万向架:为机器人建造幼儿园
Pantograph: Building a preschool for robots

原始链接: https://pantograph.com/blog/building-a-preschool-for-robots.html

## 联动臂:为机器人打造“学前班” 联动臂正在解决机器人领域最大的挑战——缺乏训练数据——通过创建一个用于大规模、真实世界数据收集的系统。他们受到数据丰富的AI领域(如语言模型和游戏)的启发,正在构建一支小型、耐用且廉价的机器人队伍,以探索和与物理世界互动。 这个“机器人学前班”将专注于收集有关材料属性的数据——纹理、重量、柔韧性——这些信息难以从视频中获得。这些机器人将通过经验学习,建立对其环境和自身能力的全面理解。 联动臂设计了定制硬件,优先考虑耐用性和可扩展性,具有履带、坚固的结构和高效的制造技术等特点。这些机器人表现出惊人的力量和灵巧性,能够执行诸如操作工具(剪刀、螺丝刀)和组装结构等任务。 作为一家公共利益公司,联动臂旨在 democratize 机器人技术,降低硬件成本以实现更广泛的访问和创新。他们目前正在扩大数据收集规模,并积极研究最佳学习算法,愿景是创造能够增强人类潜力并重塑工作方式的机器人。

Hacker News 新闻 | 过去 | 评论 | 提问 | 展示 | 工作 | 提交 登录 Pantograph: 为机器人建造幼儿园 (pantograph.com) 29 分,agajews 1小时前 | 隐藏 | 过去 | 收藏 | 5 评论 robertvc 52分钟前 | 下一个 [–] 非常酷。这些夹具的灵巧度(和/或操作员的技术?)比我预期的要好;剪刀和螺丝刀演示非常不错。回复 aranibatta 1小时前 | 上一个 | 下一个 [–] 让我想起了GDM机器人!我非常兴奋能很快玩到其中一个!https://www.techeblog.com/google-deepmind-ai-mini-humanoid-r... 回复 EricButton 5分钟前 | 上一个 | 下一个 [–] 喜欢这个回复 nee1r 52分钟前 | 上一个 | 下一个 [–] 你们计划如何让机器人从头开始学习基本策略?如果没有基础模型似乎很难。回复 g413n 52分钟前 | 上一个 [–] 太酷了 :) 回复 指南 | 常见问题 | 列表 | API | 安全 | 法律 | 申请YC | 联系 搜索:
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原文

In order to solve robotics' data problem, we're building a preschool for robots.

The areas of deep learning that have seen the fastest progress in the past decade are those where data is abundant: language models and image generators can train on the entire internet; game-playing models like AlphaGo can generate data by playing against themselves. These datasets don't exist for robotics, so we need to create them from scratch.

At Pantograph, we're creating systems that are capable of unsupervised data gathering in the real world. Our models build representations of the world as they go, gradually learning about the world around them and about how they can influence it. Like language models, they are trained on enough diverse data to be able to generalize to new, unseen tasks. Like AlphaGo, our models learn from experience, continuously improving as they interact with the world.

Exploration in the Real World

What would the ideal real-world robotics dataset look like? Scale is important, as is diversity. The internet has an abundance of videos, so the most important real-world data to collect is about things that are difficult to infer from video. We need data about the properties of materials: texture, viscosity, density, what it feels like to bend something, to rub something against something else.

This first phase of data collection will look something like a robot preschool: thousands of small, inexpensive robots, touching everything they can get their hands on, tossing things around, finding the exact balancing point of two wooden blocks, bending, rubbing, scraping, building up a model of the world around them. This data will be the foundation upon which we will train increasingly capable models.

The robots will not only learn about the world around them, but also about themselves. The resulting models will be native to the robot's hardware, better able to exploit its capabilities and idiosyncrasies than any human operator.

Hardware Demo

Today, we're releasing an early preview of our hardware. It's designed from the ground up for what we think of as the robot preschool — this first phase of data collection, exploration, and long-horizon tasks.

Data scale matters, so minimizing cost matters. This makes our robot's small size an asset: it's cheaper to build, easier to scale, and faster to replace. Being small and low to the ground also makes it safer to be around as it learns - failures are less damaging, and human supervisors can easily pick it up and move it around. This is true for toddlers just as much as robots: being little makes being uncoordinated a lot less dangerous.

Real-world exploration also presents a specific hardware challenge: durability. Early models won't be especially coordinated: they'll bump into things, hit the ground, each other, themselves. The hardware has to survive that. We decided to design our hardware in-house because every detail matters when building a system that's robust and reliable at scale. Our team started with component-level testing — at this point, we've amassed over 10,000 hours of in-house stress and endurance data validating our most critical parts.

Our robot is small, strong, and exceptionally durable. It has treads instead of wheels, which make it more stable, terrain-capable, and motor efficient. It's an "origami" robot wherever possible: we lean heavily on 2D profile-based manufacturing — die cutting, laser cutting and bent sheet metal construction so that the design is materially efficient and easy to manufacture at scale.

Strength

Despite its size, our robot is quite strong. Fully extended, its arms each have a continuous payload of about 1kg, and it's capable of moving much heavier objects, as shown in the clips below.

One robot pushes a couch
One robot pulls a couch and a person

Two robots together can move a couch, a person, and an IKEA bookshelf (~130kg):

One robot cannot pull couch, person and Ikea boxes
Two robots move couch, person and Ikea boxes

Dexterity

Fine manipulation is the most difficult robotic capability, and we've designed our grippers to be simple while still capable of complex manipulation tasks. The following clips show our grippers connecting zip ties, inserting a USB cable into a port, and building a structure out of wooden blocks:

Robot building a structure out of wooden blocks
Robot inserting a USB cable

Robot connecting zip ties

Tool Use

The world around us was mostly designed for humans, and it's important that a general-purpose robot be able to interact with tools designed for human hands. The compliance of our robot's grippers makes it better able to manipulate such tools. The following clips show our robot using scissors to cut a piece of paper, an electric screw driver to insert a fastener, and a label maker to print a message:

Robot using scissors
Robot using an electric screw driver

Robot using label maker

Teleoperation Setup

The demos above were collected via a simple teleoperation setup, pictured below:

Teleoperation setup
Our simple teleoperation setup

Getting This Right Matters

A pantograph is a mechanical linkage that scales and replicates motion: trace a shape with one end, and the other reproduces it larger or smaller. We named our company Pantograph because we believe robotics should do the same for human agency: amplify what people can do, extend our reach, and multiply our capacity to shape the world around us.

Generally intelligent robots will reshape how work gets done and what people are capable of building. This technology touches the foundations of how society is organized: labor, economics, what it means to make something. That weight is something we feel.

We want robotics to amplify what it is possible for humans to do. We're targeting low hardware costs not just because it lets us train at scale, but because we want to expand who gets to build and what becomes possible to build. More labs, more workshops, more ambitious projects that today are impractical. This is a future that should be widely shared.

We structured Pantograph as a Public Benefit Corporation because we take seriously both the promise and the responsibility of what we're building. The PBC structure encodes that commitment into how we're governed, ensuring that as we scale, we remain accountable to something beyond short-term returns.

What's Next

We're in the process of massively scaling up data collection with our hardware. We own the entire stack, from hardware and firmware to our training infrastructure and learning algorithms. In all of these areas, there is much work to do.

On the hardware side, we're scaling to thousands of robots over the coming months. We'll be iterating on our designs for reliability, manufacturability, and capability, and keeping the robots running continuously. We're deepening our relationships with suppliers who can scale with us. Beyond this generation, we're interested in building hardware that meets a wider range of needs and exploring new form factors.

On the research side, there are many unanswered questions: what's the right task distribution? What's the right way to incorporate pretraining? How can we steer the resulting models? These algorithms have never been scaled up before, and there is a lot of room for new ideas.

If the prospect of designing hardware and algorithms that can learn continuously in the real world sounds exciting to you, we're hiring!

联系我们 contact @ memedata.com