not making a dollar on your hobby(do not try to), your carving your mind and body into a better person.

After work, after kids, after exercise, I've spent many nights just carving wood into what ever I feel like. Spoons, forks, etc. Many of them suck, many have been used to keep me warm on a cool night, none have expected anything from me, its always there when I have time and the will.

I've also suggest some cut gloves as well, you need your digits for the next time you decide to pick up your hobby.



There are makerspaces and the like- I'm a member of a low cost DIY-centric yacht club where people maintain and build their own boats, and we have a full woodworking shop that is shared/free. We have programs to make membership free for young people and those that can't afford it. You can also make friends with people that have the equipment for just about any hobby, and do it with them for free.

I used to buy/sell/repair cars as an undergrad in college both for fun and spare money, and did it on the side of public roads, and outside in a low budget apartment parking lot.

For many equipment-intensive hobbies, you can also take classes, e.g. at a local community college or community center, which are taught in places with all of the equipment provided.



engaging with hobbies with your kids, which can also teach them useful skills, is one way

when I was a kid, when my dad was repairing the house or car I was always "holding the flashlight" or he would actually teach me to use power tools and do the repairs myself while guiding me along.



I agree with this to at extent, but will give a brief anecdote. My dad was/is a hobbyist woodworker and that's part of what he did on weekends. Typically late spring-early fall. However, 90%+ of his projects revolved around home improvement. Large decks and patios, chairs/benches for the kitchen table, playground sets, awning for the RV, redoing floors in the house, etc.

The larger projects would often span two summers. He also did not contribute to his projects on Sundays because he is religious.



>I don't understand why more adults don't have awesome hobbies...

If the prerequisites for having awesome hobbies are, "Having a garage," "Inheriting tools from one's grandparents," and "Having the time do something with both," there would be your answer.



In my opinion these are absolutely not prerequisites.

I built many things at my desk or the kitchen table in our flat with very simple tools. Even a single Swiss Army knife can be used to achieve a lot. And you don't need a lot of time to make small things.

It can be easy to be jealous of the DIY YouTubers with massive workshops (I'm jealous!), but I find it more satisfying to take inspiration from the kinds of simple things people make/made in simpler societies/civilisations.



There are tons of hacker labs, maker spaces, community colleges, etc. that have woodworking courses and materials in shared places available for cheap or free. The old tools I have are outdated and undesirable. They could be found for under $100 on Craigslist (or more likely free), and fit against the back wall of a 1 car garage- I can still park a car in there and use them in front of the car. My entire "shop" area is smaller than a regular dinner table or workdesk, and I have to shuffle things around and reconfigure the entire space each time I switch tools. For example, I have a table saw that is also the only workbench, and I have a drill press bolted on top of it, so it takes 10-15 minutes to actually clear the saw to make a single cut. I am also a single parent with a high stress/demanding job and my free time is limited- I've been building a very small 6' dinghy with my son for almost a year, and we're only 1/3rd of the way done but we're having fun.

I actually felt a little stupid accepting these tools and setting up a space for them, when I later realized that I already had free access to several local community woodshops through a few different mechanisms... I am thinking about getting rid of some or all of the tools and using those instead.

I think it's pretty easy to make excuses for why something is impossible, but if people really wanted to, almost anyone could do it. The average teenager in the USA buys themselves single outfits of clothing that cost more than the basics to get into woodworking. Most Americans have streaming and Amazon Prime subscriptions that cost a lot more than I spend on woodworking- and I don't have any subscriptions like that.



Yeah, sure can name a lot of friends that consume: mainly gaming and streaming.

Has the curve on the creator/consumer axis shifted in recent times or has it always been skewed toward consuming? Or is there instead a social axis that has been waning recently? I'm thinking of the once popular Bridge card game or bowling leagues as examples...



One of my theories is that the internet and socialmedia exposes everybody to examples of elite talents and raises the bar too much for performance based hobbies. Playing the piano poorly can be a fun and worthwhile hobby even if you’ll never be as good as the people you see online.

And then there a collecting based hobbies* which have been ruined by being able buy rare things from anywhere in a click. Now getting a stamp collection isn’t a pursuit, it’s just an afternoon on eBay with your credit card.

*one exception here is birdwatching, which I’ve anecdotally seen a huge increase in. Almost all my friends are aware of Merlin and many Hanna the habit to stop to ask “what’s that” if they see an unfamiliar bird



I found my enjoyment of a hobby goes way up if I just do it, and don't talk about it online, document/photograph it, or follow people online doing it better than me (unless I am learning a specific technique from them, e.g. watching a how-to video).

Social media totally shifts and ruins our experience of things: it becomes a performance to impress others rather than actually fun itself.

Once I realized that- I realized the people everyone envies online aren't even having fun, or actually enjoying the hobby. That person doing extreme camping on Instagram with the most glamorous photos: it's 100% fake. They're lugging camera equipment to remote places, and likely bringing a professional paid photographer. They probably tore it all down and slept in a hotel after setting up camp for the photo.



I think it's always been about the same. Shakespeare wrote plays watched by hundreds who mostly didn't write plays, Mozart's music halls were full of people who mostly didn't compose, Austen's novels were read by people who mostly didn't write novels.

Maybe it's become easier to consume incredible amounts of content for free recently, but it's also never been easier to make things if you want, either in terms of access to cheap materials and tools or instructional content. Perhaps the one thing that has waned a little is closer-knit forums that have been replaced with endless Reddit.



I remember in math class in high school, we had a project where we analyzed hours of tv watching per day. Quite a few people watched like 6 hours of tv a day. I'd say its been heavily skewed towards consuming for a while. I would also say that gaming and watching streams can have a social aspect too, though that depends. If anything there is more of a social aspect? At least for me I talk to people on twitch regularly.


Gaming is cheap, has low space and physical set-up requirements, and holds loads of potential for creativity, self-expression, and positive socializing. The FGC in particular embodies this.
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