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I'd wager that it's a humorous description, taking certain virtues to an illogical extreme. The limited functionality is nevertheless likely referring to features beside the ones described as bloat. |
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Yeah the idea that you wouldn't want animations in a GAME is hilarious. It must either be a joke or this person is really that far up the "the web shouldn't have js" culty asscrack.
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Lichess opening explorer would probably be a fairly accurate indicator of how the cache hit ratios would develop: https://lichess.org/analysis#explorer I imagine it would look closer to the Lichess database, which differs quite drastically from the Masters database. For instance, with the masters e4 is met with c5 in 46% of games, but on lichess c5 only happens in 19% of games. |
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This isn't really static right? It's still dynamically rendered by the backend each time you request the page. There aren't 999999919291293923 pre-rendered pages living on a server somewhere.
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huh, I originally thought this would create unusually long URLs, but if it's just the sequence of moves it could stay pretty small. might more fun too, representing each state of play instead of just the board position. Also easily compressible if size is an issue: https://mbuffett.com/posts/compressing-chess-moves Would also mean all rules can be represented, and you'd be able to do cool things like highlight the previous move that was made. Nice, ok, might try and add this. |
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No it shouldn’t. Move history has to be encoded so draw by threefold / fivefold repetition and fifty moves / seventy five moves can be claimed / detected.
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Bruteforcing all the possible moves into a static set of files. I wonder how much space it does occupy, considering that small files take more space than large files with the same amount of bytes
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Doesn’t seem to work on Mobile Safari? I can tap to select a piece but tapping a target square to move doesn’t do anything. EDIT: seems like you need to tap the top edge of empty spaces? |
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yeah, I squashed a few bugs here but there is more
weirdness. will check it out edit: ah! regular ol' relative/absolute position (been a bit since I wrote css), this should now be fixed! |
The KQkq still unambiguously mark which player can castle to which side, and once either a rook or King move for the first time, you just remove the corresponding letter(s). What am I missing?