
OpenCiv3 (formerly known by the codename “C7”) is an open-source, cross-platform, mod-oriented, modernized reimagining of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been, rebuilt for today’s modders and players: removing arbitary limits, fixing broken features, expanding mod capabilities, and supporting modern graphics and platforms. A game that can go beyond C3C but retain all of its gameplay and content.
OpenCiv3 is under active development and currently in an early pre-alpha state. It is a rudimentary playable game but lacking many mechanics and late-game content, and errors are likely. Keep up with our development for the latest updates and opportunities to contribute!
New Players Start Here: An Introduction to OpenCiv3 at CivFanatics
NOTE: OpenCiv3 is not affiliated with civfanatics.com, Firaxis Games, BreakAway Games, Hasbro Interactive, Infogrames Interactive, Atari Interactive, or Take-Two Interactive Software. All trademarks are property of their respective owners.
December 2025: v0.3 Dutch Preview 1 Has Been Released!
The OpenCiv3 team is pleased to announce the first preview release of the v0.3 “Dutch” milestone. This is a major enhancement over the “Carthage” release, and our debut with standalone mode featuring placeholder graphics without the need for Civ3 media files. A local installation of Civ3 is still recommended for a more polished experience. See the release notes for a full list of new features in each version.

OpenCiv3 Dutch Preview 1 with the same game in Standalone mode (top) and with imported Civ3 graphics (bottom)
Download
Download the appropriate zip file for your OS from the Dutch Preview 1 release
All official releases of OpenCiv3 along with more detailed release notes can be found on the GitHub releases page.
Install
System Requirements
- 64-bit Windows, Linux, or Mac OS. Other platforms may be supported in future releases.
- Minimum hardware requirements have not yet been identified. Please let us know if OpenCiv3 does not perform well on your system.
- Recommended: A local copy of Civilization III files (the game itself does NOT have to run) from Conquests or the Complete edition. Standalone mode is available with placeholder graphics for those who do not have a copy.
Windows Installation
This is a Windows 64-bit executable. OpenCiv3 will look for a local installation of Civilization III in the Windows registry automatically, or you may use an environment variable to point to the files.
- Download and extract the zip file
- Double-click
OpenCiv3.exe - If it is blocked, you may need to unblock it by
- Right click
- Click on Properties
- Check the “Unblock” checkbox near the bottom buttons in the “Security” section
- Click OK
- If your Civilization III installation is not detected, you can set the environment variable
CIV3_HOMEpointing to it and restart OpenCiv3
Linux Installation
This is an x86-64 Linux executable. You may use an environment variable to point to the files from a Civilization III installation. You can just copy or mount the top-level “Sid Meier’s Civilization III Complete” (Sans “Complete” if your install was from pre-Complete CDs) folder and its contents to your Linux system, or install the game via Steam or GOG.
- Download and extract the tgz file
- Set the
CIV3_HOMEenvironment variable to point to the Civ3 files, e.g.export CIV3_HOME="/path/to/civ3" - From that same terminal where you set
CIV3_HOME, runOpenCiv3.x86_64 - To make this variable permanent, add it to your
.profileor equivalent.
Mac Installation
This is a universal 64-bit executable, so it should run on both Intel and M1 Macs. You may use an environment variable to point to the files from a Civilization III installation. You can just copy or mount the top-level “Sid Meier’s Civilization III Complete” (Sans “Complete” if your install was from pre-Complete CDs) folder and its contents to your Mac system, or install the game via Steam or GOG.
- Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
- Double click the zip file, and a folder with
OpenCiv3.appand a json file will appear - If you try to open
OpenCiv3.appit will tell you it’s damaged and try to trash it; it is not damaged - To unblock the downloaded app, from a terminal run
xattr -cr /path/to/OpenCiv3.app; you can avoid typing the path out by typingxattr -crand then dragging theOpenCiv3.appicon onto the terminal window - Set the
CIV3_HOMEenvironment variable to point to the Civ3 files, e.g.export CIV3_HOME="/path/to/civ3" - From that same terminal where you set
CIV3_HOME, runOpenCiv3.appwithopen /path/to/OpenCiv3.app, or again just typeopenand drag the OpenCiv3 icon onto the terminal window and press enter
Known issues
- OpenCiv3 uses many primitive placeholder assets; loading files from a local Civilization III install is recommended (see platform specific setup instructions above)
- Support for playing Civ3 BIQ or SAV files is incomplete; some files will not load correctly and crashes may occur
- For Mac:
- Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can
xattr -cr /path/to/OpenCiv3.appto enable running it. - Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our ‘new game’ save file we’re using as a stand-in for map generation. But you can Load Game and load
c7-static-map-save.jsonor open a Civ3 SAV file to open that map
- Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can
- Other specific bugs will be tracked on the GitHub issues page.
© OpenCiv3 contributors. OpenCiv3 is free and open source software released under the MIT License.