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| How the hell can you patent that. And it isn't even specific. That's just absurd...
Also, it was filed on May 2, 2024. Seems to me like there's millions of instances of prior art in that case. |
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| That’s so bad. You should be able to patent specific rules to protect your game or like board game and avoid people from copy pasting it. But you shouldn’t be able to patent such broad mechanics… |
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| is there a clause in US patent law where if you choose to either selectively enforce your patents, or not enforcing them for a while then suddenly starting to do so, invalidates your patent? |
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| Man, I'm really tired of patents and copyright. I'm not sure what's supposed to come out of this. Nobody is allowed to make a Pokemon-like game anymore? Who does that benefit other than Nintendo/TPC? |
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| “At press time, Nintendo responded, claiming guns or no they will come after Pocketpair with the same fury with which they go after 17-year olds who make fan games.” |
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| Note that it's for patents and not copyright (i.e. character likenesses), as many predicted.
It'll be interesting to see which patents Nintendo is trying to assert. Given that Palworld is purely a game, it seems likely to be Nintendo's patents related to game mechanics (e.g. https://news.ycombinator.com/item?id=37062820), which I think most people here are justifiably against. |
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| I can't understand how the game-while-loading hot granted. This "invention" was already invented and used long before, for example the "invade-a-load" fastloader on C64. |
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| > Look at the fashion industry - there are no patents in clothing design. And they haven't collapsed; in fact, i think fashion florished more because of the lack of patents!
Ah that depends on your viewpoint. Shein and similar outlets are making bank on stealing stuff from designers and rapid-manufacturing absolute dog quality shit [1]. Had fashion something like design protections, designers would at least have some recourse against these exploiters. [1] https://www.theguardian.com/business/2023/sep/02/details-i-m... |
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| > The "loading screen" patent expired in 2015[0]. I cannot think of any games which have incorporated this feature.
FIFA/EAFC, one of the highest grossing console games (possibly #1). |
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| Similarly you could just stuff around on Bayonetta during load times. Useful on 360/Ps3/Wii U but once it came out of PC, SSD speed made that practically pointless. |
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| Some of the Rayman games will allow you to control a silhouette of the character while loading. You can just run around a bit and attack, nothing major, but it's something to do. |
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| > I am absolutely not a lawyer; but, I don't believe game mechanics are patentable in the United States (this is Japan, so of course that doesn't matter); but there's a reason there's a lot of -opoly games that aren't Monopoly (and the -opoly, non-Monopoly games are not Hasbro games, in general).
Some patents of interest: Method of conducting simultaneous gameplay using stackable game pieces https://patents.google.com/patent/US6352262B1/en https://boardgamegeek.com/boardgame/225/icehouse Trading card game method of play https://patents.google.com/patent/US5662332A/en https://boardgamegeek.com/boardgame/463/magic-the-gathering Light-reflecting board game https://patents.google.com/patent/US7264242B2/en https://boardgamegeek.com/boardgame/16991/khet-the-laser-gam... (and the patent win https://www.insurancejournal.com/news/west/2012/11/26/271633... ) You will note that http://www.gamecabinet.com (of old) has a link to searching US Patents on board games - http://www.gamecabinet.com/info/PatentSearch.html From A Gamut of Games by Sid Sackson:
https://boardgamegeek.com/boardgame/19254/blue-and-gray |
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| The patent covers the game board and some variations that are specified for such a board.
Give https://patents.google.com/patent/US7264242B2/en a read and see if that describes the computer game. If not, it's something different.
Going into the patent citations there are a number of other laser board games that it references that are different games with different claims as to what they patent. Here's a different board game with lasers that predates Khet - https://patents.google.com/patent/US5145182A/enIs it different? Do they claim different things? Having something similar isn't necessarily legally similar. Blue and Gray is a checkers game that is played on a checkers board with checkers pieces and is distinct enough to receive a patent. Trademarks protect names. Copyrights protect that text or music or ... Patents protect that idea - the rules and mechanics of that game.
And more specifically the claim about movement:
Does that describe Laser Chess? |
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| For natural persons there's right to privacy. That's a whole different thing.
But for companies? The closest thing would be protection under trade secrets if you're an employee or business partner. |
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| In the US truth is a defense to defamation.
But you're talking about extralegal harassment and intimidation committed my authorities, which happens everywhere unfortunately. |
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| Pokémon is so much more successful most people assume it’s the first monster hunting/collecting video game series.
It really highlights that first mover advantage doesn’t count for everything. |
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| Dunno about Pokemon fans. But when I saw a Steam ad for a survival game with cute chimpanzee shooting guns I had to get it. And then the gameplay loop was nice so I spent too much time playing it. |
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| Palworld would’ve been nothing without riding off the coattails of Pokémon. I’m fed up with the modern Pokémon output too, but Palworld is just a stolen, AI-generated flash-in-the-pan. |
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| The accusation was insistently fielded by some malicious actors back when the early access version launched. It was debunked multiple times but it seems like it stuck to some anyway. |
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| How do you know Palworld wouldn’t be successful without Pokemon? I would think it would be even more successful since they would be the first with the monster collecting system. |
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| For anybody who's wondering, Nintendo doesn't _actually_ own Pokemon (a common misconception), but has a major stake in "The Pokemon Company", which does https://en.wikipedia.org/wiki/Nintendo#Subsidiaries
As such, I wonder if this structure makes it harder to sue over IP infringement. I agree with others here that patent infringement is a seemingly odd pick, but perhaps this also has to do with character design patents, since Palworld didn't explicitly use Nintendo's IP? Should be interesting regardless to see what happens |
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| > The game seems like a collage of stolen bits rather than a nice blend of games (which is in what the gaming industry excels).
But it is fun to play. And that's all we ask from games. |
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| > Clearly mimicking Pokemon
And yet no one would confuse the two. It's not a copyright or any other case, its a patent case. And "game mechanic" patents are frankly gross, in my opinion. |
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| Monolith patented their nemesis system, so it went nowhere. The thought that we were one personal stance away from the whole FPS genre not existing is pretty chilling. |
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| Nintendo took so long to do this that I kind of assumed they didn’t actually care. The pal is kind of out of the ball at this point. |
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| Nintendo posted an announcement about "we're looking into this" around 6d after the game was released, so I imagine they were thinking carefully about the cost/benefit and whether they could win. |
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| > is allowed to release a fighting character who fights
The text of the patent actually seems more like its based on throwing out your captured pals to fight, not catching them. |
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| On a related topic, there was a recent lawsuit from IBM against Zynga over some obvious patents (like showing ads along with content), but it seems that the news didn't appear on HN somehow? |
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| Pokémon company sues Palworld for making the pokemon game everyone always wanted without calling them pokemon
Merits of the case? What would the patent rights be, if anyone has looked |
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| Reminder: This was filed in a Japanese court, so anything relating to the legal systems of other countries is irrelevant. The effects of the outcome of this case will be limited to Japan. |
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| Hello,
yesterday I've patented "*", yes asterisk aka everything you write, create, your thoughts everything. So pay up! You must send me $100 for every word here! |
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| Except, of course, that this isn’t a copyright suit it’s a patent lawsuit. So any similarities of character design is irrelevant to this case. |
Though it is worthing that Nintendo is alleging patent infringement, not copyright infringement. IANAL (I Am Not A Lawyer), but that doesn't sound like they're going after the models used in Palworld, but more overall mechanics?
Possibly this patent Nintendo has for what seems to be "a thing the player throws at another thing to initiate a fight with it" (IANAL): https://patents.justia.com/patent/20240278129