眼摄像头
Eyecam

原始链接: https://marcteyssier.com/projects/eyecam/

## Eyecam:重新思考我们与科技的关系 Eyecam 是一款拟人化的网络摄像头,旨在引发人们对感知设备日益普及的思考。与典型网络摄像头不同,Eyecam Shaped like a human eye – it can see, blink, look around, and even react to its environment, mimicking natural eye movements and behaviors through six servo-motors and computer vision. 该项目挑战了“隐形”技术的发展趋势,质疑设备在没有明确功能指示的情况下不断观察我们的影响。通过使网络摄像头*看起来*像一只眼睛,Eyecam 旨在突出潜在风险,并鼓励我们重新评估如何设计和与技术互动。 Eyecam 采用逼真的材料,如雕刻的硅胶皮肤和植入的毛发,不仅仅是外观问题;它旨在引发关于隐私、自主权以及有益调解与侵入性监控之间平衡的讨论。该项目完全是开源和开放硬件,鼓励研究人员和创客进行进一步的探索和开发。最终,Eyecam 邀请我们思考在日益受物联网塑造的未来中,感知设备应该如何呈现和表现。

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原文

What is Eyecam?

Eye contact. Human eyes are crucial for communication. Through the look, we can perceive happiness, anger, boredom or fatigue. The eyes move around when someone is curious and took straight to maintain focus. We are familiar with these interaction cues influencing our social behavior.  While webcams share the same purpose as the human eye —seeing—, they are not expressive, not conveying and transmitting affect as the human eyes do. Eyecam brings back the affective aspects of the eye in the camera.

Eyecam is a webcam shaped like a human eye. It can see, blink, look around and observe you.

Rethinking our relation with our digital world

The purpose of this project is to speculate on the past, present and future of technology. We are surrounded by sensing devices. From surveillance camera observing us in the street, Google or Alexa speakers listen to us or webcam in our laptop, constantly looking at us. They are becoming invisible, blending into our daily lives, up to a point where we are unaware of their presence and stop questioning how they look, sense, and act.

What are the implications of their presence on our behavior? This Anthropomorphic webcam highlights the potential risks of hiding devices functions and challenges conventional devices design.

When the form matches the function

Modelled on human physiology, Eyecam is composed of three main parts: the skin layer, the (robotic)musculoskeletal system and the eyeball.

Movement and sight

Eyecam comprises an actuated eyeball with a seeing pupil, actuated eyelids and actuated eyebrow. Their coordinated movement replicates realistic human-like motion. The device is composed of six servo-motors positioned optimally to reproduce the different eye muscles. The motors replicate the lateral and vertical motion of the eyeball, the movement of the eyelids closing and the eyebrow moving. The control of these motors is made with an Arduino Nano. A small camera is positioned inside the pupil,  sensing a high-resolution image (720p60). This camera is connected to a Raspberry Pi Zero and is detected by the computer as a  conventional plug-and-play webcam.

Human-Like behavior

The device is not only designed to look like an eye but also to act like an eye. To make the movements feel believable and natural, the device reproduces the physiological unconscious behavior and conscious behavior. Like a Human, Eyecam is always blinking and the eyelids dynamically adapt to movements of the eyeball: when Eyecam looks up, the top eyelid opens widely while the lower one closes completely. Eyecam can be autonomous and react on its own to external stimuli, such as the presence of users in front of it.

Interpretation and decision

Like our brain, the device can interpret what is happening in its environment. We rely on computer-vision algorithms to process the image flux, detect the relevant features and interprets what is happening. Does it know this face? Should they follow it?

Bones and Flesh

Like in our skull, the skin layer sits on a hard shell. The realistic skin is manually sculpted over the shell and then cast in silicone. Finally, human hairs are implanted in silicone for the eyebrows and eyelashes.

A device to Reflect and Think

Eyecam is uncanny, unusual, weird. Its goal is to spark speculations on devices aestheticism and functions. We challenge conventional relationships with sensing devices and call to re-think how sensing devices might appear and behave. Inspired by critical design, Eyecam allows for critical reflections on the devices functionalities and their impact on human-human and human-device relations. This opens up a debate on plausible and implausible ways future sensing devices might be designed.

Should the device be transparent and invisible to the user? What are the next social and ethical challenges of IoT? What is the balance between mediation and intrusion? How can we design for the right amount of agency to smart sensing devices? How can reinforce privacy and show the user they are being watched? How can we design smart devices to be present where needed, but respectfully absent when not?

It is time to rethink the relationship between humans and sensing devices through novel design.

Open-Source and Open-Hardware

The design of Eyecam result of a long iterative process. The main technical challenge was to pack the motors and electronics as tightly as possible to maintain the eye proportions. I believe that this mechanism can benefit others. It should be reproduced and reappropriated by researchers, designers, or makers who wish to experience it, explore it, and extend to create provoking, novel or uncanny sensing devices.
Hence, The project is fully open-Source and open-hardware. Access the files on GitHub. A video tutorial of How to make Eyecam from scratch is currently in the making!

More information

Eyecam is published at the 2021 ACM CHI Conference on Human Factors in Computing Systems.
For any request or questions, please reach me via email [email protected] or Twitter @marcteyssier
This research was conducted at Saarland University Human-Computer Interaction Lab. This project received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement 714797 ERC Stg InteractiveSkin)

Image gallery

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Publication

Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam Marc Teyssier, Marion Koelle, Paul Strohmeier, Bruno Fruchard, Jürgen Steimle In Proceedings of the 32nd ACM Conference on Human Factors in Computing Systems (CHI’21), ACM Press, 2021; 05/2021 PDF ↵

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