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| Indeed.-
(And, incidentally, how the URL encodes the value used for text generation, so that you can share links to actual examples ...) Pretty neat.- PS. Nice Rickroll, BTW :) |
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| Related: One of the subniche in the Tetris communities is Tetris art / pattern creation, i.e. drawing predefined patterns while playing the game (almost) normally.
One of most practiced pattern is the chevron, where you draw a > shape with holes, but otherwise fill the whose board. This stemmed from the Japanese arcade version of Tetris by Sega (or Segatet for those in the known). This version was hugely popular in the arcade (it stayed for an incredibly 10 years in the top100 earner in some arcade magazine), and some player were destroying the game so much that they invented this challenge. This was recognized in Segatet successor Tetris the Grand Master (TGM3), and formally named "Secret Grade". One example here: https://www.youtube.com/watch?v=ZgzcAkjp0J8 , and another there with TGM3 signature speed https://www.youtube.com/watch?v=32wzKc0cHQU . But in general, Shuey is the master of arbitrary making pattern. Look at him drawing a Luigi: https://www.youtube.com/watch?v=_tipJDjeKuY . Note that since then, an algorithm for arbitrary pattern generation has been devised by Michael Birken: https://www.youtube.com/watch?v=PJkHwulsac4 (sort of related: the playing forever algorithm may be interpreted as a pattern creation https://tetris.wiki/Playing_forever ) |
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| I know him from proving NP-hardness of the game Sokoban:
https://erikdemaine.org/papers/PushingBlocks_CGTA/ And I clicked this submission because of his name, after all the time. I didn't fully go through or understand the proof, but it was a refreshing addition to the classic problems I had to understand for college at the time. Didn't need it, just fed my curiosity. And when I clicked this link, my curiosity was fed again. Seems like it's worth having heard of him, even as a non-scientist, because his subjects are just so interesting. Reminds me of Scott Aaronson in that regard. |
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| Good idea! I've gone ahead and implemented this feature: if "obscure in URL" is turned on, the text won't be visible unless you focus on the textbox (e.g. to edit it). |
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| Quite the "rabbit hole", trying different texts, punctuation (sadly, none that I could produce, which - if you think about it, makes sense) ... |
You demo the result in GIMP (with a Wasm runtime linked(?)) and in the font viewer FontGoogles, and there's someone else who is playing around with it in gedit. There's no way to make use of this in, say, Firefox, yet, even though it ships with Harfbuzz, right?