REA Reverse – Engineer Anything

原始链接: https://rea.tools/

Let's try two examples. Change a game's speed, then return to Calculator and rebuild its % button. See the script, checks and how to try the analysis REA inspected the HTTP browser edition through a local debugging connection and returned the loaded index.js, including its source and digest. ACCELERATION: 0.001, MAX_SPEED: 13, SPEED: 6 We called the original game’s update function in a controlled browser check, with obstacles and automatic scheduling disabled. After 4,000 updates, speed was 10.0; after 10,000, it was 13.0, rounded to one decimal. The new mini-game keeps that speed rule. Its drawing, jumping and collision code are a small teaching implementation. Open the lab to see the new code and run the same speed check. To inspect the target yourself, follow the browser connection steps using the dinosaur page. Give your agent that page URL and your local debugging endpoint, then copy the prompt above. Inspected speed code · Chromium Authors · BSD license

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原文

Let's try two examples. Change a game's speed, then return to Calculator and rebuild its % button.

See the script, checks and how to try the analysis

REA inspected the HTTP browser edition through a local debugging connection and returned the loaded index.js, including its source and digest.

ACCELERATION: 0.001,
MAX_SPEED: 13,
SPEED: 6

We called the original game’s update function in a controlled browser check, with obstacles and automatic scheduling disabled. After 4,000 updates, speed was 10.0; after 10,000, it was 13.0, rounded to one decimal.

The new mini-game keeps that speed rule. Its drawing, jumping and collision code are a small teaching implementation. Open the lab to see the new code and run the same speed check.

To inspect the target yourself, follow the browser connection steps using the dinosaur page. Give your agent that page URL and your local debugging endpoint, then copy the prompt above.

Inspected speed code · Chromium Authors · BSD license

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