GPT-5.6 Sol 可以在和平模式下通关 Factorio
GPT-5.6 Sol can beat Factorio on peaceful mode

原始链接: https://ryanmadden.net/gpt-56-beats-factorio/

Ryan Madden 让运行在 Codex 上、低思考级别的 GPT-5.6 Sol 完成了一次和平 Factorio 运行,游戏时间为 13.5 小时。AI 通过一个 Python 游戏管理器/库进行交互,该库强制执行人类般的限制,如触及范围和战争迷雾。记录了延时摄影和生产统计,并标注了科技里程碑。运行在某些方面超出预期,但也显示出弱点;后期扩展问题拖慢进度,火箭发射需要大量手动搬运以弥补生产系统间失败的连接。尽管如此,它比 GPT-5.5 有所改进,后者无法使用传送带。Madden 认为自主 Factorio 游戏有助于建立对模型能力的直觉,并计划测试其他模型、思考级别和非和平运行。

一篇 Hacker News 帖子介绍了一篇文章,称 GPT-5.6 Sol 在和平模式下完成了 Factorio,尽管部分是通过手动搬运物资来补偿后期连接失败。评论者将 AI 与人类玩家比较,表达对小型 LLM 增强游戏的兴趣,并指出和平模式移除了异星虫,使挑战更偏向复杂性。一些人质疑 Sol 会如何应对敌人威胁,而另一些人则怀疑其在编程方面的实用性。该帖还包含一条 Y Combinator 2027 年冬季申请推广。
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原文

Previously: We got Claude Code playing Factorio, Towards beating Factorio autonomously, and Faketorio: an agent testbed

I got GPT-5.6 Sol, running in Codex with low thinking level, to complete a peaceful (i.e. no biters) Factorio run in 13.5 hours of game time:

A timelapse of the full run is available on YouTube.

Similar to my previous post, this run used a game manager to allow Sol/Codex to interact with the game via a small library (though in this run it was Python rather than Bash). The library allows the model to play the game programmatically while enforcing the same restrictions that human players face when using the GUI (e.g. reach of the player, fog of war).

Observing the run was fascinating: Sol exceeded my expectations in some areas while also showing clear weaknesses in others. I have the entire run recorded and am working on a commentary video, but in the meantime here’s a small timelapsed segment showing some parts of the factory:

Besides the screencast, my run manager also captured production statistics throughout the game. Here’s a chart of total resource production, annotated with science research milestones:

I had planned to terminate the run after blue science research, but Sol’s surprising effectiveness convinced me to keep it going. Unfortunately, the scaling issues I thought would occur in the blue science stage appeared later and slowed Sol’s relative progress significantly.

The rocket launch was only achieved through significant ‘manual’ effort on Sol’s part as it papered over its late-game failures to connect certain production systems by repeatedly ferrying supplies between areas of the factory.

Still, I was pleased with the improvement over previous attempts with GPT-5.5 which suffered from the model’s failures to use transport belts at all.

I’m optimistic about autonomous Factorio play as a medium for building intuition about the nature of model capabilities. In many ways playing Factorio is analogous to programming but with the benefit of being much more legible to casual observers, making it convenient for grounding discussion of model behaviors.

I look forward to testing other models and thinking levels, as well as non-peaceful runs. Stay tuned!

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