研究显示,72%的开发者认为Steam在PC游戏领域拥有垄断地位。
72% of devs believe Steam has a monopoly on PC games, according to study

原始链接: https://www.gamesindustry.biz/72-of-devs-believe-steam-has-a-monopoly-on-pc-games-according-to-study

一项由Rokky进行的新研究,调查了306位美国和英国游戏行业高管,显示他们对Steam在PC游戏发行方面存在高度依赖,72%的人认为Steam拥有垄断地位。目前,超过75%的工作室收入来自Steam,导致超过一半的开发者感到过度依赖该平台。 然而,这份名为“PC游戏发行现状”的报告表明,正在出现多元化的趋势。近一半的开发者使用Epic Games Store和Xbox PC Games Store,较小比例的开发者使用GOG和Itch.io。开发者预计这种趋势将持续,80%的人预计在五年内将使用其他渠道,并预测收入将增加至少10%。 虽然G2A等市场和Humble Bundle等电子商店提供了诸如定价控制和更广泛的覆盖面等优势,但人们仍然担心灰色市场和控制权丧失的问题。该研究强调了一个复杂且不断发展的发行格局,强调开发者需要了解各个平台的细微差别。

## Steam 在 PC 游戏中的主导地位:摘要 一项最新研究表明,72% 的开发者认为 Steam 在 PC 游戏领域拥有垄断地位,引发了关于市场力量与反竞争行为的讨论。尽管 Steam 毫无疑问地占据主导地位,但评论员认为仅仅*成功*本身并不构成垄断。Steam 与苹果和谷歌的应用商店的关键区别在于,Steam 的安装是可选的,并且不对软件安装进行限制。 争论的中心在于 Steam 是否*滥用*其地位。担忧包括 30% 的收入分成,这与苹果类似,但 Steam 允许在其他地方直接销售和密钥分发。许多人承认 Steam 的用户友好政策、广泛的功能(自动更新、社区中心)以及通过 Proton 对 Linux 的支持促成了它的成功。 替代平台存在(Epic、GOG、itch.io),但难以匹配 Steam 的用户群和便利性。一些人认为 Steam 目前的领导层保持了有益的平衡,担心在新的管理层下会采取更以盈利为导向的方式。最终,这场讨论凸显了成功平台与潜在市场滥用之间的紧张关系。
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原文

More than half of developers feel they rely too heavily on Steam to distribute their games, with 72% believing the platform has a monopoly on the PC games market.

That's according to a new whitepaper from PC distribution platform Rokky titled 'The State of PC Game Distribution.'

The independent study, conducted by Atomik Research, surveyed 306 industry executives across the UK and USA between May 18 and May 22, 2025.

75% of respondents were senior managers of C-suite level, with 77% from studios with more than 50 employees.

The study found that for the majority of studios, Steam accounts for over 75% of revenue.

However, it also noted that developers have started utilising other platforms including the Epic Game Store and the Xbox PC Games store.

Almost half of those surveyed (48%) have distributed a title to both stores, while 10% have used GOG and 8% have used Itch.io.

Rokky does note that as its survey is "dominated by larger companies with diverse portfolios", a larger proportion use storefronts like the Epic Games Store rather than Itch.io, which aims to serve independent developers.

Elsewhere, the study found that 32% of developers release some of their games on physical media (disc, cartridges, and 'keys-in-boxes').

Marketplaces like G2A and Kinguin are also an option for distribution, as are E-stores such as Fanatical and Humble Bundle.

Developers highlighted benefits for both including ease of use, pricing control, promotional support, and international reach.

Data also showed that 80% of those surveyed expect to use alternative channels alongside Steam within five years.

75% predict they will see "at least a 10% uplift in revenue" from using marketplaces and E-stores in particular.

However, respondents voiced concerns regarding the gray market when using these platforms, as well as potential loss of control.

"With a growing prominence of E-stores and marketplaces, PC game distribution is more varied, vast, and complex than it has ever been," Rokky co-founder and CEO Vadim Andreev.

"New opportunities are everywhere – as are pitfalls and challenges. And most of the old guard remain relevant. Understanding the nuances has never been more important, and so we created this report to highlight the trends that matter."

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