Steam Deck 负责人透露 Valve 正在资助 Windows 游戏在 ARM 上的兼容性。
Steam Deck lead reveals Valve is funding ARM compatibility of Windows games

原始链接: https://frvr.com/blog/news/steam-deck-lead-reveals-valve-is-funding-arm-compatibility-of-windows-games-to-expand-pc-gaming-and-release-ultraportables-in-the-future/

近十年以来,Valve一直在秘密资助“Fex”项目,该项目旨在将Windows游戏带到基于ARM的设备上。Steam Deck负责人Pierre-Loup Griffais透露,该举措是对他们成功的Linux兼容层Proton的补充,并扩展了PC游戏超越传统x86架构的可能性。 Valve认为ARM在较低功耗下提供更高的效率,为超便携式笔记本电脑、平板电脑甚至手机运行更广泛的游戏打开了大门。他们正在开发ARM版本的SteamOS,利用专门的Proton构建和Fex模拟器来翻译Windows游戏。 目标是降低用户门槛并提供选择,潜在地使游戏在Linux上运行*更好*,因为系统开销降低。虽然仍然存在挑战——特别是多人游戏中的反作弊系统——但Valve的工作正在促进一个不断增长的Windows替代生态系统,这从SteamOS和Bazzite等发行版的受欢迎程度可以看出。最终目标是扩大PC游戏市场,并赋予玩家更多的硬件选择。

一场关于Hacker News的讨论围绕着一篇关于Valve为Windows游戏资助ARM兼容性的帖子,最初由The Verge报道。原始帖子被标记为重复,引发了用户的提问。 一位版主(tomhow)解释了标记的原因,指出最初的Hacker News提交发生在24小时前,尽管由于网站处理重新提交的方式,看起来更新。他们还澄清了Hacker News的指南优先考虑提交到*原始*报道来源——在本例中为The Verge——以奖励原创新闻。 用户指出The Verge的文章有一个动态付费墙,可能会根据阅读频率限制访问,但也有一些用户报告没有问题。分享了已存档版本的链接以绕过潜在的付费墙。最终,对话导致评论被转移到Hacker News上更早的原始提交。
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原文

For over a decade, Steam company Valve’s biggest goal has been bringing Windows games to Linux. While that goal is almost complete with the massive success of Proton compatibility on Steam Deck and the upcoming Steam Machine, the company has also been secretly pushing to bring Windows games to ARM devices. 

In an interview with The Verge, Steam Deck and SteamOS lead Pierre-Loup Griffais revealed that Valve has been secretly funding Fex, an open-source project to bring Windows games to ARM, for almost a decade. 

“In 2016, 2017, there was always an idea we would end up wanting to do that,” the SteamOS lead said, and that’s when the Fex compatibility layer was started, because we knew there was close to a decade of work needed before it would be robust enough people could rely on it for their libraries. There’s a lot of work that went into that.”

“We’re pretty excited to be able to expand PC gaming to include all those options”

Pierre-Loup Griffais on Valve’s funding of ARM compatibility layers

Griffais explained that the project pushes to “reduce barriers for users not having to worry about what games run”. With Windows games running on ARM, a large number of Steam games are able to run on a significant number of additional devices including low-power laptops, tablets and even phones (hopefully) without issue. 

While Griffais didn’t confirm specific devices that Valve is working on, the SteamOS lead explained that they’re “excited” about creating potential ARM-based devices. “I think that it paves the way for a bunch of different, maybe ultraportables, maybe more powerful laptops being ARM-based and using different offerings in that segment,” he said. “Handhelds, there’s a lot of potential for ARM, of course, and one might see desktop chips as well at some point in the ARM world.”

But why ARM? The Steam Deck lead explained that the hardware offers more efficiency at lower power compared to other options. While the current hardware in the Steam Deck and other handhelds can run at low-wattage, they’re simply less efficient at lower-power than hardware designed specifically to run at that spec. 

“There’s a lot of price points and power consumption points where Arm-based chipsets are doing a better job of serving the market,” they said.  “When you get into lower power, anything lower than Steam Deck, I think you’ll find that there’s an ARM chip that maybe is competitive with x86 offerings in that segment.”

“We’re pretty excited to be able to expand PC gaming to include all those options instead of being arbitrarily restricted to a subset of the market,” they continued. 

Valve is currently working on an ARM version of SteamOS using “the same exact OS components, the same exact Arch Linux base, all the same updater, all the same technologies,” Griffais said. 

“When  you’re looking at SteamOS on Arm, you’re really looking at the same thing,” he continued. “Instead of downloading the normal Proton that’s built for x86 and targets x86 games, it will also be able to download a Proton that’s Arm-aware, that has a bulk of its code compiled for Arm and can also include the Fex emulator.”

All of this is to give players a choice. While Windows games are built for Windows, they don’t necessarily need to be played on Windows. Valve has already proven how effective this can be with some games Windows running via Proton performing better due to the lack of Windows bloat. 

Nevertheless, there are issues. Some games have compatibility problems out of the box, and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future

It’s all fantastic work though, and it gives players a chance to break away from Windows without losing much, if anything, when shifting ecosystems. For decades, Windows has dominated the PC space, and it likely still will for a long while, but now there’s actually space for alternatives to grow. 

We’ve already seen massive adoption of SteamOS via the Steam Deck, but with Bazzite now shifting petabytes of ISOs every month, there’s definitely an urge to move away from Windows, at least on the handheld side. 

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