旧电脑杂志中的未来(1984–2004)
The future in old computer magazines (1984–2004)

原始链接: https://tomorrowasusual.substack.com/p/blast-from-the-past-the-future-in

这一组1984年、1994年和2004年的杂志扫描摘选突出了个人电脑的营销与使用方式:它被呈现并体验为家庭生活的控制器、社交与商业工具,以及娱乐来源。Smarthome、CompuServe、Filevision、Mind Prober、Kontact、Type ’N Talk等产品和PC软件许诺便利、沟通、创意与陪伴,但评测与后续报道也指出它们存在说明混淆、兼容性有限、缺陷、学习曲线陡峭,以及广告与现实之间的差距。游戏与模拟提供了商业或社交世界,而早期在线服务则混杂了聊天、身份扮演和按小时计费。机器人幻想从家庭宠物延伸到AIBO。后续报道显示,个人电脑已进入大众市场,但买家仍需要安装帮助。这些摘选具有说明性,而非代表性。总体而言,这些摘录显示电脑有用、有时令人愉悦、常不完美,且日益具有社交性。

一个Hacker News帖子链接到一篇文章,展示旧电脑杂志(1984–2004)中的未来主义广告和概念。评论者反思过去科技媒体的乐观基调,并争论为什么现代技术感觉不那么鼓舞人心。一些人指责企业控制、财富集中和以注意力为驱动的商业模式,用利润提取取代了赋予用户权力的愿景。其他人反驳说,技术已经大幅提高了全球生活水平,开源工具、大语言模型和爱好者黑客仍然可及。讨论还涉及现代监控、规模化、单一文化、出生率以及扫描杂志图像质量差。总体而言,该帖将复古技术乐观主义与对当今企业主导、不平等和过度中介的科技格局的担忧进行对比。
相关文章

原文

Creative Computing, November 1984 · PDF page 202. Source scan.

CyberLYNX promised lights, music and dinner waiting when you got home. Owen W. Linzmayer found Smarthome I dependable in his apartment, though the instructions were confusing. Once configured, the controller could run without the Apple. You still had to prepare the food. [1]

Creative Computing, November 1984 · PDF page 241. Source scan.

CompuServe offered a party across nine states with one glass to wash afterward. In a separate 1984 account, Steven K. Roberts chatted from a hotel while someone in Washington arranged for beer to be delivered to his room. [2] The modem could bring you company and, with help, a drink.

Macworld, November 1984 · PDF page 67. Source scan.

Filevision promised to find the right wine for dinner by linking database records to drawings; somebody still had to supply the wine knowledge. A review abstract describes searches using up to four criteria. [3] Practical Computing liked it, but making a working copy on a single-drive 128K Mac took 17 disk swaps. [4]

COMPUTE!, January 1994 · PDF page 171. Source scan.

Positronic Bridge promised an opponent that improved alongside you. David E. Lindeman found decent hand play and rigid bidding, but could not tell whether it had learned anything about him. The ad also promised duplicate bridge; his version offered rubber scoring only. [5]

Creative Computing, November 1984 · PDF page 257. Source scan.

Mind Prober turned questionnaire answers into personality reports, with accuracy still unproven. [6] Beside it, Peter McWilliams described using an eye switch to select letters and words by blinking. He reported 5–10 words per minute from his own trial. [7]

COMPUTE!, January 1984 · PDF page 104. Source scan.

COMPUTE!, January 1984 · PDF page 106. Source scan.

Two continuation pages, PDF 104 and 106.

COMPUTE! wanted a robot pet: lovable, teachable, durable, portable and educational. One family in the discussion was already giving robots personalities and dressing one up. [8] Sony’s $2,500 AIBO arrived in the US in 1999, with behavior shaped by interaction, though that hardly ticks every box on the wish list. [9]

PC Magazine, May 29, 1984 · PDF page 56. Source scan.

U.S. Robotics imagined Benjamin Franklin publishing electronically with its Password modem and Telpac software. The manual admitted setup could be difficult; a later Atari user-group report records a Password owner using it with a 520ST and different software. [10] [11] The modem was real; Franklin’s evening edition was the sales pitch.

COMPUTE!, June 1984 · PDF page 49. Source scan.

In the Chips gave you a software company, fickle customers and competitors cutting prices. Tony Roberts’s VIC-20 review starts the player with $100,000 to spend on development, production, advertising and marketing. [12] Finally, a management career you could switch off.

COMPUTE!, June 1984 · PDF page 93. Source scan.

Batteries Included recruited an Einstein caricature to guilt Commodore 64 owners into doing some work. Its Work Force range included writing, database and spelling tools. Ian Wright’s PaperClip review found useful formatting and printer support, early bugs, and an 80-column preview that needed a sharp monitor. [13]

BYTE, January 1984 · PDF pages 154, 155. Source scan.

Mitel packed six office tools into Kontact and promised CP/M software access later. Ingenium preserves a unit used at home and work by a Mitel product manager. [14] A 1985 report put distributor Lanpar’s installations at about 300, with disappointing sales and limited software compatibility. Whether the promised CP/M access shipped remains unclear. [15]

Creative Computing, June 1984 · PDF page 124. Source scan.

Type ’N Talk turned computer text into speech. Its manual offered spelling tricks and phonetic instructions for fixing pronunciation, so the computer sometimes needed help saying what you meant. [16] The Henry Ford keeps a unit and its documentation. [17]

Computer Gaming World, January 2004 · PDF page 6. Source scan.

Star Wars Galaxies offered a life in the cantina, not just another firefight. Raph Koster discussed advancing as a musician in March 2004. [19] The surviving 2007 manual describes music, dancing and group performances that helped players recover from battle fatigue, though it cannot settle every detail of the 2004 game. [18]

PC Magazine, April 12, 1994 · PDF page 439 · printed 441. Source scan.

PC Magazine, April 12, 1994 · PDF page 440 · printed 442. Source scan.

Two consecutive pages: printed 441–442, PDF 439–440. The gaming coverage continues beyond this selection.

Angela Gunn’s 1994 tour of AOL, CompuServe and The ImagiNation Network found chat rooms, cartoon identities, unwanted messages and people who weren’t quite who they claimed. AOL and INN plans included five hours; after that, friendship was billed hourly. [20]

PC World, January 1994 · PDF page 165. Source scan.

Joe Abernathy followed PCs into Wal-Mart and Target, where buyers needed demonstrations, advice and support. [21] Daniel Pinkwater bought a Compaq Presario 425 despite struggling with its tutorial. A friend then set it up to skip Windows and launch his familiar word processor. [21]

These fourteen selections come from a browsing collection of 21 magazine issues in 1984, 1994 and 2004. They were chosen for their images and specific claims, not as a representative sample or a scorecard of predictions. Their order reflects visual impact, the specificity of the promise and the available follow-up. Many advertise products already on sale. Dates refer to the magazine issues; PDF page numbers identify the scans and can differ from the printed labels. Linked reviews, manuals and contemporary accounts support the notes. The source notes identify material consulted only as abstracts or indexed passages. No products were personally operated for this article.

  1. Owen W. Linzmayer, Home control, CP/M, and a flat screen for Apple II users, Creative Computing (June 1985), p. 84.

  2. Steven K. Roberts, A traveler orders beer by computer, USA Today (November 1, 1984).

  3. Earl Babbie, Filevision, Social Science Microcomputer Review 3(3) (October 1985), pp. 274–277. Public review abstract and ratings; full text not consulted.

  4. Practical Computing (January 1985), Filevision review, p. 104. Contemporary hands-on review; indexed passage consulted.

  5. David E. Lindeman, A Bridge Too Near, Computer Gaming World 116 (March 1994), pp. 142, 144.

  6. Richard Mansfield, Mind Prober, COMPUTE! 59 (April 1985), p. 60.

  7. Peter McWilliams, Of Passion and Pet Projects, Creative Computing (November 1984), PDF 252, 254, 257.

  8. COMPUTE! (January 1984), family-robot discussion, PDF 101–106.

  9. Sony, Sony Launches Four-Legged Entertainment Robot (May 11, 1999).

  10. U.S. Robotics, Password Instruction Manual, pp. 3–4 and Appendix E (p. 37).

  11. Gigi Bisson, BAAUG Speaks Out, Antic (August 1986).

  12. Tony Roberts, In The Chips: Playing To Win In Business, COMPUTE!’s Gazette (April 1984), p. 76. Contemporary VIC-20 review; indexed text consulted; direct download returned HTTP 403.

  13. Ian Wright, PaperClip Update, TORPET (January 1984), pp. 55–56; PDF 61–62.

  14. Ingenium, Mitel Kontact, object 2006.0202.001. Museum record with donor account; indexed text consulted.

  15. Robertson Nickerson Limited, An Assessment and Forecast (1985), vol. 2, p. 35. Contemporary industry report; indexed passage consulted.

  16. Votrax, Type ’N Talk Operator’s Manual (1981), pronunciation and phonetic programming sections.

  17. The Henry Ford, Votrax Model 100 Type ’N Talk, 1981.

  18. Star Wars Galaxies manual, chapter 11: Dancing and Musicianship.

  19. Celia Pearce, A Conversation with Raph Koster, Game Studies 5(1); interview March 2004. Designer interview; indexed excerpts consulted.

  20. Angela Gunn, Looking for Friends in Some Unusual Places / Real-Time Gaming in Cyberspace, PC Magazine (April 12, 1994), PDF 439–440; printed 441–442.

  21. Joe Abernathy, Mass Market PCs, and Daniel Pinkwater’s Presario sidebar, PC World (January 1994), PDF 165–168.

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