8位波莱罗 (Bā wèi bō lái luó)
8-bit Boléro

原始链接: https://linusakesson.net/music/bolero/index.php

这个项目展示了莫里斯·拉威尔的《波莱罗》的独特演绎,完全使用自制8位乐器演奏。创作者花费了六个月以上的时间构建和掌握九种不同的设备——包括“Qweremin”、“Paulimba”和新的NES定音鼓——来重现这首标志性的作品。 值得注意的是,NES定音鼓的声音巧妙地利用了《超级马里奥兄弟》中的一个技巧,通过ADPCM和电阻网络来操纵三角波通道,以模拟音量控制,尽管该通道存在局限性。 视频基本上是“所见即所闻”,音频和视频同时录制。一个定制的自动装置被单独录制,用于精确的混音。整个过程涉及9小时的素材、52个混音通道以及对细节的执着,最终呈现了一件充满爱意的作品,作者表示“毫无遗憾”。

## 8位波莱罗:黑客新闻摘要 一篇最近的黑客新闻帖子介绍了 Linusakesson.net 对莫里斯·拉威尔的《波莱罗》的精彩演绎,完全在 Commodore 64 硬件上完成。该项目名为“8位波莱罗”,使用了定制乐器,如“Commodordion”(C64 手风琴)和由刨花板制成的打击乐自动装置。 讨论线程揭示了有趣细节:据报道,拉威尔认为如果他的首演式上有人认为他疯了,这首曲子就算成功,并且有人推测这首歌的重复模式可能反映了作曲家后来的痴呆。有趣的是,这首曲子差点成为《塞尔达传说》的主题曲,但版权限制阻止了这一可能性。 评论者赞扬了 Linusakesson 的独创性和奉献精神,并提到了他以前令人印象深刻的项目以及对早期黑客场景和 C64 文化熟悉的用户的怀旧吸引力。许多人欣赏其独特的声音和对复古技术的创造性运用,并将其呈现风格与迈克·奥尔德菲尔德的《Tubular Bells》相提并论。
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原文

I perform Maurice Ravel's Boléro on a variety of homemade 8-bit instruments.

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Some stats and details

  • 9 hours and 42 minutes of footage
  • 52 mixer channels
  • 13 neck- and bowties
  • 9 different instruments
  • 1 crazy automaton
  • 0 regrets

This project took me a bit over half a year to finish.

I hope you'll enjoy the video as much as I enjoyed making it! There are many little details that I'll let you discover on your own.

It was fun to put my tools and methods to the test with this huge undertaking. When I started out I had no idea if my mixing and video-editing process would work at this scale, but it turned out to only need a few tweaks here and there.

The nine instruments are: The Qweremin (breadbin / regular C64C / dark C64C), Qwertuoso (breadbin), the Paulimba, the Tenor Commodordion, the Family Bass (albeit not as a bass this time), my still unnamed floppy-drive noise instrument (1541 / 1541-II), the C=TAR, the Chipophone, and a newcomer: NES timpani.

The timpani sound is based on the famous NES staircase triangle wave. But there is no register for controlling its volume, and yet we can hear an envelope with a release phase. To achieve this, I rely on a neat trick that was used already in Super Mario Bros.: It turns out that the triangle channel is mixed with the ADPCM sample-playback channel and then fed through a non-linear resistor network (the output is proportional to ((adpcm + triangle)⁻¹ + C)⁻¹). Therefore, adding a constant DC offset via the sample channel makes the triangle more or less compressed.

In nearly every part of this video, what you see is what you hear; the audio and video were recorded at the same time. But the automaton is different: Thanks to its 100% repeatable performance I could capture the sound of each individual section of the hardware, with the microphone up close, and then mix the parts according to taste and combine them with the visuals from a separate take.

Fun fact: You can't see it in the video but the automaton is supported by original C64 boxes:

Posted Friday 19-Dec-2025 08:00

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