id Software 开发人员组成“全面”工会。
Id Software devs form "wall-to-wall" union

原始链接: https://www.rockpapershotgun.com/id-software-devs-form-wall-to-wall-union-with-165-workers-at-doom-studio-the-latest-to-vote-in-favour

id Software,*Doom*和*Quake*背后的工作室,现已完成工会组建,所有165名员工投票加入美国通讯工会(CWA)。此前,2023年已有300名ZeniMax质量保证人员完成了工会组建,使微软游戏部门内的工会成员总数接近4000人。 微软已承认该新工会,履行了2022年的劳工中立协议。员工们表示,远程办公政策、近期行业裁员、加班以及不公平的薪酬是促使他们做出决定的主要原因。他们强调维持远程办公选项对于可访问性和福祉的重要性。 这一举动反映了游戏行业工会化日益增长的趋势,开发者们寻求集体谈判权以解决工作场所问题并保护他们的权利。CWA旨在协商一份反映id Software员工价值和奉献精神的合同。

## 软件开发者组建工会 – 摘要 Id Software的软件开发者通过美国通讯工会组建了一支“全面”工会,代表所有员工。此举引发了关于工会在科技行业内潜力与挑战的讨论。 评论员强调工会容易受到影响国家劳动关系委员会(NLRB)的政治变动,以及组织和投票方面对更好技术基础设施的需求。人们对集体行动下公司倒闭的风险表示担忧,一些人认为如果公司依赖剥削,这是合理的。另一些人则警告说,这会影响工作保障,并举例说明了Yellow Trucking以及可能出现的离岸外包,这与好莱坞的趋势相似。 一个关键的争论集中在权力动态上:工会是否真的能在知识产权易于外包的行业中保护工人?许多人认为,专业知识使开发者比其他行业更难被取代。一些人指出,现有的科技工会在争取自愿离职而非裁员方面取得了成功。 最终,这场讨论揭示了一个复杂的局面,平衡了工人权利与经济现实,以及可能带来的积极变化和意想不到的后果。
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原文

Doom and Quake studio id Software are now home to a "wall-to-wall" union according to the Communications Workers of America (CWA). The organisation have announced that a group of 165 id workers have just voted to unionise, adding to the ranks of the 300 ZeniMax quality assurance staff who unionised back in 2023.

According to the CWA's press release, Microsoft have already recognised this latest union - which is made up of "developers, artists, programmers, and more" - in accordance with the labour neutrality agreement the two parties agreed in 2022.

"The wall-to-wall organizing effort at id Software was much needed; it’s incredibly important that developers across the industry unite to push back on all the unilateral workplace changes that are being handed down from industry executives," said id Software producer and CWA organising committee member Andrew Willis.

Meanwhile, id lead services programmer and CWA committee member Chris Hays specifically cited remote staff not being dragged into the office as a reason behind the push for representation. "Remote work isn’t a perk," he said. "It’s a necessity for our health, our families, and our access needs. RTO policies should not be handed down from executives with no consideration for accessibility or our well-being."

The CWA release also cited "mass industry layoffs, sudden periods of crunch time, and unfair pay" as part of the impetus behind a wider push towards unionisation among devs across the industry this year, adding that the total of unionised workers across Microsoft's fiefdom is now "nearly 4,000" strong.

CWA president Ron Swaggerty added that the union "look forward to sitting across the table from Microsoft to negotiate a contract that reflects the skill, creativity, and dedication these workers bring to every project."

If you want to learn more about the CWA's unionisation efforts as the games industry's suits and moneyfolk continue to lob developers out of windows with depressing regularity, give this interview Nic did a read.

Meanwhile, members of the "industry-wide union" the CWA announced earlier this year held a protest outside of The Game Awards yesterday, with their aim being to "to acknowledge the video games and studios that have been closed and to also condemn the creativity that’s been crushed by corporate greed and studio executives".

Solidarity to these id Software workers.

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