游戏工坊禁止员工使用人工智能,管理层对该技术不感兴趣。
Games Workshop bans staff from using AI, management not excited about the tech

原始链接: https://www.ign.com/articles/warhammer-maker-games-workshop-bans-its-staff-from-using-ai-in-its-content-or-designs-says-none-of-its-senior-managers-are-currently-excited-about-the-tech

游戏工坊(Games Workshop),《战锤》(Warhammer)的创作者,已经实施了严格的禁令,禁止在内容创作和设计流程中使用人工智能。首席执行官凯文·朗特里(Kevin Rountree)表示,虽然一些高级管理人员正在探索这项技术,但公司内部对此目前缺乏热情。 该政策禁止使用人工智能生成的内容,禁止将其用于设计,甚至禁止员工未经授权的个人使用,尤其是在比赛中。这一决定源于保护其知识产权和重视人类创造力的承诺——这是《战锤》宇宙丰富美学的基石,以约翰·布兰奇(John Blanche)等艺术家为代表。 游戏工坊正在积极*投资*扩大其创作团队,招聘更多艺术家、作家和雕塑家。这与其他迅速采用人工智能的娱乐公司形成对比,尽管遭到了粉丝的强烈反对。游戏工坊优先维护粉丝期望的质量和真实性,认识到如果人工智能生成艺术出现在其产品中,可能会引发社区的强烈反对。

## 游戏工坊禁止员工使用人工智能:摘要 游戏工坊,华夏(Warhammer)的创作者,已禁止员工使用人工智能工具,这在黑客新闻上引发了关于人工智能在创意领域更广泛影响的讨论。 此禁令似乎源于希望避免围绕版权和知识产权的法律纠纷,考虑到该公司依赖其独特且高度保护的背景故事和设计。 评论员指出了一种常见的脱节:许多人强烈反对人工智能生成艺术和设计,但他们更愿意使用人工智能来执行软件开发等任务,认为编程不如独特的“创意”工作。 这突显了对价值的不同看法以及人工智能可能破坏各种就业市场的潜力。 许多人认为游戏工坊的决定并非完全出于原则,而是考虑到其强大的品牌形象和忠实的粉丝群所做出的务实选择。 他们可能*无需*人工智能也能蓬勃发展,这与面临激烈竞争的公司不同。 讨论还涉及人工智能可能被3D打印社区采用以规避游戏工坊的价格,以及围绕人工智能生成内容和版权的更广泛的伦理问题。 最终,该讨论表明,人们与人工智能的关系复杂且不断发展,既受到实际问题的驱动,也受到对创造力和所有权根深蒂固的信念的影响。
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原文

Warhammer maker Games Workshop has banned the use of AI in its content production and its design process, insisting that none of its senior managers are currently excited about the technology.

Delivering the UK company’s impressive financial results, CEO Kevin Rountree addressed the issue of AI and how Games Workshop is handling it. He said GW staff are barred from using it to actually produce anything, but admitted a “few” senior managers are experimenting with it.

Rountree said AI was “a very broad topic and to be honest I’m not an expert on it,” then went on to lay down the company line:

"We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious e.g. we do not allow AI generated content or AI to be used in our design processes or its unauthorised use outside of GW including in any of our competitions. We also have to monitor and protect ourselves from a data compliance, security and governance perspective, the AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not.

“We are allowing those few senior managers to continue to be inquisitive about the technology. We have also agreed we will be maintaining a strong commitment to protect our intellectual property and respect our human creators. In the period reported, we continued to invest in our Warhammer Studio — hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love.”

Games Workshop owns and operates a number of hugely popular tabletop war games, including Warhammer 40,000 and Age of Sigmar. Its core business is selling miniatures and box sets that are used by fans to play these games, but there are a number of other creative aspects of the hobby that Games Workshop invests in, such as book selling, art sales, and animation production.

Last month, Displate was forced to deny that one of its pieces of official Warhammer 40,000 artwork was the product of generative AI, insisting “red flags” spotted by fans were the result of human error.

The Warhammer 40,000 setting is in many ways built upon the evocative and enduring art drawn by the likes of John Blanche, who shaped its "grimdark" aesthetic alongside other key Games Workshop staff. This official, human-made Warhammer 40,000 artwork is beloved by fans, most of whom take a dim view of the mere whiff of generative AI “art” sold or released in any official capacity by either Games Workshop itself, or its partners.

Indeed, Games Workshop sells expensive Warhammer 40,000 ‘codex’ rulebooks that are packed with stunning official art as well as lore. Any suggestion that this art was created either in part or entirely by generative AI tools would likely cause a community uproar.

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The God-Emperor, by John Blanche. Image credit: Games Workshop.

Games Workshop’s ban on AI is in contrast to some entertainment companies, some of whom have gone all-in on the tech despite various backlashes to their use. The CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI, and stated that: "Gen Z loves AI slop."

EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].

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