``` Ardour 9.0 发布 ```
Ardour 9.0 Released

原始链接: https://ardour.org/whatsnew.html

## Ardour 更新总结 Ardour 获得了一些关键更新,增强了其 MIDI 和工作流程功能。**钢琴卷帘编辑**现在可以在专用窗口中进行专注工作,也可以直接在 Cue 页面中编辑 MIDI cue。**Cue 录音**将 Ardour 变成一个循环器,允许直接录制到指定持续时间的 cue 插槽中。 一个重要的补充是 **Region FX**,可以实现每个区域的插件应用——非常适合对人声等进行局部效果处理,例如延迟,而不会增加 DSP 负载。**实时感知分析器**提供视觉频谱分析,叠加到音轨上以识别频率冲突和空隙。 工作流程改进包括 **音符涂抹**,用于快速创建节奏模式,**键盘驱动的自动化编辑**,用于精确控制,以及 **导入/导出调音台通道** 的能力,用于在会话之间进行操作。最后,**多点触控 GUI** 支持已添加到 Linux 和 Windows 中,以改善交互体验。 这些更新共同简化了 Ardour 中的音乐创作和混音。

## Ardour 9.0 发布与音频学习讨论 Ardour 9.0,一款免费开源数字音频工作站(DAW),已发布,包含区域效果(Region FX)、片段录音和触敏GUI等重要新功能。该发布在Hacker News上引发了讨论,尤其围绕着学习游戏开发中音频制作的挑战。 一位业余游戏开发者分享了学习Ardour和交互式音乐创作时感到不知所措的经历,强调了陡峭的学习曲线。其他人推荐了使用Pure Data的“Designing Sound”等资源,并建议记录学习进度作为一种有用的策略。 Ardour开发者PaulDavisThe1st表示愿意解答关于发布和未来开发的问题,包括关于实现类似Ableton ‘Warp’功能的时拉伸功能的问题。他还讨论了新发布的工程挑战,特别是为多个编辑器重构编辑器代码以及实现片段录音。这次对话反映了一个支持性的社区以及音频工作的复杂性。
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原文

Pianoroll Windows

Double-click on a MIDI region to edit it in its own dedicated window, or in a pane at the bottom of the main window. Editing in that window will work almost identically to the way it does in the main timeline, but without the distractions of the rest of the user interface. You can also see MIDI automation (velocity, CC parameters etc.), optionally overlaid.

Pianoroll window in Ardour 9.0

MIDI and Audio Cue Editing

The Cue page now allows direct editing of the contents of MIDI cues (“clips” for Live & Bitwig users). A pianoroll area opens that allows precisely the same MIDI editing operations as would be available on the editor timeline.

Cue Recording

You can now record directly into cue slots, making Ardour a “looper” in the same sense that Live, Bitwig and several other contemporary DAWs are. You can pre-specificy the recording duration (e.g. “Record 4 bars”) or you can record until you think you’re done. Whatever you recorded will start playing at the next quantization point (e.g. bar/beat).

Region FX

If you've ever asked “how do I add some delay to just this part of my vocal?”, then region FX are what you've been looking for. Similar to region gain it allows to apply any plugin a given audio region only. The effect and its automation remains with the region, even when it is moved around on the timeline. While the same result can be achieved with channels-strip plugins in the mixer (using bypass automation), applying effects directly to regions on the timeline is convenient for many workflows. The given effect is applied offline, when reading the region from disk and does not add any additional DSP load.

Region FX in Ardour 9.0

Realtime Perceptual Analyzer

A dedicated perceptual analyzer window is now available within Ardour which allows one to visualize the live spectrum of multiple signals. A key feature is that one can overlay individual sources (tracks and busses) on top of each other. This allows one to see which track contributes a given of frequency range to the overall mix, find conflicting ranges or holes in the spectrum.

Realtime perceptual analyzer in Ardour 9.0

Note Brushing

Want to set up a pattern of hihats every 1/16th notes? 1/8th note pizzicato strings every 1/4 note? Just hold down the shift key and drag the mouse while draw MIDI notes, and Ardour will fill according to your grid and note settings. Hold down Alt as well, and get only every other note drawn. Engage caps lock, and you can pick the notes that are drawn from a MIDI keyboard or pad device. A fast, easy way to draw melodies and rhythms.

Keyboard-Driven Automation Editing

You can now use keyboard modifiers, arrow keys, and the Enter key to add new automation control points and change their position and value.

Mixer Strips Importing and Exporting

You can now import mixer strips from arbitrary Ardour sessions as new track or map existing track to processing in mixer strips of external sessions. You can also export strips as local (session-level) or global presets for reuse.

Mixer strip mapping

Multi-Touch GUI

On Linux and Windows, Ardour now supports multi-touch interaction as provided by the operating system. This may come for macOS eventually, but the way multi-touch works there is significantly different and will need more work.

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