未经处理的照片是什么样子的
What an unprocessed photo looks like

原始链接: https://maurycyz.com/misc/raw_photo/

这篇摄影探索详细描述了将相机原始传感器数据转化为视觉上吸引人的图像的复杂过程,以圣诞树为拍摄对象。最初,原始数据呈现灰度,因为捕捉到的光值范围有限。颜色通过拜耳滤色矩阵引入,然后通过像素值平均的去马赛克技术进行优化,但结果是图像偏暗且带有绿色色调。 这种黑暗源于显示器动态范围的限制以及人类亮度感知是非线性的特性。纠正方法包括应用非线性曲线和白平衡,这个过程与相机自动生成标准JPEG图像的方式惊人地相似。最终“编辑”的图像不一定比相机的输出更人工;两者都是对相同数据的解读。这个过程突出了在技术约束下复制人类视觉的挑战,并证明了在编辑期间进行图像调整的合理性。

## 原始摄影与图像处理 一篇展示未处理照片的帖子引发了 Hacker News 的讨论,揭示了数字图像背后的复杂现实。 讨论的核心在于,现代摄影本质上是信号处理,与简单地“捕捉”现实相去甚远。 关键点包括 Bayer 滤镜绿色主导的技术原因(人眼敏感度与亮度数据)以及用于从原始传感器数据重建图像的复杂算法——通常优先考虑准确的亮度而非颜色。 用户们争论着“真实”或“虚假”图像的定义,认为*所有*照片都是涉及众多选择和“滤镜”的解读。 区别可能在于编辑背后的*意图*——欺骗与艺术增强。 也有人对人工智能驱动的图像操纵及其对真实性的影响表示担忧,甚至影响到法律证据等领域。 最后,讨论涉及了显示器的局限性以及在足够位深度下实现线性光表示的可能性。
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原文
(Photography)

Here’s a photo of a Christmas tree, as my camera’s sensor sees it:

Sensor data with the 14 bit ADC values mapped to 0-255 RGB.

It’s not even black-and-white, it’s gray-and-gray. This is becuase while the ADC’s output can theoretically go from 0 to 16382, the actual data doesn’t cover that whole range:

Histogram of raw image

The real range of ADC values is ~2110 to ~136000. Let’s set those values as the white and black in the image:

Vnew = (Vold - Black)/(White - Black)

Progress

Much better, but it’s still more monochromatic then I remember the tree being. Camera sensors aren’t actually able to see color: They only measure how much light hit each pixel.

In a color camera, the sensor is covered by a grid of alternating color filters:

Let’s color each pixel the same as the filter it’s looking through:

Bayer matrix overlay

This version is more colorful, but each pixel only has one third of it’s RGB color. To fix this, I just averaged the values each pixel with it’s neighbors:

Demosaicing results

Applying this process to the whole photo gives the lights some color:

Demosaiced tree

However, the image is still very dark. This is because monitors don’t have as much dynamic range as the human eye, or a camera sensor: Even if you are using an OLED, the screen still has some ambient light reflecting off of it and limiting how black it can get.

There’s also another, sneaker factor causing this:

True linear gradient

Our perception of brightness is non-linear.

If brightness values are quantized, most of the ADC bins will be wasted on nearly identical shades of white while every other tone is crammed into the bottom. Because this is an inefficient use of memory, most color spaces assign extra bins to darker colors:

sRGB gradient

As a result of this, if the linear data is displayed directly, it will appear much darker then it should be.

Both problems can be solved by applying a non-linear curve to each color channel to brighten up the dark areas… but this doesn’t quite work out:

ohno

Some of this green cast is caused by the camera sensor being intrinsically more sensitive to green light, but some of it is my fault: There are twice as many green pixels in the filter matrix. When combined with my rather naive demosaicing, this resulted in the green channel being boosted even higher.

In either case, it can fixed with proper white-balance: Equalize the channels by multiply each one with a constant.

However, because the image is now non-linear, I have to go back a step to do this. Here’s the dark image from before with all the values temporarily scaled up so I can see the problem:

… here’s that image with the green taken down to mach the other channels:

Banishing the green

… and after re-applying the curve:

Finally: A decent photo.

This is really just the bare minimum: I haven’t done any color calibration, the white balance isn’t perfect, there’s lots of noise that needs to be cleaned up…

Additionally, applying the curve to each color channel accidentally desaturated the highlights. This effect looks rather good — and is what we’ve come to expect from film — but it’s has de-yellowed the star. It’s possible to separate the luminance and curve it while preserving color. On it’s own, this would make the LED Christmas lights into an overstaturated mess, but combining both methods can produce nice results.

For comparison, here’s the image my camera produced from the same data:

"in camera" JPEG image.

Far from being an “unedited” photo: there’s a huge amount of math that’s gone into making an image that nicely represents what the subject looks like in person.

There’s nothing that happens when you adjust the contrast or white balance in editing software that the camera hasn’t done under the hood. The edited image isn’t “faker” then the original: they are different renditions of the same data.

In the end, replicating human perception is hard, and it’s made harder when constrained to the limitations of display technology or printed images. There’s nothing wrong with tweaking the image when the automated algorithms make the wrong call.

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